FINAL FANTASY III

Realm Music

Dungeons - Normal


A young adventurer has wandered deep into the Altar Cave opened in the great earthquake. The epic journey of the Warriors of Light begins here...

Objectives

  • Defeat the Great Tortoise without being KO'd.

Rewards

Completion
3000x Gil
Mastery
3x Ice Orb
1x Stamina Shard
First Time
1x Luneth
1x Stamina Shard

Dungeon Music


The Warriors of Light continue their search along the sea floor for Noah's Lute, entering a maze in the waters near Saronia.

Objectives

  • Defeat Odin without being KO'd.

Rewards

Completion
7000x Gil
Mastery
1x Growth Egg
3x Earth Orb
First Time
1x Stamina Shard
1x Mythril

Dungeon Music


With the key obtained from Doga and Unei in hand, the Warriors of Light venture into the land of Eureka, where powerful weapons await.

Objectives

  • Defeat the Ninja without being KO'd.

Rewards

Completion
7000x Gil
Mastery
1x Stamina Shard
2x Greater Wind Orb
First Time
1x Greater Black Orb
1x Mythril

Dungeon Music


Using the four fangs, the Warriors of Light destroy the stone statues guarding the path to the Crystal Tower, and enter the Ancient's Maze.

Objectives

  • Defeat Titan without being KO'd.

Rewards

Completion
7000x Gil
Mastery
3x Greater Growth Egg
2x Greater Power Orb
First Time
1x Greater Power Orb
1x Mythril

Dungeon Music


Using the Nautilus and Invincible, the Warriors of Light arrive at Bahamut’s Lair, to the west of Tozus.

Objectives

  • Defeat Bahamut without being KO'd.
  • Exploit Bahamut's weakness to wind attacks.

Rewards

Completion
7000x Gil
Mastery
2x Greater Non-Elemental Orb
1x Stamina Shard
First Time
1x Greater Black Orb
1x Mythril

Dungeon Music


Arriving at Doga’s Grotto, the Warriors of Light receive a challenge from Doga and Unei: defeat us.

Objectives

  • Defeat Doga and Unei without being KO'd.

Rewards

Completion
7000x Gil
Mastery
2x Greater Black Orb
3x Large Scarletite
First Time
1x Stamina Shard
1x Mythril

Dungeon Music


Having found the Dark Knight arms in Falgabard, the Warriors of Light make for the Cave of Shadows in search of the Fang of Earth.

Objectives

  • Defeat Hecatoncheir without being KO'd.

Rewards

Completion
7000x Gil
Mastery
2x Greater Dark Orb
3x Greater Growth Egg
First Time
1x Greater Power Orb
1x Mythril

Dungeon Music


The Warriors of Light have obtained the massive airship Invincible, enabling them to cross the mountains by Gulgan Gulch, where they discover a lake in which a dark shadow drifts.

Objectives

  • Defeat Leviathan without being KO’d.
  • Exploit Leviathan's weakness to lightning attacks.

Rewards

Completion
7000x Gil
Mastery
3x Greater Ice Orb
1x Stamina Shard
First Time
1x Ingus
1x Mythril

Dungeon Music


The Warriors of Light make for Falgabard in order to find a weapon capable of vanquishing the creatures within the Cave of Shadows.

Objectives

  • Defeat Shinobi without being KO’d.

Rewards

Completion
7000x Gil
Mastery
3x Greater Dark Orb
1x Stamina Shard
First Time
1x Greater Black Orb
1x Mythril

Dungeon Music


In search of a ship to get them over the mountains, the Warriors of Light go with Unei into the depths of the ancient ruins.

Objectives

  • Defeat the Behemoth without being KO'd.
  • Afflict Behemoth with Poison.

Rewards

Completion
7000x Gil
Mastery
3x Large Scarletite
3x Greater Wind Orb
First Time
1x Stamina Shard
1x Mythril

Dungeon Music


The Warriors of Light head underwater in the Nautilus to obtain Noah’s Lute in order to awaken Unei.

