Name Rarity Description Status Ailments Magic School
  Abyssal Shards Deal six magic ice attacks to one target. Triggers after a long delay. Witch
  Aegis Strike Deal two physical holy attacks to all targets. Damage dealt depends on the user's Defense. Knight
  Aero Strike Deal light physical wind damage to one target. Spellblade
  Aerora Strike Deal moderate physical wind damage to one target. Spellblade
  Affliction Break Deal two physical attacks to one target, and lower the chance of its debuff attacks to hit a moderate amount. Effective against most debuffs. Support
  Aim Attack one target unerringly. Celerity
  Alexander Deal two summon magic holy attacks to all enemies. Summoning
  Allegro con Moto Reduce the offensive magic casting time of all allies for three turns. Bard
  Angelsong Grant major Regen to all allies. Bard
  Arise Revive and fully restore the HP of one KO'd target. White Magic
  Armor Break Damage and reduce the Defense of one target. Combat
  Armor Breakdown Damage and greatly reduce the Defense of one target. Support
  Armor Strike Deal physical damage based on the user's Defense to one target. Knight
  Bahamut Deal two summon magic non-elemental attacks to all enemies. Summoning
  Bahamut Deal non-elemental damage to all targets. Summoning
  Banishing Strike Deal physical holy damage to one target, and Dispel it. Knight
  Barrage Hit four random targets with 70% of the damage of a standard attack. Combat
  Berserk Give Berserk to one target. White Magic
  Bio Deal light magic poison damage to one target, with a small chance to Poison it. Black Magic
  Bio Grenade Deal two ranged physical poison attacks to all enemies, with a moderate chance to Poison them. Machinist
  Bio Strike Deal physical poison damage to one target. Spellblade
  Bioga Deal heavy magic poison damage to one target, with a small chance to Poison it. Black Magic
  Biora Deal moderate magic poison damage to one target, with a small chance to Poison it. Black Magic
  Biora Strike Deal heavy physical poison damage to one target. Spellblade
  Blade Bash Deal physical damage to one target, with a very small chance to Paralyze it. Combat
  Bladeblitz Attack all targets. Combat
  Blazing Twinstrike Deal two physical fire attacks to one target. Spellblade
  Blind Moderate chance to Blind one target. Black Magic
  Blind Shell Deal ranged physical damage to one target, with a high chance to Blind it. Deals more damage to Blinded targets. Machinist
  Blindga High chance to Blind one target. Black Magic
  Blindna Remove Blind from one target. White Magic
  Blizzaga Deal heavy ice magic damage to one target. Black Magic
  Blizzaga Strike Deal heavy physical ice damage to one target. Spellblade
  Blizzaja Deal massive ice magic damage to one target. Black Magic
  Blizzara Deal ice magic damage to one target. Black Magic
  Blizzara Strike Deal physical ice damage to one target. Spellblade
  Blizzard Deal light ice magic damage to one target. Black Magic
  Blizzard Strike Deal light physical ice damage to one target. Spellblade
  Blood of the Wyvern Deal ranged physical damage to one target, and remove the delay from the user's jump attacks for two turns. Dragoon
  Blue Deep Deal ranged physical water damage to one target. Deals more damage with ranged weapons. Sharpshooter
  Body Slam Damage one target and the user. Combat
  Bomb Deal summon magic fire damage to one enemy. Summoning
  Bonecrusher Damage one target and the user. Combat
  Boost Temporarily increase the Attack of one target. Support
  Box Step Lower the Defense of all targets. Dancer
  Box Step Sarabande Significantly reduce the Defense of all targets for a short time. Dancer
  Bracing Bash Damage one target and increase the Resistance of the user. Knight
  Break Small chance to Petrify one target. Black Magic
  Break Strike Damage and have a low chance to Petrify one target. Spellblade
  Cactuar Deal a fixed amount of summon magic damage to all enemies. Summoning
  Carbuncle Grant Reflect to all allies. (Summon magic) Summoning
  Chain Biora Deal two heavy magic poison attacks to one target, with a small chance to Poison them. Black Magic
  Chain Blizzaga Deal two magic ice attacks to one target. Deals heavy damage. Black Magic
  Chain Firaga Deal two magic fire attacks to one target. Deals heavy damage. Black Magic
  Chain Stonega Deal two heavy magic earth attacks to one target. Black Magic
