Name Character Description Category
  A Sky Pirate's Life Deal much more physical damage when a gun is equipped. Attack
  Ace Agent Begin battle with Haste, and gain a small bonus to Attack. Status
  Ace of Aces Gain a moderate amount of Attack and a small amount of Defense when a fist weapon is equipped. Status
  Ace Pilot Small chance for the user to earn double EXP. Other
  Ace Striker Soul Break gauge fills much more when using Attack or abilities. Other
  Ace Turk Deal significantly more physical and black magic damage when a rod is equipped. Attack
  Adventurer's Dagger Deal significantly more physical damage when a dagger is equipped. Attack
  Ageless Maiden Begin battle with Regen. Status
  Air of Enchantment Gain a small amount of Magic, but lose a small amount of Attack. Status
  Air Raid Deal significantly more wind damage. Attack
  Al Bhed Ingenuity Deal significantly more damage with thief abilities. Status
  All In Moderate chance to restore 1 combat ability use at the start of battle. Attack
  Ambitious Scion Gain a large amount of Attack when a gun is equipped. Status
  Ancient Power Deal slightly more black magic damage when a sword is equipped. Magic
  Ancient Spirit Deal much more physical damage when a hairpin is equipped. Status
  Angelo Recover Attack has a moderate chance to restore a very small amount of HP to the user. Attack
  Antecedent Gain a small amount of Attack when a shield is equipped. Attack
  Arcane Secrets Small chance for darkness abilities to trigger twice. Attack
  Archer in White Gain a small amount of Mind when a bow is equipped. Status
  Archer Mage Deal slightly more black magic damage when a bow is equipped. Attack
  Arduous Path Attack becomes Chi Blast. Attack
  Argent Hero Deal much more physical damage when a katana is equipped. Attack
  Arms of the Qu Deal significantly more physical damage when a spear is equipped. Attack
  Art of the Barrage Attack has a small chance to become Barrage. Attack
  Artemis of Baron Gain a moderate amount of Mind when a bow is equipped. Status
  Ascendance Deal slightly more black magic damage when a thrown weapon is equipped. Magic
  Ascetic Journey Moderate chance to restore 1 monk ability use at the start of battle. Other
  Attunement I Deal slightly more damage when attacking with an enemy's elemental weakness. Magic
  Attunement II Deal significantly more damage when attacking with an enemy's elemental weakness. Magic
  Avatar of the Void Attack becomes a magic non-elemental attack that deals moderate damage. Attack
  Avenging Brother Attack becomes a group magic lightning attack that deals light damage. Attack
  Avenging Sister Deal significantly more damage with witch abilities. Attack
  Awoken Powers Gain a large amount of Magic and lose a small amount of Defense. Status
  Axe Master Deal slightly more physical damage when an axe is equipped. Attack
  Azure Blade Deal much more holy damage. Attack
  Balamb Firebrand Deal significantly more damage with monk abilities. Attack
  Baron Airshipwright Deal slightly more damage with machinist abilities. Attack
  Bastion Gain a small amount of Defense, but lose a small amount of Attack. Defense
  Battleforged Soul Break gauge fills much more when using Attack or abilities. Attack
  Bellwether Gain a moderate amount of Magic and a small amount of Mind when a book is equipped. Status
  Beloved Soul Begin battle with Protect. Defense
  Berserker's Awakening Deal significantly more physical damage when an axe is equipped. Attack
  Berserker's Axe Deal slightly more physical damage when an axe is equipped. Attack
  Berserker's Might Begin battle with Berserk, and gain a small bonus to Attack. Attack
  Bestial Affinity Deal slightly more summon magic damage. Magic
  Beyond Oaths Gain a large amount of Magic when a thrown weapon is equipped. Status
  Bittersweet Vow Gain a large amount of Defense when light armor is equipped. Status
  Black Mage's Awakening Attack becomes a magic non-elemental attack that deals moderate damage. Magic
  Black Magic Adept Deal slightly more black magic damage when a dagger is equipped. Magic
  Black Magic Marvel Gain a large amount of Magic when a rod is equipped. Status
  Black Magic Prodigy Small chance for the user to earn double EXP. Other
  Blade of Bastok Attack has a small chance to become Flashing Blade. Attack
  Blade of the East Small chance to counter physical attacks with Blade Bash. Attack
  Blade's Edge Deal slightly more physical damage when a sword is equipped. Attack
  Blades Like Wind Deal significantly more wind damage. Status
  Blemished Insight Very small chance to counter physical attacks by temporarily gaining a small amount of Attack, and restoring a large amount of HP. Status
  Blessing of Alexandria Gain Regen when low on HP.
