Name Character Description Category
  A Sky Pirate's Life Deal much more physical damage when a gun is equipped. Attack
  Ace of Aces Gain a moderate amount of Attack and a small amount of Defense when a fist weapon is equipped. Status
  Ace Pilot Slight chance to gain double EXP. Other
  Ace Striker Soul Break gauge fills much more when using Attack or abilities. Other
  Ace Turk Deal significantly more physical and black magic damage when a rod is equipped. Attack
  Adventurer's Dagger Deal significantly more damage when a dagger is equipped. Attack
  Air of Enchantment Gain a bonus to Magic, but lose Attack. Status
  Air Raid Deal significantly more wind damage. Attack
  Al Bhed Ingenuity Deal significantly more damage with thief abilities. Status
  All In Chance to restore 1 combat ability use at the start of battle. Attack
  Ancient Power Deal slightly more black magic damage when a sword is equipped. Magic
  Angelo Recover Attack has a slight chance to restore HP. Attack
  Antecedent Gain a small amount of Attack when a shield is equipped. Attack
  Arcane Secrets Chance for darkness abilities to trigger twice. Attack
  Archer in White Gain a small amount of Mind when a bow is equipped. Status
  Archer Mage Deal slightly more black magic damage when a bow is equipped. Attack
  Argent Hero Deal much more physical damage when a katana is equipped. Attack
  Arms of the Qu Deal significantly more damage when a spear is equipped. Attack
  Art of the Barrage Attack has a very slight chance to become Barrage. Attack
  Artemis of Baron Gain a moderate amount of Mind when a bow is equipped. Status
  Ascendance Deal slightly more black magic damage when a thrown weapon is equipped. Magic
  Ascetic Journey Chance to restore 1 monk ability use at the start of battle. Other
  Attunement I Deal slightly more damage when attacking with an enemy's elemental weakness. Magic
  Attunement II Deal significantly more damage when attacking with an enemy's elemental weakness. Magic
  Awoken Powers Gain a large amount of Magic and lose a small amount of Defense. Status
  Axe Master Deal slightly more damage when an axe is equipped. Attack
  Azure Blade Deal much more holy damage. Attack
  Balamb Firebrand Deal significantly more damage with monk abilities. Attack
  Baron Airshipwright Deal slightly more damage with machinist abilities. Attack
  Bastion Gain a bonus to Defense, but lose Attack. Defense
  Battleforged Soul Break gauge fills much more when using Attack or abilities. Attack
  Bellwether Gain a moderate amount of Magic and a small amount of Mind when a book is equipped. Status
  Beloved Soul Begin battle with Protect. Defense
  Berserker's Awakening Deal significantly more damage when an axe is equipped. Attack
  Berserker's Axe Deal slightly more damage when an axe is equipped. Attack
  Bestial Affinity Deal slightly more summon magic damage. Magic
  Beyond Oaths Gain a large amount of Magic when a thrown weapon is equipped. Status
  Black Mage's Awakening Attack deals magic non-elemental damage instead of physical damage. Magic
  Black Magic Adept Deal slightly more black magic damage when a dagger is equipped. Magic
  Black Magic Prodigy Slight chance to gain double EXP. Other
  Blade's Edge Deal slightly more physical damage when a sword is equipped. Attack
  Blades Like Wind Deal significantly more wind damage. Status
  Blessing of Alexandria Gain Regen when low on HP.
(Can only trigger once per battle.)
