FINAL FANTASY TACTICS

Realm Music

Dungeons - Normal


Ivalice, a land ruled by lions of black and white. Here, a quest for truth begins, following the paths taken by the young knights who were caught up in the War of the Lions.

Objectives

  • Defeat all enemies without being KO'd.

Rewards

Completion
2000x Gil
Mastery
3x White Orb
3x Large Scarletite
First Time
1x Greater Black Orb
1x Mythril

Dungeon Music


One year before the attack on Orbonne Monastery, Ramza and Delita, as candidates for officers in the Order of the Northern Sky, were assigned to deal with a local band of bandits.

Objectives

  • Defeat all enemies without being KO'd.

Rewards

Completion
3000x Gil
Mastery
1x Stamina Shard
3x Black Orb
First Time
1x Greater White Orb
1x Mythril

Dungeon Music


Ramza's forces advance to Mandalia Plain in pursuit of the Corpse Brigade, where Delita finds them attacking a solitary swordsman.

Objectives

  • Defeat all enemies without being KO'd.

Rewards

Completion
2000x Gil
Mastery
3x White Orb
3x Large Scarletite
First Time
1x Greater Black Orb
1x Mythril

Dungeon Music


With no word on the whereabouts of the marquis, Ramza and his men take the investigation into their own hands and head to Dorter.

Objectives

  • Defeat all enemies without being KO'd.

Rewards

Completion
2000x Gil
Mastery
1x Stamina Shard
3x Black Orb
First Time
1x Greater White Orb
1x Mythril

Dungeon Music


In pursuit of Wiegraf and Gustav, Ramza's party enter the Sand Rat's Sietch.

Objectives

  • Defeat all enemies without being KO'd.

Rewards

Completion
2500x Gil
Mastery
3x Power Orb
3x Large Scarletite
First Time
1x Greater Power Orb
1x Mythril

Dungeon Music


Ramza's party takes their battle against the Corpse Brigade all the way to the Brigands' Den.

Objectives

  • Defeat Milleuda without being KO'd.

Rewards

Completion
3000x Gil
Mastery
3x Dark Orb
3x Large Adamantite
First Time
1x Greater Black Orb
1x Mythril

Dungeon Music


In order to rescue Tietra, the party makes their way across the Lenalian Plateau toward the Corpse Brigade's main stronghold, Ziekden Fortress. There, once again, they encounter Milleuda, and the battle is joined.

Objectives

  • Defeat Milleuda without being KO'd.

Rewards

Completion
3500x Gil
Mastery
1x Stamina Shard
3x Black Orb
First Time
1x Greater White Orb
1x Mythril

Dungeon Music


After defeating Milleuda, Ramza's forces set off for Ziekden Fortress to find Tietra. Along the way they are confronted by Wiegraf, leader of the Corpse Brigade.

Objectives

  • Defeat Wiegraf without being KO'd.

Rewards

Completion
4000x Gil
Mastery
3x Greater Growth Egg
3x Power Orb
First Time
1x Stamina Shard
1x Mythril

Dungeon Music


Ramza and the others arrive at Ziekden Fortress, only to find it besieged by Ramza's brother Zalbaag. Gragoroth threatens to slay the captive Tietra unless the aggressors leave.

Objectives

  • Defeat Argath without being KO'd.

Rewards

Completion
4000x Gil
Mastery
3x Dark Orb
1x Stamina Shard
First Time
1x Greater White Orb
1x Mythril

Dungeon Music


Ramza breaks from the Order of the Northern Sky and flees, taking on the mantle of a mercenary. The story returns to the present day, where Agrias and the others are pursuing Delita, who has kidnapped the princess.

Objectives

  • Defeat all enemies without being KO'd.

Rewards

Completion
5500x Gil
Mastery
3x Power Orb
1x Stamina Shard
First Time
1x Greater White Orb
1x Mythril

Dungeon Music


At Zeirchele Falls Agrias's party stumbles upon Delita quarreling with a knight of the Order of the Northern Sky. The knight orders Gaffgarion to dispose of Agrias and the others.

Objectives

  • Defeat Gaffgarion without being KO'd.

Rewards

Completion
7000x Gil
Mastery
3x Large Adamantite
3x Dark Orb
First Time
1x Stamina Shard
1x Mythril

Dungeon Music


Ramza's party arrives at the Castled City of Zaland, where Agrias spots a young man fleeing from pursuers. The party draws steel in order to save him.

Objectives

  • Defeat all enemies without being KO'd.

Rewards

Completion
7000x Gil
Mastery
3x Greater Growth Egg
3x Black Orb
First Time
1x Greater Power Orb
1x Mythril

Dungeon Music


Leaving the princess and Agrias at Lionel Castle, Ramza and the others seek out the auracite at the cardinal's behest. However, Mustadio falls into the hands of the Baert Trading Company.

Objectives

  • Defeat all enemies without being KO'd.

Rewards

Completion
7000x Gil
Mastery
3x Power Orb
3x Large Scarletite
First Time
1x Greater Black Orb
1x Mythril

Dungeon Music


Agrias flees the castle, and Ramza runs into her on the highroad. Together they hurry to the Golgollada Gallows, where they hear the captured princess is due to be executed.

Objectives

  • Defeat Gaffgarion without being KO'd.

Rewards

Completion
7000x Gil
Mastery
3x Non-Elemental Orb
1x Stamina Shard
First Time
1x Greater White Orb
1x Mythril

Dungeon Music

Dungeons - Elite


Ivalice, a land ruled by lions of black and white. Here, a quest for truth begins, following the paths taken by the young knights who were caught up in the War of the Lions.

Objectives

  • Defeat all enemies without being KO'd.
  • Lower a Knight's Attack in the final round.
  • Lower an Archer's Attack in the final round.