(Can only trigger once per battle.)
Status
  Blitz-Eye Never miss when using Attack. Attack
  Blood of Espers Small chance for black magic abilities to trigger twice. Attack
  Blood of the Summoner Small chance for summoning abilities to trigger twice. Attack
  Bloom of Cornelia Gain a moderate amount of Mind, but lose a large amount of Magic. Status
  Blue Mage Defiance Small chance to counter black magic and white magic attacks with the Stone ability. Magic
  Blue Moon Barrage Attack has a small chance to become Barrage. Attack
  Bolt from Above Deal much more lightning damage. Attack
  Bounty Hunter Gain a massive amount of Defense, and temporarily attract single-target physical attacks at the start of battle. Status
  Brainwash Gain a small amount of Attack and Defense, but begin battle with Confuse. Status
  Brink of Despair Gain a moderate amount of Attack and a small amount of Defense when a katana is equipped. Status
  Brooding Darkness Deal significantly more dark damage. Magic
  Burmecian Dragon Knight Deal slightly more damage with dragoon abilities. Status
  Burnished Fist Attack has a very small chance to deal a very large amount of additional damage. Attack
  Bushido Deal slightly more physical damage when a katana is equipped. Attack
  Call of the Void Gain a moderate amount of Magic and a small amount of Resistance when heavy armor is equipped. Status
  Capricious Pugilist Attack hits all targets, but deals only light damage. Attack
  Captain of the Order Gain a massive amount of Resistance, and temporarily attract single-target black magic attacks at the start of battle. Status
  Captain's Protection Restore 1 knight ability use at the start of battle. Status
  Card Wheeler Gain a small amount of Magic when a thrown weapon is equipped. Status
  Cavalry Commander Deal slightly more black magic damage when light armor is equipped. Magic
  Cetra's Destiny Restore significantly more HP with white magic abilities. Magic
  Chakram Arts Deal significantly more physical damage when a thrown weapon is equipped. Attack
  Charismatic Aura Begin battle with Regen, and gain a small amount of Attack and Defense. Status
  Child of the Feymarch Gain a moderate amount of Magic and a small amount of Resistance when a whip is equipped. Status
  Chosen Sorceress Gain a small amount of Magic when a thrown weapon is equipped. Status
  Class Ace Gain a moderate amount of Magic, and avoid one physical attack. (Effective against most physical attacks. Can only trigger once per battle.) Other
  Cleansing Spirit Attack has a moderate chance to cast Esuna on an ally. Other
  Cold Ambition Gain a small amount of Defense. Amount gained increases as HP drops. Defense
  Cold Steel Attack deals a moderate amount of additional damage, but Soul Break gauge fills a small amount less. Attack
  Composure Attack deals a moderate amount of additional damage, but Soul Break gauge fills a small amount less. Attack
  Concentration I Moderate chance to restore 1 white magic ability use at the start of battle. Magic
  Concentration II Restore 1 white magic ability use at the start of battle. Magic
  Concert Musician Deal slightly more physical damage when an instrument is equipped. Attack
  Conqueror of Trials Gain a small amount of Defense and Resistance when heavy armor is equipped. Status
  Cool Head Deal significantly more damage when attacking with an enemy's elemental weakness. Status
  Crimson Lockdown Attack has a small chance to become Stop. Attack
  Critical Affinity Attack has a small chance to deal a very large amount of additional damage. Attack
  Crystals' Blessing Gain Shell when low on HP.
(Can only trigger once per battle.)