Status
  Blitz-Eye Never miss when using Attack. Attack
  Blood of Espers Chance for black magic abilities to trigger twice. Attack
  Blood of the Summoner Chance for summon abilities to trigger twice. Attack
  Bloom of Cornelia Gain a bonus to Mind, but lose Magic. Status
  Blue Mage Defiance Slight chance to counter black magic and white magic attacks with the Stone ability. Magic
  Blue Moon Barrage Attack has a very slight chance to become Barrage. Attack
  Bolt from Above Deal much more lightning damage. Attack
  Bounty Hunter Begin battle drawing attacks away from allies. Status
  Brainwash Gain a bonus to Attack and Defense, but begin battle with Confuse. Status
  Brooding Darkness Deal significantly more dark damage. Magic
  Burmecian Dragon Knight Deal slightly more damage with dragoon abilities. Status
  Burnished Fist Attack has a very slight chance to deal additional damage. Attack
  Bushido Deal slightly more damage when a katana is equipped. Attack
  Capricious Pugilist Attack hits all targets, but deals less damage. Attack
  Captain of the Order Begin battle drawing black magic attacks away from allies, and gain a bonus to Resistance. Status
  Captain's Protection Restore 1 knight ability use at the start of battle. Status
  Cavalry Commander Deal slightly more black magic damage when light armor is equipped. Magic
  Cetra's Destiny Restore significantly more HP with white magic abilities. Magic
  Chakram Arts Deal significantly more damage when a thrown weapon is equipped. Attack
  Charismatic Aura Begin battle with Regen, and gain a bonus to Attack and Defense. Status
  Child of the Feymarch Gain a moderate amount of Magic and a small amount of Resistance when a whip is equipped. Status
  Chosen Sorceress Gain a small amount of Magic when a thrown weapon is equipped. Status
  Cold Steel Attack deals more damage, but Soul Break gauge fills more slowly. Attack
  Composure Attack deals more damage, but Soul Break gauge fills more slowly. Attack
  Concentration I Chance to restore 1 white magic ability use at the start of battle. Magic
  Concentration II Restore 1 white magic ability use at the start of battle. Magic
  Concert Musician Deal slightly more damage when an instrument is equipped. Attack
  Crimson Lockdown Attack has a slight chance to become Stop. Attack
  Critical Affinity Attack has a very slight chance to deal additional damage. Attack
  Crystals' Blessing Gain Shell when low on HP.
(Can only trigger once per battle.)
Defense
  Cultured Conjurer Restore slightly more HP with white magic abilities. Magic
  Dagger's Will Gain a moderate amount of Magic and a small amount of Mind when a dagger is equipped. Status
  Dalmascan Royalty Deal significantly more lightning damage. Status
  Dark Blade Attack has a slight chance to drain target's HP. Attack
  Dark Fate Deal significantly more dark damage. Magic
  Darkborn Knight Gain a moderate amount of Attack and a small amount of Defense when heavy armor is equipped. Status
  Darkest Arts Deal slightly more damage with darkness abilities. Status
  Defiant Archer Gain a large amount of Magic when a bow is equipped. Status
  Derisive Smile Gain a small amount of Magic when a rod is equipped. Status
  Desert Bloom Gain a bonus to Mind, but lose Attack and Magic. Status
  Devil's Pact Gain an increasing amount of Magic as HP drops. Magic
  Devotion Gain a bonus to Magic, but lose Defense and Resistance. Status
  Devout Soul Begin battle with moderate Regen. Status
  Dirty Trick Attack has a slight chance to trigger Fire. Attack
  Divine Fists Attack hits all targets, but deals slightly less damage. Attack
  Doll Collector Gain a large amount of Magic when a doll is equipped. Attack
  Double Barrels Attack hits twice, but deals less damage. Attack
  Double Hit Attack hits twice, but deals less damage. Attack
  Dr. Mog's Teachings Begin dungeons with 1 Soul Break charge. Attack
  Dragoon's Determination Gain a bonus to Attack, but begin battle with Sap. Status
  Dragoon's Pride Attack has a chance to become Jump. Attack
  Dragoon's Soul I Chance to restore 1 dragoon ability use at the start of battle. Attack
  Dragoon's Soul II Restore 1 dragoon ability use at the start of battle. Attack
  Dreamguide Deal much more water damage. Attack
  Duty Bound Begin battle with Sap, but gain a bonus to Attack and Magic. Status
  Eidolon's Bond Deal significantly more summon magic damage. Magic
  Eidolon's Gift Gain Shell when low on HP.
(Can only trigger once per battle.)