  Chain Thundaga Deal two heavy magic lightning attacks to one target. Black Magic
  Chain Waterga Deal two magic water attacks to one target. Deals heavy damage. Black Magic
  Chakra Restore a large amount of HP to the user, and temporarily raise their Attack a small amount. Monk
  Charge After a long windup, deal heavy damage to one target. Combat
  Chi Blast Deal light ranged physical damage to one target. Monk
  Chocobo Deal summon magic non-elemental damage to one enemy. Summoning
  Comet Deal moderate non-elemental magic damage to one target. Black Magic
  Confuse Moderate chance to Confuse one target. Black Magic
  Confuse Shell Deal ranged physical damage to one target, with a high chance to Confuse it. Deals more damage to Confused targets. Machinist
  Cripple Remove 25% of the target's current HP. Combat
  Crushdown Deal two physical attacks to all targets, with a high chance to instantly KO. Combat
  Cry Moderate chance to Confuse one target. Support
  Cura Restore some HP to one target. White Magic
  Curada Restore a very large amount of HP to one ally, and automatically heal additional damage taken (up to 2000 HP in total). White Magic
  Curaga Restore a large amount of HP to one target. White Magic
  Curaise Restore a large amount of HP to one target, or revive the target if it is KO'd. White Magic
  Curaja Restore a very large amount of HP to one target. White Magic
  Cure Restore a small amount of HP to one target. White Magic
  Dagger Toss Hurl a dagger at one target. Celerity
  Dark Deal dark damage to one target. Black Magic
  Dark Attack Damage and occasionally Blind one target. Support
  Dark Bargain Deal dark physical damage to one target, temporarily raise the user's Attack, and temporarily lower the user's Defense. Darkness
  Dark Buster Damage and have a moderate chance to Blind one target. Support
  Dark Zone Deal two magic dark attacks to one enemy. Deals additional damage if user is afflicted with Doom. Darkness
  Darkmoon Deal physical damage to all targets, with a slight chance to Silence them. Samurai
  Darkra Deal heavy dark damage to one target. Black Magic
  Dash and Slash Deal two physical wind attacks to one target. Deals more damage if the user has a dagger equipped. Thief
  Death High chance to KO one target. Black Magic
  Death Strike Deal a guaranteed critical strike if the Death Strike hits. Monk
  Death Throes Afflict the user with Doom, deal physical dark damage to one target, and raise the user's Attack a moderate amount. Darkness
  Demonsblood Deal two physical attacks to all targets, and temporarily allow the user to counter physical attacks. Samurai
  Dervish Deal eight physical attacks to one target, and grant Haste to the user. Deals more damage if the user already has Haste. Celerity
  Dia Deal light holy damage to one target. White Magic
  Diaga Deal heavy holy magic damage to one target. White Magic
  Diara Deal holy magic damage to one target. White Magic
  Dire Heal Deal two magic dark attacks to one target, healing the user for a portion of the damage dealt. Darkness
  Dismissal Damage and have a moderate chance to interrupt the action of one target. Celerity
  Dispel Remove all buffs from target. White Magic
  Doppelblade Deal two physical attacks to all targets, with a moderate chance to Sap them. Ninja
  Double Cut Attack twice in quick succession. Combat
  Dragon Deal summon magic non-elemental damage to all enemies. Summoning
  Dragoon Jump Leap into the air for a long time, dealing two jump attacks to one target upon landing. Dragoon
  Drain Deal magic dark damage and steal HP from one target. Black Magic
  Drain Strike Steal HP from one target. Spellblade
  Drainga Deal magic dark damage and steal HP from one target. Black Magic
  Draw Fire Increase the Defense of the user and divert all single target physical attacks to them. Knight
  Dwindling Spirit Deal three to five physical dark attacks to one target. Deals more attacks if the user has Doom and the countdown has nearly expired. Darkness
  Engulfing Twinstrike Deal two physical water attacks to one target. Spellblade
  Entrust Transfer the user's Soul Break gauge to an ally. Support
  Enveloping Etude Temporarily raise the Defense of all allies. Bard
  Esuna Remove most debuffs from one target. White Magic
  Exhausting Polka Significantly lower Attack of all targets for a short time. Dancer