Defense
  Cultured Conjurer Restore slightly more HP with white magic abilities. Magic
  Cursed Power Deal much more damage with darkness abilities. Attack
  Dagger's Will Gain a moderate amount of Magic and a small amount of Mind when a dagger is equipped. Status
  Dalmascan Royalty Deal significantly more lightning damage. Status
  Dark Blade Attack has a small chance to heal the user for a portion of the damage dealt. Attack
  Dark Fate Deal significantly more dark damage. Magic
  Dark Mantra Attack has a moderate chance to deal light black magic lightning damage. Attack
  Darkborn Knight Gain a moderate amount of Attack and a small amount of Defense when heavy armor is equipped. Status
  Darkest Arts Deal slightly more damage with darkness abilities. Status
  Dawn's Star Gain a moderate amount of Defense and Resistance when light armor is equipped. Status
  Defiant Archer Gain a large amount of Magic when a bow is equipped. Status
  Derisive Smile Gain a small amount of Magic when a rod is equipped. Status
  Desert Bloom Gain a moderate amount of Mind, but lose a small amount of Attack and Magic. Status
  Destiny's Burden Deal much more damage with machinist abilities. Attack
  Devil's Pact Gain a very small amount of Magic. Amount gained increases as HP drops. Magic
  Devotion Gain a very large amount of Magic, but lose a small amount of Defense and Resistance. Status
  Devout Soul Begin battle with moderate Regen. Status
  Dirty Trick Attack has a very small chance to trigger Fire. Attack
  Divine Fists Attack hits all targets, but deals only moderate damage. Attack
  Divine Mantra Very slight chance for witch abilities to trigger twice. Attack
  Doll Collector Gain a large amount of Magic when a doll is equipped. Attack
  Double Barrels Attack deals two physical attacks instead of one, but deals only light damage. Attack
  Double Hit Attack deals two physical attacks instead of one, but deals only light damage. Attack
  Dr. Mog's Teachings Begin dungeons with 1 Soul Break charge. Attack
  Dragoon of Deist Attack has a slight chance to become Sky Grinder. Attack
  Dragoon's Determination Gain a very large amount of Attack, but begin battle with Sap. Status
  Dragoon's Devastation Deal significantly more jump damage. Attack
  Dragoon's Pride Attack has a moderate chance to become Jump. Attack
  Dragoon's Soul I Moderate chance to restore 1 dragoon ability use at the start of battle. Attack
  Dragoon's Soul II Restore 1 dragoon ability use at the start of battle. Attack
  Dreamguide Deal much more water damage. Attack
  Duty Bound Gain a small amount of Attack and Magic, but begin battle with Sap. Status
  Eidolon's Bond Deal significantly more summon magic damage. Magic
  Eidolon's Gift Gain Shell when low on HP.
(Can only trigger once per battle.)
Defense
  Elder Sage Deal slightly more water damage. Attack
  Empathic Soul Begin battle with major Regen. Status
  Emperor's Stratagem Very small chance to counter physical attacks with a magic wind attack that deals light damage. Attack
  Engineer's Mark Gain a moderate amount of Attack and a small amount of Resistance when a gun is equipped. Status
  Entrusted Ambition Gain a large amount of Attack, but lose a moderate amount of Defense. Status
  Errant Hound Gain a moderate bonus to Defense. Status
  Eternal Optimist Gain a small amount of Attack and Defense when a fist weapon is equipped. Status
  Etro's Intervention Deal significantly more black magic damage when a bow is equipped. Magic
  Evil Thoughts Attack has a very small chance to instantly KO. Attack
  Expert Marksman Attack has a moderate chance to Stop. Attack
  Face the Past Deal much more earth damage. Attack
  Faithful Friend Attack has a moderate chance to restore a moderate amount of HP to one ally, proportional to their max HP. Other
  Fallen Gunblade Deal significantly more damage with darkness abilities. Attack
  Familial Bond Begin battle with Regen, and gain a small bonus to Magic. Status
  Fast Learner Moderate chance to gain double EXP. Other
  Fate Usurper Deal much more black magic damage when a thrown weapon is equipped. Status
  Father's Pride Gain Regen when low on HP.
(Can only trigger once per battle.)
HP
  Feat of Fabul Attack hits all targets, but deals only moderate damage. Attack
  Feeling Peckish Attack has a moderate chance to become Drain Strike. Attack
  Fell Blademaster Small chance to counter physical attacks, healing the user for a portion of the counter attack damage dealt. Attack
  Fencer's Baton Gain a moderate amount of Magic when a sword is equipped. Status
  Feral Might Begin battle with Haste, and gain a small amount of Attack. Status
  Ferocious Charge Attack becomes Charge. Attack
  Firm Discipline Lightning attacks deal significantly more damage. Status
  First Pirate Attack has a small chance to become Mug Time. Attack
  First Princess Gain a large amount of Mind when a staff is equipped. Status
  First Sword Gain a moderate amount of Defense when a sword is equipped. Status
  Fist of Dawn Deal significantly more physical damage when a fist weapon is equipped. Attack
  Fist of the Monk Deal slightly more damage with monk abilities. Attack
  Fists of Justice Deal much more damage with monk abilities. Attack
  Fit of Rage Begin battle with Berserk. Attack
  Flaming Stand Begin battle with Last Stand. Other
  Flash of Light Small chance to begin battle with a full ATB gauge. Other
  Fleet-Footed Hunter Attack has a small chance to become Quick Hit. Attack
  Fleeting Strike Attack deals two physical attacks instead of one, but deals only light damage. Attack
  Flesh Undying Gain a small amount of Magic when a gun is equipped. Status
  Flower of the Sea Deal much more damage with support abilities. Attack
  Flower of Trabia Attack becomes a magic holy attack that deals light damage. Magic
  Forbidden Arts I Very small chance for black magic abilities to trigger twice. Magic
  Forbidden Arts II Small chance for black magic abilities to trigger twice. Magic
  Forlorn Princess Avoid one magic attack.