Defense
  Elder Sage Deal slightly more water damage. Attack
  Empathic Soul Begin battle with major Regen. Status
  Errant Hound Gain a moderate bonus to Defense. Status
  Eternal Optimist Gain a small amount of Attack and Defense when a fist weapon is equipped. Status
  Etro's Intervention Deal significantly more black magic damage when a bow is equipped. Magic
  Evil Thoughts Attack has a slight chance to instantly KO. Attack
  Expert Marksman Attack has a slight chance to Stop. Attack
  Face the Past Deal much more earth damage. Attack
  Faithful Friend Attack has a very small chance to restore a moderate amount of HP to one ally, proportional to their max HP. Other
  Fallen Gunblade Deal significantly more damage with darkness abilities. Attack
  Familial Bond Begin battle with Regen, and gain a small bonus to Magic. Status
  Fast Learner Moderate chance to gain double EXP. Other
  Father's Pride Gain Regen when low on HP.
(Can only trigger once per battle.)
HP
  Fell Blademaster Slight chance to counter melee attacks by draining the attacker's HP. Attack
  Feral Might Begin battle with Haste, and gain a bonus to Attack. Status
  Ferocious Charge Attack becomes Charge. Attack
  Firm Discipline Lightning attacks deal significantly more damage. Status
  First Princess Gain a large amount of Mind when a staff is equipped. Status
  Fist of Dawn Deal significantly more damage when a fist weapon is equipped. Attack
  Fist of the Monk Deal slightly more damage with monk abilities. Attack
  Fists of Justice Deal much more damage with monk abilities. Attack
  Fit of Rage Begin battle with Berserk. Attack
  Flash of Light Chance to fill ATB gauge at the beginning of each round. Other
  Flesh Undying Gain a small amount of Magic when a gun is equipped. Status
  Flower of the Sea Deal much more damage with support abilities. Attack
  Flower of Trabia Attack deals holy magic damage instead of physical damage. Magic
  Forbidden Arts I Very slight chance for black magic abilities to trigger twice. Magic
  Forbidden Arts II Slight chance for black magic abilities to trigger twice. Magic
  Forlorn Princess Avoid one magic attack.
(Effective against most spells. Can only trigger once per battle.)
Status
  Fragile Psyche Gain a bonus to Attack and Defense, but begin battle with Confuse. Status
  Frail Prince Gain a bonus to Defense and Resistance, but begin battle with Sap. Status
  Fraternal Knowledge Deal slightly more damage when a dagger is equipped. Attack
  Freedom's Wish Gain a bonus to Attack, but lose Defense. Status
  Fury Begin battle with Berserk. Attack
  Fury of the Seas Deal significantly more damage when a bow is equipped. Status
  Gathering Storm Begin battle with Thunder God's Might. Other
  Gentle Soul Begin battle with Shell. Defense
  Gift of the Shinobi Deal slightly more damage when a thrown weapon is equipped. Attack
  Gifted Artist Slight chance to gain double EXP. Other
  God Among Men Attack hits all targets, and deals more damage against fewer enemies. Attack
  Godspeed Begin battle with Haste. Other
  Gore-stained Blade I Attack deals slightly more damage, but costs HP. Attack
  Gore-stained Blade II Attack deals significantly more damage, but costs HP. Attack
  Goug Machinist Attack has a very slight chance to become Blind Shell. Attack
  Gran Pulse Warrior Deal slightly more damage when a spear is equipped. Attack
  Granddaughter's Love Gain a small amount of Mind when a rod is equipped. Status
  Greater Good Restore much more HP with white magic abilities. Magic
  Grim Determination Gain an increasing amount of Resistance as HP drops. Status
  Guardian Avoid 1 magic attack when low on HP.
(Can only trigger once per battle.)
Defense
  Gullwing Blade Deal significantly more damage with spellblade abilities. Attack
  Gun-Arm Master Deal significantly more damage when a gun-arm is equipped. Status
  Gunblade Attack has a slight chance to deal additional damage. Attack
  Hammer Master Deal slightly more damage when a hammer is equipped. Attack
  Hand of the Victor Attack has a slight chance to become Blizzard Strike. Attack
  Hardened Assassin Deal significantly more damage with ninja abilities. Attack
  Hawk Eye Begin battle with Haste, and never miss when using Attack. Status
  Healer Attack restores a very small amount of HP to one ally.
(Counts as white magic.)
