FINAL FANTASY

Realm Music

Dungeons - Normal


"When darkness veils the world, four Warriors of Light shall come," spoke the prophecy. Their arrival in Cornelia began the story to begin all stories.

Objectives

  • Defeat Garland without being KO'd.

Rewards

Completion
1500x Gil
Mastery
2x Stamina Shard
5x Lesser Power Orb
First Time
1x Knight
1x Mythril

Dungeon Music


Entering Elfheim, the Warriors of Light learn that the dark elf king Astos has ensorcelled the prince of the elves in a magical slumber. The search for Astos begins.

Objectives

  • Afflict Astos with Silence.

Rewards

Completion
1500x Gil
Mastery
5x Lesser White Orb
2x Stamina Shard
First Time
2x Stamina Shard
1x Mythril

Dungeon Music


Word reaches the warriors that a vampire residing within the Cavern of Earth is responsible for the rot that plagues the land around Melmond. The warriors go to the cavern to investigate.

Objectives

  • Exploit the Vampire's weakness to fire attacks.
  • Exploit the Vampire's weakness to holy attacks.

Rewards

Completion
2500x Gil
Mastery
1x Growth Egg
3x Power Orb
First Time
1x Warrior of Light
1x Stamina Shard

Dungeon Music


When the warriors brandish the Earth Rod, a stone slab at the back of the vampire's room splits, revealing a stairway. Steeling their resolve, the warriors press onward.

Objectives

  • Exploit the Lich's weakness to fire attacks.

Rewards

Completion
2500x Gil
Mastery
3x Earth Orb
1x Stamina Shard
First Time
1x Stamina Shard
1x Mythril

Dungeon Music


The Circle of Sages at Crescent Lake tell the warriors of the crystals and of Chaos. The Warriors of Light make their way to Mount Gulg to face the fire within.

Objectives

  • Afflict Marilith with Blind.
  • Afflict Marilith with Sleep.

Rewards

Completion
2500x Gil
Mastery
3x Fire Orb
1x Stamina Shard
First Time
1x Stamina Shard
1x Mythril

Dungeon Music


In Elfheim, the Warriors of Light learn of a buried Airship, and so proceed to the Cavern of Ice where the key to unearthing it--the Levistone--may be found.

Objectives

  • Exploit the White Dragon's weakness to fire attacks.
  • Exploit the White Dragon's weakness to lightning attacks.

Rewards

Completion
4000x Gil
Mastery
3x Black Orb
2x Adamantite
First Time
1x Stamina Shard
1x Mythril

Dungeon Music


In the Dragon Caves, the party faces Bahamut, the Dragon King, who tells them they must bring proof of their courage from the Citadel of Trials.

Objectives

  • Exploit the Dragon Zombie's weakness to fire attacks.
  • Exploit the Dragon Zombie's weakness to holy attacks.

Rewards

Completion
4000x Gil
Mastery
1x Stamina Shard
3x Non-Elemental Orb
First Time
3x Power Orb
1x Mythril

Dungeon Music


Two hundred years ago, a shrine sank to the bottom of the sea. Now the mermaids who live there are in danger of extinction. Bearing the Oxyale to help them breathe, the Warriors of Light make for the Sunken Shrine.

Objectives

  • Exploit the Kraken's weakness to lightning attacks.

Rewards

Completion
4000x Gil
Mastery
2x Growth Egg
3x Ice Orb
First Time
3x Black Orb
1x Mythril

Dungeon Music


Armed with the knowledge they obtained in Lufenia, the Warriors of Light make their way to the Mirage Tower. There, they use the Warp Cube to enter the Flying Fortress.

Objectives

  • Defeat Tiamat without being KO'd.

Rewards

Completion
4000x Gil
Mastery
3x Wind Orb
2x Scarletite
First Time
1x Stamina Shard
1x Mythril

Dungeon Music


With the support of the Circle of Sages, the Warriors of Light travel to the Chaos Shrine and are transported 2000 years into the past...

Objectives

  • Exploit the Lich's weakness to holy attacks.
  • Defeat Marilith without being KO'd.

Rewards

Completion
5000x Gil
Mastery
3x Dark Orb
2x Scarletite
First Time
3x Power Orb
1x Mythril

Dungeon Music


The battle with the two elemental fiends behind them, the Warriors of Light continue their journey downward through the Chaos Shrine, but more foes lie in wait.

Objectives

  • Defeat the Kraken without being KO'd.
  • Defeat Tiamat without being KO'd.

Rewards

Completion
5000x Gil
Mastery
1x Stamina Shard
3x Lightning Orb
First Time
1x Ninja
1x Mythril

Dungeon Music

Dungeons - Elite


"When darkness veils the world, four Warriors of Light shall come," spoke the prophecy. Their arrival in Cornelia began the story to begin all stories.