(Effective against most spells. Can only trigger once per battle.)
Status
  Fragile Psyche Gain a small amount of Attack and Defense, but begin battle with Confuse. Status
  Frail Prince Gain a small amount of Defense and Resistance, but begin battle with Sap. Status
  Fraternal Knowledge Deal slightly more damage when a dagger is equipped. Attack
  Freedom's Wish Gain a small amount of Attack, but lose a small amount of Defense. Status
  Friendly Skies Gain a moderate amount of Attack and a small amount of Defense when a gun is equipped. Status
  Fury Begin battle with Berserk. Attack
  Fury of the Seas Deal significantly more physical damage when a bow is equipped. Status
  Gathering Storm Begin battle with Thunder God's Might. Other
  Gentle Soul Begin battle with Shell. Defense
  Gift of the Shinobi Deal slightly more physical damage when a thrown weapon is equipped. Attack
  Gifted Artist Small chance for the user to earn double EXP. Other
  God Among Men Attack hits all targets, and deals more damage against fewer enemies. Attack
  God of Ruin Gain a large amount of Magic when an instrument is equipped. Status
  Godspeed Begin battle with Haste. Other
  Gore-stained Blade I Attack deals a moderate amount of additional damage, but costs HP. Attack
  Gore-stained Blade II Attack deals a large amount of additional damage, but costs HP. Attack
  Goug Machinist Attack has a small chance to become Blind Shell. Attack
  Gran Pulse Warrior Deal slightly more physical damage when a spear is equipped. Attack
  Granddaughter's Love Gain a small amount of Mind when a rod is equipped. Status
  Greater Good Restore much more HP with white magic abilities. Magic
  Grim Determination Gain a small amount of Resistance. Amount gained increases as HP drops. Status
  Grizzled Veteran Attack has a small chance to Silence. Attack
  Guardian Avoid 1 magic attack when low on HP.
(Effective against most spells. Can only trigger once per battle.)
Defense
  Gullwing Blade Deal significantly more damage with spellblade abilities. Attack
  Gun-Arm Master Deal significantly more physical damage when a gun-arm is equipped. Status
  Gunblade Attack has a small chance to deal a very large amount of additional damage. Attack
  Hammer Master Deal slightly more physical damage when a hammer is equipped. Attack
  Hand of the Victor Attack has a moderate chance to become Blizzard Strike. Attack
  Hardened Assassin Deal significantly more damage with ninja abilities. Attack
  Hawk Eye Begin battle with Haste, and never miss when using Attack. Status
  Head Basher Gain a large amount of Attack when a spear is equipped. Status
  Healer Attack restores a very small amount of HP to one ally.
(Counts as white magic.)