HP
  Healer's Prayer I Very slight chance for white magic abilities to trigger twice. Magic
  Healer's Prayer II Slight chance for white magic abilities to trigger twice. Magic
  Heart of Grace Restore much more HP with white magic abilities. Magic
  Heart of the Dancer I Chance to restore 1 dancer ability use at the start of battle. Other
  Heart of the Dancer II Restore 1 dancer ability use at the start of battle. Other
  Heart of the Dragoon Deal slightly more jump damage. Attack
  Heavy-Handed Father Attack has a very slight chance to become Exploding Fist. Attack
  Heightened Senses Deal much more physical damage when a thrown weapon is equipped. Attack
  Heights of Honor Deal much more jump damage. Attack
  Helm Expertise Gain a small amount of Defense when wearing helms. Defense
  Heretic Attack has a slight chance to deal dark damage instead of physical damage. Attack
  Heroic Stance Deal significantly more damage when a katana is equipped. Attack
  Heroic Stride Very slight chance to gain Protect after taking physical damage. Status
  Hidden Power Chance to restore 1 black magic ability use at the start of battle. Magic
  High Scorer Soul Break gauge fills significantly more when using Attack. Attack
  Hold the Line Gain an increasing amount of Attack as HP drops. Attack
  Holy Blade Attack also restores HP. Attack
  Holy Knight's Muse Deal much more damage with knight abilities. Attack
  Holy Knight's Pride Deal significantly more damage with knight abilities. Attack
  Holy Knight's Sigil Attack has a slight chance to deal holy damage instead of physical damage. Attack
  Holy Might Deal significantly more damage with holy attacks. Attack
  Honed Flesh Deal slightly more damage with monk abilities. Attack
  Hope Not In Vain Deal significantly more black magic damage when a thrown weapon is equipped. Status
  Hunger of the Qu Attack has a slight chance to become Drain Strike. Attack
  Ice Beauty Deal significantly more ice damage. Magic
  Icy Manipulator Attack has a slight chance to deal light magic ice damage instead of physical damage. Magic
  Icy Veins Deal slightly more dark damage. Status
  Illustrious Dragoon Deal significantly more jump damage. Attack
  Impetuous Youth Gain a bonus to Magic, but lose Resistance. Status
  Impish Recital Deal significantly more damage when an instrument is equipped. Attack
  Indomitable Spirit Gain Protect when low on HP.
(Can only trigger once per battle.)
HP
  Indomitable Will Gain an increasing amount of Defense as HP drops. Defense
  Inevitable Fate Begin battle with Doom. Status
  Inflame Attack deals light magic fire damage instead of physical damage. Attack
  Innate Healing Begin battle with Regen. Status
  Inner Fire Deal slightly more fire damage. Attack
  Innocence Very slight chance to gain a small amount of HP after taking physical damage. Status
  Instructor's Discipline Deal significantly more damage when a whip is equipped. Attack
  Into the Fray Begin battle with Protect, Shell, and Haste. Status
  Ironclad Gain a small amount of Defense when heavy armor is equipped. Defense
  Jester Gain a small amount of Magic when an instrument is equipped. Status
  Katana Master Deal slightly more damage when a katana is equipped. Attack
  Keen Eye Deal slightly more damage when attacking with an enemy's elemental weakness. Magic
  Keeper of the Old Ways Chance for monk abilities to trigger twice. Attack
  Knight's Charge Soul Break gauge fills significantly more when using abilities or taking damage. Other
  Knight's Pride Chance to gain Protect after taking physical damage. Defense
  Lady of Ivalice Attack deals white magic non-elemental damage instead of physical damage. Magic
  Legend's Blade Chance for samurai abilities to trigger twice. Attack
  Legendary Lady Deal significantly more black magic damage when a staff is equipped. Magic
  Legendary Shot Deal slightly more damage when a blitzball is equipped. Attack
  Lickety-Split Attack has no delay. Attack
  Light of Hope Gain a moderate amount of Magic. Status
  Light of the Fayth Restore slightly more HP with white magic abilities. Magic
  Light's Wrath Attack deals holy damage instead of physical damage. Attack
  Lionheart Soul Break gauge fills much more when taking damage. Other
  Lone Warrior Gain a bonus to Attack, but lose Defense. Status
  Loner Gain a bonus to Attack and Defense for each KO'd ally or empty party slot. Attack