  Exploding Fist Deal five physical attacks to one target, with a high chance to critical strike. Monk
  Faith Temporarily increase the Magic of one target. White Magic
  Fat Chocobo Deal two summon magic earth attacks to all enemies. Summoning
  Fira Deal fire magic damage to one target. Black Magic
  Fira Strike Deal physical fire damage to one target. Spellblade
  Firaga Deal heavy fire magic damage to one target. Black Magic
  Firaga Strike Deal heavy physical fire damage to one target. Spellblade
  Firaja Deal massive fire magic damage to one target. Black Magic
  Fire Deal light fire magic damage to one target. Black Magic
  Fire Blossom Deal physical fire damage to all targets. Samurai
  Fire Strike Deal light physical fire damage to one target. Spellblade
  Fire Veil Deal magic fire damage to all targets, ignoring their Resistance. Reduced delay before hitting. Ninja
  Fires Within Deal two ranged physical fire attacks to one target, and restore a small amount of HP to the user based on their max HP. Monk
  Flame Burst Deal ranged physical fire damage to all targets. Deals more damage with ranged weapons. Sharpshooter
  Flare Deal massive non-elemental magic damage to one target. Black Magic
  Flare Strike Deal heavy physical non-elemental damage to one target. Spellblade
  Flashing Blade Deal two attacks that always hit all targets. Samurai
  Flurry of Petals Deal ranged physical damage to six targets at random. Ninja
  Full Break Damage and lower the Attack, Magic, Defense, and Resistance of one target. Support
  Full Charge Deal four physical attacks to one enemy after a long delay. Combat
  Gaia's Cross Deal two physical earth attacks to one target, raise the user's Defense a large amount, and temporarily divert all single-target physical attacks to them. Knight
  Goblin Deal summon magic non-elemental damage to one enemy. Summoning
  Gravity Reduce one target's remaining HP by half. Black Magic
  Guard Grant Protect to user. Knight
  Guardbringer Deal two to four physical holy attacks to one target. The number of attacks dealt depends on the user's Defense. Knight
  Gust Deal magic wind damage to all targets, ignoring their Resistance. Reduced delay before hitting. Ninja
  Hailstorm Deal two physical ice attacks to one target, lower the user's Resistance, and raise the user's Attack a moderate amount. Samurai
  Halting Rumba High chance to Stop all targets. Dancer
  Haste Give one target Haste, increasing ATB gauge charge rate. White Magic
  Heathen Frolic Temporarily lower Magic of all targets. Dancer
  Heathen Frolic Sarabande Significantly reduce the Magic of all targets for a short time. Dancer
  Hell Thunder Deal six magic lightning attacks to one target. Triggers after a long delay. Witch
  Hold Very slight chance to Paralyze one target. White Magic
  Holy Deal massive holy magic damage to one target. White Magic
  Hydroburst Deal ranged physical water damage to all targets. Deals more damage with ranged weapons. Sharpshooter
  Iai Strike Damage and sometimes instantly KO one target. Samurai
  Ice Jump Leap into the air for a short time, dealing jump ice damage to one target upon landing. Dragoon
  Icicle Shot Deal two ranged physical ice attacks to one target. Deals more damage with ranged weapons. Sharpshooter
  Ifrit Deal two summon magic fire attacks to all enemies. Summoning
  Intimidate Paralyze one target. Has a small chance of failure. Support
  Ixion Deal two summon magic lightning attacks to all enemies. Summoning
  Jump Leap into the air for a short time, dealing jump damage to one target upon landing. Dragoon
  Kick Deal physical damage to all targets. Monk
  Kirin Grant Regen to all allies. (Summon magic) Summoning
  Launch Deal physical damage to one target. Combat
  Leeching Leap Leap into the air for a short time, dealing jump damage to one target upon landing, and healing the user for a portion of the damage dealt. Dragoon
  Leg Shot Deal physical damage to one target, with a small chance to Slow it. Celerity
  Leviathan Deal two summon magic water attacks to all enemies. Summoning
  Lifebane Deal up to five physical attacks to one target. The number of attacks dealt depends on the user's Attack. Monk
  Lifesiphon Deal physical damage to one target and charge the user's Soul Break gauge a large amount. Combat
  Lightning Deal magic lightning damage to all enemies. Black Magic