HP
  Healer's Prayer I Very small chance for white magic abilities to trigger twice. Magic
  Healer's Prayer II Small chance for white magic abilities to trigger twice. Magic
  Heart of Grace Restore much more HP with white magic abilities. Magic
  Heart of the Dancer I Moderate chance to restore 1 dancer ability use at the start of battle. Other
  Heart of the Dancer II Restore 1 dancer ability use at the start of battle. Other
  Heart of the Dragoon Deal slightly more jump damage. Attack
  Heart of the Team Deal much more physical damage when a blitzball is equipped. Status
  Heavy-Handed Father Attack has a small chance to become Exploding Fist. Attack
  Heightened Senses Deal much more physical damage when a thrown weapon is equipped. Attack
  Heights of Honor Deal much more jump damage. Attack
  Helm Expertise Gain a small amount of Defense when wearing helms. Defense
  Heretic Attack has a moderate chance to deal light physical dark damage. Attack
  Hero's Progeny Attack has a moderate chance to cast Esuna on an ally. Status
  Heroic Stance Deal significantly more physical damage when a katana is equipped. Attack
  Heroic Stride Very slight chance to gain Protect after taking physical damage. Status
  Hidden Burden Gain a moderate amount of Magic and a small amount of Mind when an instrument is equipped. Status
  Hidden Nature Gain a small amount of Magic, and avoid one magic attack. (Effective against most spells. Can only trigger once per battle.) Status
  Hidden Power Moderate chance to restore 1 black magic ability use at the start of battle. Magic
  Hidden Truths Gain a small amount of Attack and Defense, but begin battle with Confuse. Status
  High Scorer Soul Break gauge fills significantly more when using Attack. Attack
  Hold the Line Gain a small amount of Attack. Amount gained increases as HP drops. Attack
  Holy Blade Attack also restores a very small amount of HP to the user. Attack
  Holy Knight's Muse Deal much more damage with knight abilities. Attack
  Holy Knight's Pride Deal significantly more damage with knight abilities. Attack
  Holy Knight's Sigil Attack has a moderate chance to deal light physical holy damage. Attack
  Holy Might Deal significantly more damage with holy attacks. Attack
  Honed Flesh Deal slightly more damage with monk abilities. Attack
  Hope Not In Vain Deal significantly more black magic damage when a thrown weapon is equipped. Status
  Hunger of the Qu Attack has a small chance to become Drain Strike. Attack
  Ice Beauty Deal significantly more ice damage. Magic
  Icy Manipulator Attack has a moderate chance to deal light magic ice damage instead of physical damage. Magic
  Icy Veins Deal slightly more dark damage. Status
  Illustrious Dragoon Deal significantly more jump damage. Attack
  Impetuous Youth Gain a small amount of Magic, but lose a small amount of Resistance. Status
  Impish Recital Deal significantly more physical damage when an instrument is equipped. Attack
  Indomitable Spirit Gain Protect when low on HP.
(Can only trigger once per battle.)
HP
  Indomitable Will Gain a small amount of Defense. Amount gained increases as HP drops. Defense
  Inevitable Fate Begin battle with Doom. Status
  Inflame Attack becomes a magic fire attack that deals moderate damage. Attack
  Innate Healing Begin battle with Regen. Status
  Inner Fire Deal slightly more fire damage. Attack
  Innocence Very small chance to gain a small amount of HP after being hit by a physical attack. Status
  Instructor's Discipline Deal significantly more physical damage when a whip is equipped. Attack
  Into the Fray Begin battle with Protect, Shell, and Haste. Status
  Ironclad Gain a small amount of Defense when heavy armor is equipped. Defense
  Jester Gain a small amount of Magic when an instrument is equipped. Status
  Katana Master Deal slightly more physical damage when a katana is equipped. Attack
  Keen Eye Deal slightly more damage when attacking with an enemy's elemental weakness. Magic
  Keeper of the Old Ways Small chance for monk abilities to trigger twice. Attack
  Knight Inviolate Gain a moderate amount of Defense and Resistance when heavy armor is equipped. Status
  Knight of Steel Gain a small amount of Defense when wearing helms. Defense
  Knight's Charge Soul Break gauge fills significantly more when using Attack or abilities, or taking damage. Other
  Knight's Pride Small chance to gain Protect after being hit by a physical attack. Defense
  L'Cie's Despair Deal slightly more damage when attacking with an enemy's elemental weakness. Magic
  Lady of Ivalice Attack becomes a white magic non-elemental attack that deals moderate damage. Magic
  Legend's Blade Small chance for samurai abilities to trigger twice. Attack
  Legendary Lady Deal significantly more black magic damage when a staff is equipped. Magic
  Legendary Shot Deal slightly more physical damage when a blitzball is equipped. Attack
  Legendary Witch Deal much more black magic damage when a staff is equipped. Status
  Lickety-Split Attack has no delay. Attack
  Life's Protector Begin battle with Haste, and gain a small amount of Attack and Resistance. Status
  Light of Hope Gain a moderate amount of Magic. Status
  Light of the Fayth Restore slightly more HP with white magic abilities. Magic