Objectives

  • Defeat Garland without being KO'd.

Rewards

Completion
10000x Gil
Mastery
1x Diamond Helm (III)
1x Stamina Shard
First Time
1x Stamina Shard
1x Mythril

Dungeon Music


Entering Elfheim, the Warriors of Light learn that the dark elf king Astos has ensorcelled the prince of the elves in a magical slumber. The search for Astos begins.

Objectives

  • Afflict Astos with Silence.

Rewards

Completion
10000x Gil
Mastery
1x Stamina Shard
3x Greater Power Orb
First Time
1x Stamina Shard
1x Mythril

Dungeon Music


Word reaches the warriors that a vampire residing within the Cavern of Earth is responsible for the rot that plagues the land around Melmond. The warriors go to the cavern to investigate.

Objectives

  • Exploit the Vampire's weakness to fire attacks.
  • Exploit the Vampire's weakness to holy attacks.

Rewards

Completion
10000x Gil
Mastery
1x Stamina Shard
3x Greater Power Orb
First Time
1x Stamina Shard
1x Mythril

Dungeon Music


When the warriors brandish the Earth Rod, a stone slab at the back of the vampire's room splits, revealing a stairway. Steeling their resolve, the warriors press onward.

Objectives

  • Exploit the Lich's weakness to fire attacks.

Rewards

Completion
10000x Gil
Mastery
1x Large Adamantite
1x Stamina Shard
First Time
1x Stamina Shard
1x Mythril

Dungeon Music


The Circle of Sages at Crescent Lake tell the warriors of the crystals and of Chaos. The Warriors of Light make their way to Mount Gulg to face the fire within.

Objectives

  • Afflict Marilith with Blind.
  • Afflict Marilith with Sleep.

Rewards

Completion
10000x Gil
Mastery
1x Large Scarletite
1x Stamina Shard
First Time
1x Stamina Shard
1x Mythril

Dungeon Music


In Elfheim, the Warriors of Light learn of a buried Airship, and so proceed to the Cavern of Ice where the key to unearthing it--the Levistone--may be found.

Objectives

  • Exploit the White Dragon's weakness to fire attacks.
  • Exploit the White Dragon's weakness to lightning attacks.

Rewards

Completion
15000x Gil
Mastery
1x Greater Ice Orb
3x Greater Power Orb
First Time
1x Stamina Shard
1x Mythril

Dungeon Music


In the Dragon Caves, the party faces Bahamut, the Dragon King, who tells them they must bring proof of their courage from the Citadel of Trials.

Objectives

  • Exploit the Dragon Zombie's weakness to fire attacks.
  • Exploit the Dragon Zombie's weakness to holy attacks.

Rewards

Completion
15000x Gil
Mastery
3x Large Adamantite
1x Greater Non-Elemental Orb
First Time
1x Greater Black Orb
1x Mythril

Dungeon Music


Two hundred years ago, a shrine sank to the bottom of the sea. Now the mermaids who live there are in danger of extinction. Bearing the Oxyale to help them breathe, the Warriors of Light make for the Sunken Shrine.

Objectives

  • Exploit the Kraken's weakness to lightning attacks.

Rewards

Completion
15000x Gil
Mastery
3x Greater Black Orb
1x Stamina Shard
First Time
1x Mythril
1x Greater Power Orb

Dungeon Music


Armed with the knowledge they obtained in Lufenia, the Warriors of Light make their way to the Mirage Tower. There, they use the Warp Cube to enter the Flying Fortress.

Objectives

  • Defeat Tiamat without being KO'd.

Rewards

Completion
15000x Gil
Mastery
1x Major Power Orb
1x Greater Wind Orb
First Time
1x Stamina Shard
1x Mythril

Dungeon Music


With the support of the Circle of Sages, the Warriors of Light travel to the Chaos Shrine and are transported 2000 years into the past...

Objectives

  • Exploit the Lich's weakness to holy attacks.
  • Defeat Marilith without being KO'd.

Rewards

Completion
16000x Gil
Mastery
1x Major White Orb
1x Greater Non-Elemental Orb
First Time
1x Stamina Shard
1x Mythril

Dungeon Music


The battle with the two elemental fiends behind them, the Warriors of Light continue their journey downward through the Chaos Shrine, but more foes lie in wait.

Objectives

  • Defeat the Kraken without being KO'd.
  • Defeat Tiamat without being KO'd.

Rewards

Completion
16000x Gil
Mastery
1x Greater Non-Elemental Orb
1x Major Black Orb
First Time
1x Greater White Orb
1x Mythril

Dungeon Music

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