So DeNA had a surprise announcement for me this morning. In-App Announcement - Changes Regarding Data Transfers

I haven't had time to think it over but from what I understand, it pretty much means that after August 2nd, it will no longer be possible to link new accounts to FFRK Central. This being said, I'm fairly sure that already linked accounts will still be able to sync without problem.

If you want to use the profile feature of FFRK Central, I would recommand you link your account before August 2nd.

Yesterday afternoon, I migrated the site to a newer, faster server. Unfortunately, something I did broke the account link feature of the site and users who added their account were unable to perform the initial synchronization. The error these users were seeing was "We were unable to establish a successful session to your FFRK account".

I'm happy to say that this issue has been fixed and accounts can now be linked again. I had to delete the 9 "broken" linked account from the database so if you had the issue yesterday, please attempt to link your account again. It should work correctly this time. A huge thanks to the two players who reported the issue in the #ffrkcentraldotcom channel in the FFRK Slack chat.

I sincerely apologize for the inconvenience. Have a great day! :)

The Crystal Chronicles Episode 60 - I thought it was a gummy bear - is now available!

On this episode of The Crystal Chronicles, your hosts Pierre, Mark, John and Derek discuss:

  • Quick recap of the last events, including the Summer festival and it's relic draws
  • Current events
    • FFXII - Pawn Among Kings
    • VII - Awakening Cloud
    • XIV On Azure Wings
  • FFRK JP "Week in Review", especially a whole bunch of abilities being changed (Credits: Australian Derek)
  • Discussion: FFRK original story line, our impression (email question from Sulyek)

Intro Music: FF7 - Fiddle de chocobo / Chocobo race theme HD OST - https://www.youtube.com/watch?v=Wx9hjDLX_FE

Direct Download (63.7 MB)

You can subscribe via iTunes or get the RSS feed to use in your favorite podcast app on the podcast page!

Don't forget that you can always join us in the FFRK Chat to give your opinion about the latest episode, or anything else FFRK related. You can also send us your questions by email at ffrkcentral@gmail.com, and we'll do our best to answer them on the show.

JP Week in Review - Week 2017-26

posted 1 week ago by Australian Derek - Comment this post

Hope you've had an awesome week winding down the Summer Festival and are cruising through any outstanding catch up!

 

A very eventful week in the Japanese version of the game with the launch of the abilities and daily dungeons overhaul update which has seen some substantial changes. Let's check it out:

 

 

JP Week in Review!

 

Launch of FFXII Event The Truth Past the Phantoms

  • No new characters this week
  • New Machinist 5 ability Burning Snipe: 6 x ST ranged fire physical damage
  • New Machinist 5 ability Heat Offer: 2 x ST ranged fire physical damage with medium chance to minor imperil fire
  • New Machinist 5 ability Freezing Snipe: 6 x ST ranged ice physical damage
  • New Dancer 5 ability Crash Tango: Large DEF/RES debuff to all enemies
  • New Dancer 5 ability Smash Jitterbug: Large ATK /MAG debuff to all enemies
  • New USB released for Ashe, Balthier, Basch
  • New BSB released for Penelo
  • LM relics featured for Ashe, Penelo, Balthier, Basch, Vaan, Gabranth
  • New abilities here are interesting; more of the same with Machinist but new elements. The new Dancer abilities represent some significant love for the school though and will make it omni relevant. Also, new LM2 and LMR for Penelo are quite good and synergise with dancing so win win for Penelo!

 

 

Nightmare Dungeons

  • Still Belias (FFT) and Nova Dragon (FFIX) at the time of this writing, hopefully something new to report next week. There has been some data leaked about Barthandelus Nightmare Dungeons.....

 

 

Ability balance changes

  • A pretty big update here, I would recommend checking your favorite resources for more detail on exactly which abilities have been changed and how, but generally speaking:
    • SB Gauge generation for most abilities has been increased. Things like Lifesiphon and Wrath remain unchanged, and the changes are different depending on ability rarity, but generally speaking for 5* abilities gain will now be somewhere between 70-80 depending on ability type (elemental abilities will start a little less to offset bonus when exploiting weakness, fast cast abilities will also be penalised somewhat to equalise gain versus other abilities). 
    • Summoning abilities use per hone increased by one. You will now start with two uses at R1 and end up with six uses at R5.
    • Many animations have also been changed so have fun finding out which of your favorites have received an update!