Objectives

  • Defeat the Dragon without being KO'd.
  • Afflict the Dragon with Poison.

Rewards

Completion
7000x Gil
Mastery
3x Greater White Orb
1x Stamina Shard
First Time
1x Mythril
1x Greater Power Orb

Dungeon Music


The Warriors of Light learn from Doga that Xande is behind the encroaching darkness. Doga enchants the Nautilus so that it can travel underwater, and the party begins to search the sea floor.

Objectives

  • Exploit the Zombie Dragon's weakness to holy attacks.

Rewards

Completion
7000x Gil
Mastery
3x Ice Orb
2x Stamina Shard
First Time
3x White Orb
1x Mythril

Dungeon Music


The people of Kazus have been transformed into ghostly apparitions by the Djinn, a being of fire and darkness. Now the Warriors of Light travel to Castle Sasune in search of a mythril ring to banish the Djinn and seal him away.

Objectives

  • Exploit the Griffon's weakness to wind attacks.

Rewards

Completion
3000x Gil
Mastery
3x White Orb
1x Stamina Shard
First Time
1x Stamina Shard
1x Mythril

Dungeon Music


The Warriors of Light have come to Castle Saronia along with the young Prince Alus in an attempt to convince the king to put an end to the civil war.

Objectives

  • Exploit the Garuda's weakness to wind attacks.

Rewards

Completion
7000x Gil
Mastery
3x Black Orb
2x Adamantite
First Time
1x Stamina Shard
1x Mythril

Dungeon Music


Caught in the Saronian Civil War, the Enterprise is shot down, grounding the Warriors of Light. Stranded in the city, the party heads for the Dragon Spire.

Objectives

  • Defeat the Sorcerers without being KO'd.

Rewards

Completion
7000x Gil
Mastery
3x Fire Orb
2x Scarletite
First Time
3x Black Orb
1x Mythril

Dungeon Music


As the waters recede following the death of the Kraken, the party is caught in the collapsing Cave of Tides. They wake in the Inn at Amur, miraculously alive, yet find their airship Enterprise in chains.

Objectives

  • Defeat Goldor without being KO'd.
  • Silence Goldor.

Rewards

Completion
4000x Gil
Mastery
3x Wind Orb
1x Stamina Shard
First Time
1x Growth Egg
1x Mythril

Dungeon Music


The power of the Water Crystal has been lost, covering the Surface World in a dark flood. The party makes for the Cave of Tides to restore the crystal's light.

Objectives

  • Exploit the Kraken's weakness to lightning attacks.

Rewards

Completion
4000x Gil
Mastery
3x White Orb
1x Scarletite
First Time
1x Stamina Shard
1x Mythril

Dungeon Music


The Warriors of Light are taken captive in Tokkul and thrown in the dungeons of Castle Hein. Now they must free themselves and put an end to Hein's evil schemes.

Objectives

  • Exploit Hein's window of weakness to fire attacks.
  • Exploit Hein's window of weakness to ice attacks.
  • Exploit Hein's window of weakness to lightning attacks.

Rewards

Completion
4000x Gil
Mastery
3x Ice Orb
1x Stamina Shard
First Time
1x Growth Egg
1x White Mage Memory Crystal

Dungeon Music


The Warriors of Light make for the Molten Cave to settle the score with Gutsco, the thief who stole the dwarves' Horns of Ice.

Objectives

  • Exploit the Salamander's weakness to water attacks.
  • Exploit the Salamander's weakness to ice attacks.

Rewards

Completion
4000x Gil
Mastery
3x Holy Orb
1x Growth Egg
First Time
1x Growth Egg
1x Refia

Dungeon Music


The party arrives in the Dwarven Hollows to find the dwarves in a furor over the theft of one of their precious Horns of Ice. At the dwarves' request, the party heads for the subterranean lake to retrieve the horn.

Objectives

  • Defeat Gutsco without being KO'd.