Rewards

Completion
12000x Gil
Mastery
3x Greater White Orb
3x Greater Power Orb
First Time
3x Greater Black Orb
1x Mythril

Dungeon Music


One year before the attack on Orbonne Monastery, Ramza and Delita, as candidates for officers in the Order of the Northern Sky, were assigned to deal with a local band of bandits.

Objectives

  • Defeat all enemies without being KO'd.
  • Lower a Squire's Attack in the final round.

Rewards

Completion
13000x Gil
Mastery
3x Greater Black Orb
1x Stamina Shard
First Time
3x Greater Power Orb
1x Mythril

Dungeon Music


Ramza's forces advance to Mandalia Plain in pursuit of the Corpse Brigade, where Delita finds them attacking a solitary swordsman.

Objectives

  • Defeat all enemies without being KO'd.

Rewards

Completion
10000x Gil
Mastery
3x Greater White Orb
3x Greater Power Orb
First Time
3x Greater White Orb
1x Mythril

Dungeon Music


With no word on the whereabouts of the marquis, Ramza and his men take the investigation into their own hands and head to Dorter.

Objectives

  • Defeat all enemies without being KO'd.

Rewards

Completion
10000x Gil
Mastery
3x Greater Black Orb
3x Greater Earth Orb
First Time
1x Mythril
3x Greater Power Orb

Dungeon Music


In pursuit of Wiegraf and Gustav, Ramza's party enter the Sand Rat's Sietch.

Objectives

  • Defeat all enemies without being KO'd.

Rewards

Completion
11000x Gil
Mastery
3x Greater Non-Elemental Orb
3x Greater Power Orb
First Time
3x Greater Black Orb
1x Mythril

Dungeon Music


Ramza's party takes their battle against the Corpse Brigade all the way to the Brigands' Den.

Objectives

  • Defeat Milleuda without being KO'd.

Rewards

Completion
12000x Gil
Mastery
3x Greater Dark Orb
3x Greater Power Orb
First Time
3x Greater White Orb
1x Mythril

Dungeon Music


In order to rescue Tietra, the party makes their way across the Lenalian Plateau toward the Corpse Brigade's main stronghold, Ziekden Fortress. There, once again, they encounter Milleuda, and the battle is joined.

Objectives

  • Defeat Milleuda without being KO'd.

Rewards

Completion
13000x Gil
Mastery
3x Greater Black Orb
1x Stamina Shard
First Time
1x Stamina Shard
1x Mythril

Dungeon Music


After defeating Milleuda, Ramza's forces set off for Ziekden Fortress to find Tietra. Along the way they are confronted by Wiegraf, leader of the Corpse Brigade.

Objectives

  • Defeat Wiegraf without being KO'd.

Rewards

Completion
12000x Gil
Mastery
3x Greater Non-Elemental Orb
3x Greater Power Orb
First Time
1x Stamina Shard
1x Mythril

Dungeon Music


Ramza and the others arrive at Ziekden Fortress, only to find it besieged by Ramza's brother Zalbaag. Gragoroth threatens to slay the captive Tietra unless the aggressors leave.

Objectives

  • Defeat Argath without being KO'd.

Rewards

Completion
15500x Gil
Mastery
3x Greater Dark Orb
3x Greater Power Orb
First Time
1x Stamina Shard
1x Mythril

Dungeon Music


Ramza breaks from the Order of the Northern Sky and flees, taking on the mantle of a mercenary. The story returns to the present day, where Agrias and the others are pursuing Delita, who has kidnapped the princess.

Objectives

  • Defeat all enemies without being KO'd.

Rewards

Completion
16000x Gil
Mastery
1x Stamina Shard
3x Greater Power Orb
First Time
1x Mythril
3x Greater Power Orb

Dungeon Music


At Zeirchele Falls Agrias's party stumbles upon Delita quarreling with a knight of the Order of the Northern Sky. The knight orders Gaffgarion to dispose of Agrias and the others.

Objectives

  • Defeat Gaffgarion without being KO'd.

Rewards

Completion
18000x Gil
Mastery
3x Greater Non-Elemental Orb
3x Greater Dark Orb
First Time
1x Stamina Shard
1x Mythril

Dungeon Music


Ramza's party arrives at the Castled City of Zaland, where Agrias spots a young man fleeing from pursuers. The party draws steel in order to save him.

Objectives

  • Lower an Archer's Attack.
  • Lower a Black Mage's Magic.
  • Afflict a Knight with Slow.

Rewards

Completion
18000x Gil
Mastery
1x Major White Orb
3x Greater Black Orb
First Time
1x Major Wind Orb
3x Greater Black Orb
1x Mythril

Dungeon Music


Leaving the princess and Agrias at Lionel Castle, Ramza and the others seek out the auracite at the cardinal's behest. However, Mustadio falls into the hands of the Baert Trading Company.

Objectives

  • Lower an Archer's Attack.
  • Lower a Thief's Attack.
  • Lower a Summoner's Magic.

Rewards

Completion
18000x Gil
Mastery
1x Major Black Orb
3x Greater Power Orb
First Time
3x Greater White Orb
1x Major Black Orb
1x Mythril

Dungeon Music


Agrias flees the castle, and Ramza runs into her on the highroad. Together they hurry to the Golgollada Gallows, where they hear the captured princess is due to be executed.

Objectives

  • Lower Gaffgarion's Attack.
  • Afflict Gaffgarion with Slow.
  • Lower a Knight's Attack.

Rewards

Completion
18000x Gil
Mastery
1x Major Lightning Orb
1x Stamina Shard
First Time
1x Major Dark Orb
1x Mythril
3x Greater Power Orb

Dungeon Music