 

 

 Daily Dungeon Updates

  • Another big update, this has seen an overhaul of the daily dungeon schedule (check in game for details) and also the following general changes:
    • Regular orb dungeons now come in two difficulties: EX (rare drop is major orbs) and EX+ (rare drop is crystals). You must do the appropriate stage for majors/crystals, there is no overlap.
    • Regular orb dungeons are now split into two sets of focused dungeons each day. For example, Wednesday is now Dark/Ice. There is a set of Dark EX/EX+ that only drop Dark orbs, and a set of Ice EX/EX+ that only drop Ice orbs. 
    • Daily dungeons are now made up of two stages instead of three. In orb dungeons this is offset by including 3 mobs per wave (excluding pot waves). EX dungeons remain at 40 stamina per stage (80 dungeon total), and EX+ is 50 stamina per stage (100 dungeon total).
    • An easier Orb Prairie dungeon is available every day - this will drop orbs of every element and comes in at 20 stamina per stage, 40 stamina total. 
    • EXP dungeons at easy and EX difficulty are now available very day. These are rated at 20 stamina per stage/40 total and 40 stamina per stage/80 total each. The EX dungeon stamina gain appears to have been increased significantly!
    • Also expecting a dedicated EX+ EXP dungeon on Sundays that will reward even more EXP!

 

And I think that's it for this week. Not a lot going on in terms of events but whoo boy have there been some big chages! Still to come are the exepected Mote dungeon overhaul and also expected soon is another FFRK Report to outline the upcoming event schedule. Do tune in next week to find out how it's going!

 

 

As always, keep up the good work and keep saving those mythrils!

 

Best wishes from Australia, Derek.

Hello everyone!

I'm glad to announce that the Drop table feature I've been meaning to make available for over a year now is finally live! Curious to see what enemy drops what and what are the chances for each item? Simply look at any dungeon page to find out! For example, did you know that when you defeat Ahriman in the FFIII Mote dungeon, you have a 30% chance of receiving an Onion Knight mote? It's true!

For those wondering, the data powering this new feature is obtained by the FFRK Central datamining backend and is no way related to the player profiles. I'm also working on a different page that will allow you to search for specific items and/or materials and find where's the best place currently available to farm them.

Let me know what you think in the comments or in the #ffrkcentraldotcom channel in Slack chat!


If you enjoy this site and want to give a token of appreciation, please consider throwing some change in my tip jar :D. 

https://paypal.me/fuitad

JP Week in Review - Week 2017-25

posted 2 weeks ago by Australian Derek - Comment this post

Hope you've had an awesome week counting your winnings from the Summer Relic Festival and that any pulls on Cloud's Awakening were good ones!

 

It's been another quiet week in the Japanese version of the game (which is nice while we're dealing with a festival in Global), with the biggest news for the week being more about what's coming soon. Let's check it out:

 

 

JP Week in Review!

 

Launch of FFIX Event A Song from her Memory

  • Introduction of Marcus: Thief 5, Combat 4, Celerity 4, Support 4
  • New USB released for Garnet, Vivi (quite good), Steiner (questionable)
  • New BSB released for Steiner, Marcus
  • LM relics appear for Garnet, Eiko, Vivi, Zidane, Steiner, Kuja
  • New mechanic introduced: Record Link. The way this works is Eiko gets another (small) sphere added to her grid. This grid requires special Eiko motes to dive. You obtain Eiko motes progressively as you dive through Marcus' spheres. Fortunately you don't have to go all the way through Marcus' spheres to get the motes so the investment in him just for the sake of the Eiko motes is fairly modest if they're something you're interested in. The new Eiko spheres only award DEF+3, HP +150 and WHT Healing +3%. It is expected this mechanic will feature heavily moving forward. 