  Louisoix's Heir Gain a small amount of Magic and Mind when a book is equipped. Status
  Love's Wake Deal much more damage with spellblade abilities. Attack
  Loving Soul Gain a small amount of Mind when a staff is equipped. Status
  Loyal Captain Chance for knight abilities to trigger twice. Attack
  Lucky Slots Attack has a slight chance to deal sonic damage instead of physical damage. Magic
  Machina Meddler Chance to restore 1 thief ability use at the start of battle. Other
  Machinist's Touch Chance for machinist abilities to trigger twice. Attack
  Maester of Yevon Gain a small amount of Magic when a rod is equipped. Status
  Mage Aspirant Gain a small amount of Magic when a staff is equipped. Status
  Magic Flame I Attack has a slight chance to deal light magic fire damage instead of physical damage. Magic
  Magic Madness Gain a bonus to Magic, but lose Defense. Status
  Mako Might Begin dungeons with 1 Soul Break charge. Attack
  Mana Spring I Chance to restore 1 black magic ability use at the start of battle. Magic
  Mana Spring II Restore 1 black magic ability use at the start of battle. Magic
  Martial Artist Slight chance for monk abilities to trigger twice when HP drops below half. Attack
  Martial Enlightenment Very slight chance for monk abilities to trigger twice. Attack
  Martial Master Chance to counter melee attacks with multiple hits. Attack
  Master Archer Deal slightly more damage when a bow is equipped. Attack
  Master in White Restore significantly more HP with white magic abilities. Magic
  Master Sniper Deal significantly more damage when a gun is equipped. Attack
  Matoya's Treasure Gain a moderate amount of Defense and Resistance when a robe is equipped. Status
  Might of Earth Deal slightly more damage with earth attacks. Attack
  Might of Figaro Gain Protect when low on HP.
(Can only trigger once per battle.)
HP
  Might of Fire Deal slightly more fire damage. Attack
  Might of the l'Cie Gain a small amount of Attack and Magic when a fist weapon is equipped. Status
  Might of Water Deal slightly more water damage. Attack
  Might of Wind Deal slightly more wind damage. Attack
  Minister of Windurst Deal slightly more black magic damage when a staff is equipped. Magic
  Mischievous Sprite Begin battle with Blind, and gain a large bonus to Magic. Status
  Misplaced Faith Gain an increasing amount of Defense as HP drops. Status
  Moment of Truth Gain a bonus to Attack and Defense for each KO'd ally or empty party slot. Status
  Moogle Ward Begin battle with major Regen. Status
  Moogle Warrior Gain a bonus to Mind, but lose Magic. Status
  Moon's Grace I Chance to restore 1 black magic and 1 white magic ability use at the start of battle. Magic
  Moon's Grace II Restore 1 black magic and 1 white magic ability use at the start of battle. Magic
  Moral Compass Deal much more damage with white magic abilities. Attack
  Mystic Bloodlines Deal significantly more water damage. Status
  No Chicken Wuss Deal much more physical damage when a fist weapon is equipped. Attack
  Oath of Tycoon Restore slightly more HP with white magic abilities. Magic
  Oathsworn Gain a moderate amount of Attack and a small amount of Defense when a dagger is equipped. Status
  Object of Hatred Deal significantly more dark damage. Status
  Omnicast Fire Attack deals very light magic fire damage to all targets instead of physical damage. Magic
  One Against Many Attack has a long delay, but hits all enemies. Attack
  One-Eyed General Deal significantly more damage when a sword is equipped. Attack
  Orphaned Cub Deal much more ice damage. Attack
  Paladin's Devotion Moderate chance to gain a small amount of HP after taking physical damage. Status
  Palamecian Adventurer Gain a moderate amount of Attack and a small amount of Defense when light armor is equipped. Status
  Pirate's Code Deal slightly more damage when a dagger is equipped. Attack
  Pirate's Vanguard Chance to restore 1 support ability use at the start of battle. Other
  Planet Guardian Begin battle with Reflect. Defense
  Planet's Salvation Gain a moderate amount of Magic and a small amount of Mind when a rod is equipped. Status
  Pluck Deal slightly more lightning damage. Magic
  Power of Darkness Attack deals dark damage instead of physical damage. Attack
  Power Pulse Deal significantly more damage with dragoon abilities. Attack
  Prayer of Mending Attack restores a small amount of HP to one ally.