Rewards

Completion
4000x Gil
Mastery
3x Fire Orb
1x Stamina Shard
First Time
1x Growth Egg
1x Mythril

Dungeon Music


From the Gulgan's prophecy, the Warriors of Light have learned of the Tower of Owen, and now Desch is slowly regaining his memory, aiding their passage through the tower.

Objectives

  • Defeat Medusa without being KO'd.

Rewards

Completion
4000x Gil
Mastery
3x Earth Orb
1x Adamantite
First Time
1x Arc
1x Stamina Shard

Dungeon Music


The once peaceful town of Vikings' Cove has faced numerous attacks by the Nepto Dragon, which has grown violent of late. A pall lies over the village, and the Warriors of Light venture to the Nepto Temple to seek out answers.

Objectives

  • Afflict the Giant Rat with Silence.

Rewards

Completion
3000x Gil
Mastery
3x Wind Orb
1x Stamina Shard
First Time
1x Stamina Shard
1x Mythril

Dungeon Music


Princess Sara had not been kidnapped: she set out for the Sealed Cave on her own to banish the Djinn with the mythril ring. The Warriors of Light join her as she attempts to put an end to the Djinn's curse.

Objectives

  • Exploit Djinn's weakness to water attacks.
  • Exploit Djinn's weakness to ice attacks.

Rewards

Completion
3000x Gil
Mastery
3x Earth Orb
1x Stamina Shard
First Time
1x Stamina Shard
1x Mythril

Dungeon Music


Treasure in hand, the Warriors of Light continue their search through Eureka for the weapons. Heading ever deeper, the party reaches the fourth level of the dungeon.

Objectives

  • Defeat Amon without being KO'd.

Rewards

Completion
7000x Gil
Mastery
2x Greater Fire Orb
3x Large Scarletite
First Time
1x Stamina Shard
1x Mythril

Dungeon Music

Dungeons - Elite


A young adventurer has wandered deep into the Altar Cave opened in the great earthquake. The epic journey of the Warriors of Light begins here...

Objectives

  • Defeat the Great Tortoise without being KO'd.

Rewards

Completion
12000x Gil
Mastery
3x Greater White Orb
1x Stamina Shard
First Time
1x Stamina Shard
1x Mythril

Dungeon Music


The Warriors of Light continue their search along the sea floor for Noah's Lute, entering a maze in the waters near Saronia.

Objectives

  • Defeat Odin without being KO'd.

Rewards

Completion
18000x Gil
Mastery
1x Major Non-Elemental Orb
1x Stamina Shard
First Time
1x Mythril
1x Luneth Memory Crystal

Dungeon Music


With the key obtained from Doga and Unei in hand, the Warriors of Light venture into the land of Eureka, where powerful weapons await.

Objectives

  • Defeat the Ninja without being KO'd.
  • Afflict the Ninja with Slow.

Rewards

Completion
18000x Gil
Mastery
1x Major Wind Orb
3x Greater Power Orb
First Time
1x Mythril
3x Greater Power Orb

Dungeon Music


Using the four fangs, the Warriors of Light destroy the stone statues guarding the path to the Crystal Tower, and enter the Ancient's Maze.

Objectives

  • Defeat Titan without being KO'd.
  • Afflict Titan with Blind.
  • Defeat Titan without using earth attacks.

Rewards

Completion
18000x Gil
Mastery
1x Major Power Orb
3x Greater Dark Orb
First Time
1x Stamina Shard
1x Mythril

Dungeon Music


Using the Nautilus and Invincible, the Warriors of Light arrive at Bahamut’s Lair, to the west of Tozus.

Objectives

  • Defeat Bahamut without being KO'd.
  • Exploit Bahamut's weakness to wind attacks.

Rewards

Completion
18000x Gil
Mastery
1x Major Non-Elemental Orb
3x Greater Power Orb
First Time
1x Stamina Shard
1x Mythril

Dungeon Music


Arriving at Doga’s Grotto, the Warriors of Light receive a challenge from Doga and Unei: defeat us.