 

Launch of special event Skill Battle

  • This is a new type of mini event that's basically some free rewards and another chance to play for bragging rights. Players face off against a Gilgamesh boss who does not attack the player; the player has a set number of rounds to incur as much damage as they can before Gilgamesh flees. Damage will be tallied and displayed at the end with your highest score saved. There are two versions of the battle:
    • Full Throttle limited to two soul break gauges. Standard FT rules apply (cannot gain additional gauge or transfer gauge). 
    • Zero Throttle: Party members start with empty soul break gauges. Standard FT rules apply (cannot gain additional gauge or transfer gauge). This one takes soulbreaks off the table, you will have to see what you can do with abilities and materia. 

 

Nightmare Dungeons

  • No new additions this week, with the FFIX nightmare dungeons rotating back in. A good chance to catch up on any of the IX nightmare dungeongs or cid missions you've missed before, or maybe farm some orbs!

 

Dungeon Update 40 Released

  • Taking us back to X-2, XI and FFT
  • Recurrence of the JP style DU lucky banner - 1 free single pull, everything else full price.
  • Recurrence of limited time half price stamina for all story dungeons. A great chance to catch up or keep up!

 

FFRK Report July Special Edition

  • Another very exciting update, there are a couple of key items discussed. Please check the official JP site or your favorite resource for more detailed information, but in summary:
  • Beta trial of Dr Mog's Advice upgrade: Mog will hopefully be less drunk. Will also offer tips on things like elemental weaknesses, break resistances, status vulnerabilities etc, and will be a lot more concise. 
  • Ability balance adjustment: this one is a huge deal, very exciting but too much to cover here. Essentially most 5* abilities and some 6* abilities will be getting generously buffed. For example, chain-ga spells and 5* spellblades will all be increased from 2 hits to 4 hits. There will also be some more general changes:
    • All abilities except lifesiphon/wrath will rececive an increase to soul break gauge generation (!)
    • All summoning abilities will start at two uses and go up to six uses at max rank.
  • Daily dungeon renewal is scheduled to commence July 11. The new schedule has been released on the official site and various other official resources like the twitter account. There are some other interesting changes:
    • While there will still be two orbs available most days, they will be split into separate dungeons so you can really focus on the type you want. 
    • Major orbs will only drop in EX difficulty and Crystals will only drop in EX+ difficulty; no overlap so you have to focus on one or the other. Both difficulties will also drop lower rarity orbs. 
    • EXP/Gil/Upgrade Material dungeons will now be available every day, along with a new Orb Prarie dungeon which will drop any type of orbs. On Sundays these daily dungeons will all have an additional difficulty added which will be even more rewarding, meaning Sunday will remain the best time to level. 
  • Mote dungeon renewal is scheduled to commence July 25. The format will be changed significantly:
    • Mote dungeons will be available permenantly on a 2 day rotation (similar to how nightmare dungeons are operating but on a shorter turn around). 
    • Each boss in the rotation will feature an elemental weakness.
    • The bosses will be in time attack format where you will receive better rewards for faster clears (similar to magicite). 
    • Mote dungeons will be in Full Throttle format with a restriction of one gauge.
  • Super Fes teased: scheduled to commence July 14, including a revenge dungeon campaign, a special Protect the Espers event (seems like it will have a Crystal Tower type party lock format), and a set of 3 fest banners which are suggested to feature now CSB and OSB relics not seen before. 

 

And I think that's it for this week. Wow, so much more exciting stuff coming up! I think one of the implications of the ability overhaul is that there is probably a significant difficulty spike coming soon. It's tiring to consider how hectic things are going to be, particularly if the new mote dungeons are lucrative to farm because there are already so many options competing for your stamina. It looks like it's going to be a banger of a month so do tune in next week to find out how it's going!

 

 

As always, keep up the good work and start saving those mythrils!

 

Best wishes from Australia, Derek.

Stay connected!

Current events


Conquer the Golem
(Type-0)
Until July, 30th


Type-0: Into the Fray
(Type-0)
Until July, 30th


The Ravenous Deep
(FF X)
Until August, 1st

Current Relic Draws