  Lightning Dive Deal four jump lightning attacks to one target. Long delay before landing. Dragoon
  Lightning Jump Leap into the air for a short time, dealing jump lightning damage to one target upon landing. Dragoon
  Lullaby Small chance to Sleep all targets. Bard
  Maduin Deal two summon magic non-elemental attacks to all enemies. Summoning
  Magic Break Damage and reduce the Magic of one target. Combat
  Magic Breakdown Damage and greatly reduce the Magic of one target. Support
  Magic Lure Increase the Resistance of the user and divert all single target magic attacks to them. Knight
  Mana's Paean Increase the party's Magic. Bard
  Meltdown Deal three devastating magic fire, wind, and earth attacks to one target. Black Magic
  Memento Mori Deal magic dark damage to one enemy, raise the user's Magic, and afflict the user with Doom. Darkness
  Memento of Might Temporarily raise the Attack of the user. Monk
  Memento of Prayer Grant Regen to all allies. White Magic
  Memento of Protection Temporarily raise the Defense and Resistance of one ally. Knight
  Mental Break Damage and reduce the Resistance of one target. Combat
  Mental Breakdown Damage and greatly reduce the Resistance of one target. Support
  Meteor Deal massive non-elemental magic damage to all targets. Black Magic
  Meteor Crush Deal two physical earth attacks to one target, and temporarily raise the user's Attack a large amount. Monk
  Mind Break Deal physical damage to one target, and temporarily lower its Mind a moderate amount. Combat
  Mind Breakdown Deal physical damage to one target, and temporarily lower its Mind a large amount. Support
  Minus Strike Deal damage equal to two times the difference between the user's max HP and current HP. Knight
  Mirror of Equity Deal physical damage to one target, and Sap the user, temporarily raising Attack. Samurai
  Morbid Countdown Deal two magic dark attacks to one target, and reduce the user's Doom countdown by 3. Deals more damage if the user is afflicted with Doom. Darkness
  Mug Bloodlust Deal physical damage to one target, temporarily lower its Attack and Defense a small amount, and temporarily raise the user's Attack and Defense a small amount. Thief
  Mug Time Deal physical damage to one target, with a high chance to Slow it, and grant Haste to the user. Thief
  Multi Break Temporarily reduce the Attack, Magic, Defense, and Resistance of all targets. Dancer
  Necrofear Deal three to five magic dark attacks to one target. Deals more attacks if the user has Doom and the countdown has nearly expired. Darkness
  Neo Bahamut Deal four summon magic non-elemental attacks to all enemies. Summoning
  Northern Cross Deal two physical attacks to one target, with a moderate chance to Stop and interrupt its pending action. Celerity
  Odin Deal summon magic non-elemental damage to all enemies, with a high chance to KO them. Summoning
  Omega Drive Deal four physical attacks to one target. Deals more damage based on the user's Attack. Combat
  Orthros Deal eight summon magic non-elemental attacks to one enemy, with a moderate chance to Blind it. Summoning
  Paralyzing Shot Deal physical damage to one target, with a small chance to Paralyze it. Celerity
  Penalty Snipe Deal two physical attacks to all targets. Deals more damage for each debuff on the targets, up to three. Machinist
  Phantasm Deal magic non-elemental damage to one target, ignoring its Resistance, with a moderate chance to Sleep it. Reduced delay before hitting. Ninja
  Phoenix Deal summon magic fire damage to all enemies, and revive and restore a large amount of HP to one ally. Summoning
  Piercing Strike Deal physical damage to one target, ignoring its Defense. Monk
  Poison Moderate chance to Poison one target. Black Magic
  Poison Leaves Deal two physical poison attacks to one target. Deals more damage if the user has a dagger equipped. Thief
  Poison Shell Deal ranged physical damage to one target, with a high chance to Poison it. Deals more damage against Poisoned targets. Machinist
  Poisona Remove Poison from one target. White Magic
  Pound Deal physical damage to one target. Combat
  Power Break Damage and reduce the Attack of one target. Combat
  Power Breakdown Damage and greatly reduce the Attack of one target. Support
  Powerchain Deal physical damage to one enemy, and remove the delay from the user's next action. Celerity