(Counts as white magic.)
Magic
  Prayer of the Cetra Deal slightly more holy damage. Magic
  Preemptive Strike Chance to fill ATB gauge at the beginning of each round. Other
  Prestidigitation Chance for thief abilities to trigger twice. Attack
  Prey on the Weak Deal significantly more damage when attacking with an enemy's elemental weakness. Magic
  Pride of Figaro Deal significantly more damage when a spear is equipped. Attack
  Pride of Kashuan Begin battle with Protect. Defense
  Pride of the Red Wings Deal significantly more damage when a sword is equipped. Attack
  Pride's Sigil Gain a moderate amount of Defense when a sword is equipped. Status
  Protector of Eorzea Gain a moderate amount of Attack when a shield is equipped. Attack
  Proud Father Deal slightly more holy damage. Status
  Proud Tradition Attack has a high chance to become Jump. Attack
  Pugilist's Lore Deal slightly more damage when a fist weapon is equipped. Attack
  Pulse Kindness Attack restores a small amount of HP to one ally.
(Counts as white magic.)
Magic
  Rare Gift Attack has a slight chance to Petrify. Attack
  Raw Power Moderate chance to fill ATB gauge at the beginning of each round. Other
  Rebel Sharpshooter Deal slightly more physical and black magic damage when a bow is equipped. Attack
  Rebel's Might Begin battle with Regen, and gain a bonus to Attack and Defense. Status
  Reload I Chance to restore 1 support ability use at the start of battle. Other
  Ringleader Attack has a slight chance to become Thief's Revenge. Attack
  Road to Peace Begin battle with Regen, and gain a small bonus to Mind. Status
  Rod Master Deal slightly more black magic damage when a rod is equipped. Attack
  Ronso Pride Deal slightly more damage when a spear is equipped. Attack
  Rose of Baron Gain a large amount of Mind when a bow is equipped. Status
  Royal Benediction Attack restores a small amount of HP to one ally.
(Counts as white magic.)
Magic
  Royal Charge Gain a moderate amount of Resistance when a shield is equipped. Attack
  Royal Song I Chance to restore 1 bard ability use at the start of battle. Other
  Royal Song II Restore 1 bard ability use at the start of battle. Other
  Sacred Duty Chance to restore 1 knight ability use at the start of battle. Attack
  Sacred Tradition Deal much more damage with ninja abilities. Attack
  Sage's Monograph Gain a small amount of Magic and Mind when a rod is equipped. Attack
  Sage's Sigil Attack has a slight chance to deal light magic ice damage instead of physical damage. Magic
  Salve Attack has a slight chance to remove certain debuffs from an ally instead of dealing damage. Other
  Samurai of Doma Deal significantly more damage with samurai abilities. Attack
  Samurai Spirit Gain Retaliate when low on HP.
(Can only trigger once per battle.)
Attack
  Savior of Spira Deal much more damage with summoning abilities. Magic
  Scholar's Boon Deal much more damage when attacking with an enemy's elemental weakness. Magic
  Scion Thaumaturge Gain a moderate amount of Magic and a small amount of Resistance when a rod is equipped. Status
  Secrets of Eblan Chance to restore 1 ninja ability use at the start of battle. Other
  Secrets of the Qu Deal significantly more damage with support abilities. Attack
  Secrets of the Red Mage Slight chance for black magic abilities to trigger twice. Attack
  Seething Mist Begin battle with Berserk. Attack
  Self Discipline Gain major Regen when HP drops below half.
(Can only trigger once per battle.)
HP
  Self-Sacrifice Gain a bonus to Attack and Defense, but begin battle with Sap. Status
  Selfless Summoner Gain a bonus to Magic, but lose Resistance. Status
  Seto's Will Gain major Regen when low on HP.
(Can only trigger once per battle.)