Objectives

  • Defeat Doga and Unei without being KO'd.

Rewards

Completion
18000x Gil
Mastery
1x Major Black Orb
3x Greater Holy Orb
First Time
3x Greater White Orb
1x Mythril

Dungeon Music


Having found the Dark Knight arms in Falgabard, the Warriors of Light make for the Cave of Shadows in search of the Fang of Earth.

Objectives

  • Defeat Hecatoncheir without being KO'd.

Rewards

Completion
18000x Gil
Mastery
1x Major Dark Orb
1x Stamina Shard
First Time
1x Mythril
3x Greater Power Orb

Dungeon Music


The Warriors of Light have obtained the massive airship Invincible, enabling them to cross the mountains by Gulgan Gulch, where they discover a lake in which a dark shadow drifts.

Objectives

  • Defeat Leviathan without being KO’d.
  • Exploit Leviathan's weakness to lightning attacks.

Rewards

Completion
18000x Gil
Mastery
1x Stamina Shard
1x Major Ice Orb
First Time
1x Mythril
1x Galuf Memory Crystal

Dungeon Music


The Warriors of Light make for Falgabard in order to find a weapon capable of vanquishing the creatures within the Cave of Shadows.

Objectives

  • Defeat Shinobi without being KO’d.

Rewards

Completion
18000x Gil
Mastery
1x Major Dark Orb
1x Stamina Shard
First Time
3x Greater Power Orb
1x Mythril

Dungeon Music


In search of a ship to get them over the mountains, the Warriors of Light go with Unei into the depths of the ancient ruins.

Objectives

  • Defeat the Behemoth without being KO'd.
  • Afflict Behemoth with Poison.

Rewards

Completion
18000x Gil
Mastery
1x Major Wind Orb
3x Greater Earth Orb
First Time
1x Stamina Shard
1x Mythril

Dungeon Music


The Warriors of Light head underwater in the Nautilus to obtain Noah’s Lute in order to awaken Unei.

Objectives

  • Defeat the Dragon without being KO'd.
  • Afflict the Dragon with Poison.

Rewards

Completion
18000x Gil
Mastery
1x Major White Orb
1x Stamina Shard
First Time
3x Greater White Orb
1x Mythril

Dungeon Music


The Warriors of Light learn from Doga that Xande is behind the encroaching darkness. Doga enchants the Nautilus so that it can travel underwater, and the party begins to search the sea floor.

Objectives

  • Exploit the Dragon Zombie's weakness to holy attacks.

Rewards

Completion
18000x Gil
Mastery
1x Greater Ice Orb
3x Large Scarletite
First Time
1x Stamina Shard
1x Mythril

Dungeon Music


The people of Kazus have been transformed into ghostly apparitions by the Djinn, a being of fire and darkness. Now the Warriors of Light travel to Castle Sasune in search of a mythril ring to banish the Djinn and seal him away.

Objectives

  • Exploit the Griffon's weakness to wind attacks.

Rewards

Completion
12000x Gil
Mastery
3x Greater Black Orb
1x Stamina Shard
First Time
1x Stamina Shard
1x Mythril

Dungeon Music


The Warriors of Light have come to Castle Saronia along with the young Prince Alus in an attempt to convince the king to put an end to the civil war.

Objectives

  • Exploit the Garuda's weakness to wind attacks.

Rewards

Completion
18000x Gil
Mastery
3x Greater Power Orb
1x Greater Wind Orb
First Time
1x Greater White Orb
1x Mythril

Dungeon Music


Caught in the Saronian Civil War, the Enterprise is shot down, grounding the Warriors of Light. Stranded in the city, the party heads for the Dragon Spire.

Objectives

  • Defeat the Sorcerers without being KO'd.
  • Afflict a Sorcerer with Silence.

Rewards

Completion
18000x Gil
Mastery
3x Large Scarletite
1x Stamina Shard
First Time
1x Greater Black Orb
1x Mythril

Dungeon Music


As the waters recede following the death of the Kraken, the party is caught in the collapsing Cave of Tides. They wake in the Inn at Amur, miraculously alive, yet find their airship Enterprise in chains.