  Pressure Point Damage and have a moderate chance to KO one target. Monk
  Protect Give one target Protect, doubling Defense. White Magic
  Protectga Give all targets Protect, doubling Defense. White Magic
  Punishing Palm Damage one target and increase the Attack of the user. Monk
  Quadruple Foul Deal two physical attacks to random enemies, with a moderate chance to Blind, Silence, Sleep, and Poison them. Support
  Quake Deal earth magic damage to all targets. Black Magic
  Quetzalcoatl Deal two summon magic lightning attacks to all enemies, with a moderate chance to Paralyze them. Summoning
  Quick Hit Instantly attack one target. Celerity
  Quickness Grant Haste to user. Celerity
  Raging Storm Deal two magic wind attacks to one target, ignoring its Resistance. Reduced delay before hitting. Ninja
  Raise Revive one KO'd target. White Magic
  Rallying Etude Increase the party's Attack. Bard
  Ramuh Deal two summon magic lightning attacks to all enemies. Summoning
  Rapid Fire Deal ten ranged physical attacks to random targets. Machinist
  Reaping Scythe Deal two physical dark attacks to one target. Deals more damage if the user is afflicted with Doom. Darkness
  Reflect Give one target Reflect, bouncing single target spells at the opposing party. White Magic
  Regen Give one target Regen, restoring HP over time. White Magic
  Renewing Cure Restore a moderate amount of HP and grant Regen to one target. White Magic
  Requiem Deal magic non-elemental damage to one target. Bard
  Reraise If target is KO'd, revive them and restore a massive amount of HP. White Magic
  Retaliate Automatically counter physical attacks received for the duration of the ability. Samurai
  Revive Revive one KO'd target. Support
  Ruby Spark Deal two ranged physical fire attacks to one target. Deals more damage with ranged weapons. Sharpshooter
  Ruin Deal light non-elemental magic damage to one target. Black Magic
  Ruinga Deal moderate non-elemental magic damage to all targets. Black Magic
  Saint Cross Deal two physical holy attacks to one target, and cast Esuna and Regen on the user. Knight
  Salve Restore a moderate amount of HP to the user. Support
  Sanguine Cross Deal two dark physical attacks to one target, and deal moderate damage to the user proportional to their max HP. Darkness
  Sapphire Shot Deal two ranged physical water attacks to one target. Deals more damage with ranged weapons. Sharpshooter
  Shadowbind Damage and have a moderate chance to Stop one target. Celerity
  Shadowsteel Deal physical damage to one target, with a moderate chance to Sap it. Ninja
  Shell Give one target Shell, doubling Resistance. White Magic
  Shellga Give all targets Shell, doubling Resistance. White Magic
  Shield Bash Deal physical damage to one target and temporarily boost the user's Defense. Knight
  Shiva Deal two summon magic ice attacks to all enemies. Summoning
  Shuriken Deal ranged damage to one target. Ninja
  Silence Moderate chance to Silence one target. White Magic
  Silence Attack Damage and occasionally Silence one target. Support
  Silence Buster Damage and have a moderate chance to Silence one target. Support
  Silence Shell Deal ranged physical damage to one target, with a high chance to Silence it. Deals more damage to Silenced targets. Machinist
  Silencega Silence one target with a high chance of success. White Magic
  Sky Grinder Deal two jump attacks to all targets, with a high chance to critical strike. Dragoon
  Sky High Deal four wind and non-elemental jump attacks to one target after a long delay. Deals more damage for each ally performing a jump attack. Dragoon
  Sleep Moderate chance to Sleep one target. Black Magic
  Sleep Attack Damage and occasionally put one target to Sleep. Support
  Sleep Buster Damage and have a moderate chance to put one target to Sleep. Support
  Slow Moderate chance to Slow one target. White Magic
  Slowga Slow one target with a high chance of success. White Magic
  Smoldering Fire Deal two magic fire attacks to one target, ignoring its Resistance. Reduced delay before hitting. Ninja
  Snowball Flurry Deal ice damage to all targets. Black Magic
  Snowspell Strike Deal two physical ice and wind attacks to one target. Spellblade
  Soaring Jump Leap into the air for a short time, dealing heavy jump damage to one target upon landing. Dragoon
  Spellbend Etude Increase the party's Resistance. Bard