HP
  Shadow Hunter Attack deals ranged physical damage instead of melee physical damage. Other
  Sharlayan Prodigy Gain a small amount of Magic when a book is equipped. Magic
  Sharlayan Thaumaturge Deal significantly more black magic damage when a rod is equipped. Magic
  Shield of Dalmasca Deal slightly more damage when a shield is equipped. Attack
  Shinobi's Acumen Deal significantly more physical damage when a thrown weapon is equipped. Attack
  Shrewd Negotiator Gain a large amount of Mind when a rod is equipped. Status
  Shuriken Master Deal slightly more damage when a thrown weapon is equipped. Attack
  Silver Genome Deal slightly more dark damage. Magic
  Sky Pirate's Pride Begin battle with Haste. Status
  Slots Attack has a slight chance to deal magic damage instead of physical damage. Magic
  Smoldering Fury Deal significantly more fire damage. Status
  Soaring Dreams Deal significantly more damage with machinist abilities. Attack
  SOLDIER Counter Chance to counterattack melee attacks. Attack
  SOLDIER Strike Deal slightly more damage when a sword is equipped. Attack
  SOLDIER's Pride Deal slightly more damage when a sword is equipped. Attack
  SOLDIER's Resolve Chance to take slightly reduced damage from melee attacks. Defense
  Solemn Soul Deal significantly more white magic damage. Attack
  Solitude Gain a bonus to Attack and Defense for each KO'd ally or empty party slot. Attack
  Son of Beasts Gain a bonus to Attack, but lose Defense. Status
  Sorceress's Vow Deal much more damage with black magic abilities. Magic
  Spark of Life Deal much more fire damage. Attack
  Spear of Gran Pulse Deal much more physical damage when a spear is equipped. Status
  Spellblade Master Chance for spellblade abilities to trigger twice. Attack
  Spellblade Mastery I Chance to restore 1 spellblade ability use at the start of battle. Attack
  Spellblade Mastery II Restore 1 spellblade ability use at the start of battle. Attack
  Spirit of Sasune Gain a moderate amount of Defense when a shield is equipped. Status
  Stalwart Warrior Gain a moderate amount of Defense when heavy armor is equipped. Status
  Standard Bearer Attack becomes Thunder Strike. Attack
  Steady Hand Gain a large amount of Defense when a shield is equipped. Status
  Stern Discipline Wind attacks deal significantly more damage. Status
  Stubborn Ox Deal significantly more physical damage when a hammer is equipped. Status
  Summoner of Mist Gain a small amount of Magic when a whip is equipped. Magic
  Summoner's Prayer Gain a moderate amount of Mind when a rod is equipped. Status
  Summoner's Quality Deal significantly more summon magic damage. Magic
  Summoner's Resolve Deal significantly more summon magic damage. Attack
  Summoning Spring I Chance to restore 1 summon magic use at the start of battle. Magic
  Summoning Spring II Restore 1 summon magic use at the start of battle. Magic
  Super Critical Attack has a very slight chance to deal additional damage. Attack
  Survival Instinct Restore 1 support ability use at the start of battle. Attack
  Sword Attested Gain a moderate amount of Defense and Resistance when a sword is equipped. Status
  Tantalus Code Deal much more damage with thief abilities. Attack
  Tempered Blade Deal significantly more damage with knight abilities. Status
  Terse Beauty Attack has a slight chance to remove certain debuffs from an ally instead of dealing damage. Attack
  The Fairies' Boon Deal slightly more damage when a gun is equipped. Attack
  The Last Dragoon Deal significantly more damage with dragoon abilities. Attack
  The Promised One Gain a moderate amount of Attack and a small amount of Defense when a sword is equipped. Status
  The Stranger Gain a small amount of Defense when light armor is equipped. Status
  The Zangan Way Deal significantly more damage when a fist weapon is equipped. Attack
  Thief's Code Begin battle with Haste. Status
  Thief's Pride I Chance to restore 1 thief ability use at the start of battle. Status
  Thief's Pride II Restore 1 thief ability use at the start of battle. Status
  Thunderstroke Attack has no delay. Attack
  Timeless Wisdom Gain a moderate amount of Magic and a small amount of Mind when a staff is equipped. Status