Objectives

  • Defeat Goldor without being KO'd.
  • Silence Goldor.

Rewards

Completion
14000x Gil
Mastery
3x Greater White Orb
1x Greater Earth Orb
First Time
1x Stamina Shard
1x Mythril

Dungeon Music


The power of the Water Crystal has been lost, covering the Surface World in a dark flood. The party makes for the Cave of Tides to restore the crystal's light.

Objectives

  • Exploit the Kraken's weakness to lightning attacks.

Rewards

Completion
14000x Gil
Mastery
1x Stamina Shard
1x Major Black Orb
First Time
1x Greater Ice Orb
1x Mythril

Dungeon Music


The Warriors of Light are taken captive in Tokkul and thrown in the dungeons of Castle Hein. Now they must free themselves and put an end to Hein's evil schemes.

Objectives

  • Defeat Hein without being KO'd.
  • Win without the Black Mage being KO'd.

Rewards

Completion
14000x Gil
Mastery
1x Large Scarletite
1x Stamina Shard
First Time
1x Kain Memory Crystal
1x Mythril

Dungeon Music


The Warriors of Light make for the Molten Cave to settle the score with Gutsco, the thief who stole the dwarves' Horns of Ice.

Objectives

  • Exploit the Salamander's weakness to water attacks.
  • Exploit the Salamander's weakness to ice attacks.

Rewards

Completion
14000x Gil
Mastery
1x Large Adamantite
1x Greater Holy Orb
First Time
1x Stamina Shard
1x Mythril

Dungeon Music


The party arrives in the Dwarven Hollows to find the dwarves in a furor over the theft of one of their precious Horns of Ice. At the dwarves' request, the party heads for the subterranean lake to retrieve the horn.

Objectives

  • Defeat Gutsco without being KO'd.

Rewards

Completion
14000x Gil
Mastery
1x Stamina Shard
3x Greater Power Orb
First Time
1x Greater Earth Orb
1x Mythril

Dungeon Music


From the Gulgan's prophecy, the Warriors of Light have learned of the Tower of Owen, and now Desch is slowly regaining his memory, aiding their passage through the tower.

Objectives

  • Defeat Medusa without being KO'd.

Rewards

Completion
14000x Gil
Mastery
1x Greater Ice Orb
3x Greater Black Orb
First Time
1x Stamina Shard
1x Mythril

Dungeon Music


The once peaceful town of Vikings' Cove has faced numerous attacks by the Nepto Dragon, which has grown violent of late. A pall lies over the village, and the Warriors of Light venture to the Nepto Temple to seek out answers.

Objectives

  • Afflict the Giant Rat with Silence.

Rewards

Completion
12000x Gil
Mastery
1x Large Adamantite
1x Stamina Shard
First Time
1x Stamina Shard
1x Mythril

Dungeon Music


Princess Sara had not been kidnapped: she set out for the Sealed Cave on her own to banish the Djinn with the mythril ring. The Warriors of Light join her as she attempts to put an end to the Djinn's curse.

Objectives

  • Exploit Djinn's weakness to water attacks.
  • Exploit Djinn's weakness to ice attacks.

Rewards

Completion
12000x Gil
Mastery
1x Stamina Shard
3x Greater Power Orb
First Time
1x Stamina Shard
1x Mythril

Dungeon Music


Treasure in hand, the Warriors of Light continue their search through Eureka for the weapons. Heading ever deeper, the party reaches the fourth level of the dungeon.

Objectives

  • Defeat Amon without being KO'd.
  • Attack Amon with fire while he is vulnerable to fire.
  • Afflict Amon with Slow.

Rewards

Completion
18000x Gil
Mastery
1x Stamina Shard
1x Major Fire Orb
First Time
1x Berserker Memory Crystal
1x Mythril

Dungeon Music

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