  Steal Defense Lower the Defense of the target and increase the Defense of the user. Thief
  Steal HP Deal damage and steal HP from one target. Thief
  Steal Power Lower the Attack of the target and increase the Attack of the user. Thief
  Steal Time Grant Haste to the user, with a moderate chance to Slow one target. Thief
  Stitch in Time Instantly deal two physical attacks to one target, and temporarily raise the user's Magic a moderate amount, and temporarily lower the user's Defense a moderate amount. Ninja
  Stona Remove Petrify from one target. White Magic
  Stone Deal light magic earth damage to one target. Black Magic
  Stonega Deal heavy magic earth damage to one target. Black Magic
  Stoneja Deal massive magic earth damage to one target. Black Magic
  Stonera Deal moderate magic earth damage to one target. Black Magic
  Stop Immobilize one target. Black Magic
  Stumble Step Significantly lower Resistance of all targets for a short time. Dancer
  Stutter Step Lower the Resistance of all targets. Dancer
  Sudden Freeze Deal two magic ice attacks to one target, and reduce the user's offensive magic casting time for one turn. Witch
  Sudden Thunder Deal two magic lightning attacks to one target, and reduce the user's offensive magic casting time for one turn. Witch
  Swift Bolt Deal magic lightning damage to all targets, ignoring their Resistance. Reduced delay before hitting. Ninja
  Syldra Deal two summon magic lightning attacks to all enemies. Summoning
  Tempest Snipe Deal six ranged physical lightning attacks to one target. Machinist
  Tempo Flurry Deal two attacks with a low chance to Slow. Celerity
  Thief's Revenge Deal up to five physical attacks to one target, healing the user for a portion of the damage dealt. The number of attacks dealt depends on the user's Speed. Thief
  Thundaga Deal heavy lightning magic damage to one target. Black Magic
  Thundaga Strike Deal heavy physical lightning damage to one target. Spellblade
  Thundaja Deal massive lightning magic damage to one target. Black Magic
  Thundara Deal lightning magic damage to one target. Black Magic
  Thundara Strike Deal physical lightning damage to one target. Spellblade
  Thunder Deal light lightning magic damage to one target. Black Magic
  Thunder Strike Deal light physical lightning damage to one target. Spellblade
  Thundering Twinstrike Deal two physical lightning attacks to one target. Spellblade
  Tiamat Deal between one and three summon magic wind attacks to all targets. The number of attacks dealt depends on the user's Magic. Summoning
  Titan Deal two summon magic earth attacks to all enemies. Summoning
  Tornado Strike Deal two massive physical wind attacks to all targets. Spellblade
  Ultima Deal three devastating non-elemental magic damage attacks to all targets. Black Magic
  Ultima Weapon Deal two summon magic dark attacks to all targets. Summoning
  Ultra Cure Restore a very large amount of HP to one ally, and cast Esuna on them. White Magic
  Valefor Deal two summon magic non-elemental attacks to all enemies. Summoning
  Valigarmanda Deal three summon magic fire, ice, and lightning attacks to all targets. Summoning
  Venom Attack Damage and occasionally Poison one target. Support
  Venom Buster Damage and have a moderate chance to Poison one target. Support
  Vox Remove Silence from one target. White Magic
  Water Deal light water magic damage to one target. Black Magic
  Water Strike Deal light physical water damage to one target. Spellblade
  Water Veil Deal magic water damage to all targets, ignoring their Resistance. Reduced delay before hitting. Ninja
  Watera Deal water magic damage to one target. Black Magic
  Watera Strike Deal moderate physical water damage to one target. Spellblade
  Waterga Deal heavy water magic damage to one target. Black Magic
  Waterga Strike Deal heavy physical water damage to one target. Spellblade
  Waterja Deal massive water magic damage to one target. Black Magic
  Weak Polka Temporarily lower the Attack of all enemies. Dancer
  Wind Jump Leap into the air for a short time, dealing jump wind damage to one target upon landing. Dragoon
  Wind Slash Deal light ranged physical wind damage to one target. Celerity
  Wrath Charge the user's Soul Break gauge a very large amount, and temporarily raise their Attack a small amount. Support
  Yukikaze Deal physical damage to all targets and sometimes Blind them. Samurai