  Tiny Sprite Gain a bonus to Magic, but begin battle with Blind. Status
  Tough Love Attack hits all targets, but deals a small amount of damage. Attack
  Treasure Hunter's Zeal Chance to restore 1 celerity ability use at the start of battle. Status
  Trepies Forever Deal much more poison damage. Attack
  Trick Attack Deal significantly more damage when a dagger is equipped. Attack
  True Madness Deal much more dark damage. Magic
  True Path Gain a large amount of Magic when a sword is equipped. Status
  True Treasure Hunter Deal much more damage with celerity abilities. Attack
  Truthseeker Deal much more damage when a sword is equipped. Attack
  Twisted Summoner Attack has a slight chance to become a random summon magic ability. Other
  Unbreakable Spellblade Deal significantly more damage with spellblade abilities. Attack
  Unbroken Promise Gain a large amount of Magic when a whip is equipped. Status
  Unerring Shot Deal significantly more damage when a gun is equipped. Attack
  Unseen Valor Gain a moderate amount of Magic and small amount of Mind when a robe is equipped. Status
  Untapped Power Gain an increasing amount of Attack as HP drops. Attack
  Untapped Talent Slight chance to gain double EXP. Other
  Untarnished Prince Chance to restore 1 white magic ability use at the start of battle. Other
  Untarnished Spirit Deal much more damage with samurai abilities. Attack
  Unyielding Fang Gain a small amount of Attack and Defense when an axe is equipped. Attack
  Unyielding Will Gain a moderate amount of Defense when light armor is equipped. Status
  Vanish Avoid 1 physical attack when low on HP.
(Can only trigger once per battle.)
Defense
  Veteran General Attack has a slight chance to become Saint Cross. Attack
  Viera Virtuoso Deal significantly more damage when a bow is equipped. Attack
  Vow of Vengeance Gain a bonus to Magic, but lose Attack. Status
  War Ballad Begin battle with Regen, and gain a bonus to Attack. Status
  Ward of the Snow Plains Deal significantly more ice damage. Attack
  Warrior Extraordinaire Gain a small amount of Attack and Defense when light armor is equipped. Status
  Warrior's Burden Gain a small amount of Defense when heavy armor is equipped. Defense
  Way of the Fist Deal slightly more damage when a fist weapon is equipped. Attack
  Way of the Samurai I Chance to restore 1 samurai ability use at the start of battle. Attack
  Way of the Samurai II Restore 1 samurai ability use at the start of battle. Attack
  Weapons Master Gain a moderate amount of Attack. Status
  Well-Oiled Machine Deal much more poison damage. Magic
  White Magic Adept Very slight chance for white magic abilities to trigger twice. Magic
  White Magic Prodigy Gain a moderate amount of Mind when a staff is equipped. Magic
  White Shepherd Gain a small amount of Mind when a staff is equipped. Status
  Wild Child Gain a bonus to Attack, but lose Defense. Status
  Will of the Commons Gain a bonus to Attack, but lose Defense. Status
  Wind Wanderer Deal slightly more wind damage. Attack
  Winds of Rabanastre Chance for celerity abilities to trigger twice. Attack
  Wings Unfurled Deal much more damage when a dagger is equipped. Attack
  Winning Spirit Gain Haste when low on HP.
(Can only trigger once per battle.)
Status
  Wisdom Beyond Years Gain a small amount of Magic and Mind when a staff is equipped. Status
  Witch of Succession Deal significantly more black magic damage. Magic
  Witch's Cackle Deal much more black magic damage when a staff is equipped. Attack
  Witch's Sight Slight chance for black magic abilities to trigger twice. Magic
  Witch's Tonic Moderate chance to restore 1 black magic ability use at the start of battle. Magic
  Wizard's Beard Deal slightly more black magic and white magic damage when a rod is equipped. Attack
  Woman of Mystery Deal slightly more damage with spellblade abilities. Attack
  Words of Truth Attack deals white magic non-elemental damage instead of physical damage. Magic
  World Traveler Deal much more wind damage. Attack
  Worthy Hero Begin battle with Haste, and gain a small bonus to Attack and Defense. Status
  Yeul's Blessing Begin battle with Regen. Status
  Zeal Begin battle with Haste. Status
  Zealot Attack hits all targets, but deals less damage. Attack