  Light's Wrath Attack becomes a physical holy attack that deals light damage. Attack
  Lingering Nightmare Gain a moderate amount of Defense and Resistance when a gun is equipped. Status
  Lionheart Soul Break gauge fills much more when taking damage. Other
  Lone Warrior Gain a small amount of Attack, but lose a small amount of Defense. Status
  Loner Gain a moderate amount of Attack and Defense for each KO'd ally or empty party slot. Attack
  Louisoix's Heir Gain a small amount of Magic and Mind when a book is equipped. Status
  Love's Wake Deal much more damage with spellblade abilities. Attack
  Loving Soul Gain a small amount of Mind when a staff is equipped. Status
  Loyal Captain Small chance for knight abilities to trigger twice. Attack
  Lucian Heir Defend becomes a heal that restores a very small amount of HP to the user, proportional to max HP. Status
  Lucky Slots Attack has a moderate chance to deal light magic non-elemental damage instead of physical damage. Magic
  Machina Meddler Moderate chance to restore 1 thief ability use at the start of battle. Other
  Machinist's Touch Small chance for machinist abilities to trigger twice. Attack
  Mad Obsession Gain a moderate amount of Magic and a small amount of Defense when a staff is equipped. Status
  Maester of Yevon Gain a small amount of Magic when a rod is equipped. Status
  Mage Aspirant Gain a small amount of Magic when a staff is equipped. Status
  Magic Flame I Attack has a moderate chance to deal light magic fire damage instead of physical damage. Magic
  Magic Madness Gain a small amount of Magic, but lose a small amount of Defense. Status
  Magiteknician Gain a moderate amount of Attack when a gun is equipped. Attack
  Mako Might Begin dungeons with 1 Soul Break charge. Attack
  Mana Spring I Moderate chance to restore 1 black magic ability use at the start of battle. Magic
  Mana Spring II Restore 1 black magic ability use at the start of battle. Magic
  Martial Artist Slight chance for monk abilities to trigger twice when HP drops below half. Attack
  Martial Enlightenment Very small chance for monk abilities to trigger twice. Attack
  Martial Master Small chance to counter physical attacks with a counter attack that deals two physical attacks. Attack
  Master Archer Deal slightly more physical damage when a bow is equipped. Attack
  Master Dealer Gain a moderate amount of Magic when a thrown weapon is equipped. Status
  Master in White Restore significantly more HP with white magic abilities. Magic
  Master of Fear Deal significantly more damage with sharpshooter abilities. Attack
  Master of Shadows Gain a small amount of Attack and Magic, and avoid one physical attack. (Effective against most physical attacks. Can only trigger once per battle.) Status
  Master Sniper Deal significantly more physical damage when a gun is equipped. Attack
  Master's Bearing Begin battle with Retaliate and Regen. Status
  Master's Guise Gain a moderate amount of Magic and a small amount of Mind when a hat is equipped. Status
  Master's Touch Begin battle with Reflect. Status
  Masterful Mercenary Moderate chance to counter physical attacks, healing the user for a portion of the counter attack damage dealt. Other
  Matoya's Treasure Gain a moderate amount of Defense and Resistance when a robe is equipped. Status
  Might of Earth Deal slightly more damage with earth attacks. Attack
  Might of Figaro Gain Protect when low on HP.
(Can only trigger once per battle.)
HP
  Might of Fire Deal slightly more fire damage. Attack
  Might of the l'Cie Gain a small amount of Attack and Magic when a fist weapon is equipped. Status
  Might of Water Deal slightly more water damage. Attack
  Might of Wind Deal slightly more wind damage. Attack
  Mighty Musketeer Deal slightly more damage with samurai abilities. Attack
  Military Genius Gain a moderate amount of Attack, and avoid one magic attack.
(Effective against most spells. Can only trigger once per battle.)
Other
  Minister of Windurst Deal slightly more black magic damage when a staff is equipped. Magic
  Mischievous Sprite Gain a large amount of Magic, but begin battle with Blind. Status
  Misplaced Faith Gain a small amount of Defense. Amount gained increases as HP drops. Status
  Moment of Truth Gain a moderate amount of Attack and Defense for each KO'd ally or empty party slot. Status
  Moogle Gallantry Gain a large amount of Mind when a spear is equipped. Status
  Moogle Ward Begin battle with major Regen. Status
  Moogle Warrior Gain a moderate amount of Mind, but lose a large amount of Magic. Status
  Moon's Grace I Moderate chance to restore 1 black magic and 1 white magic ability use at the start of battle. Magic
  Moon's Grace II Restore 1 black magic and 1 white magic ability use at the start of battle. Magic
  Moral Compass Deal much more damage with white magic abilities. Attack
  Musical Inclination Gain a small amount of Mind when an instrument is equipped. Status
  Mystic Bloodlines Deal significantly more water damage. Status
  Nerves of Steel Deal much more damage with sharpshooter abilities. Attack
  Netherseer Adept Attack becomes a magic lightning attack that deals moderate damage. Attack
  No Chicken Wuss Deal much more physical damage when a fist weapon is equipped. Attack
  Noble Bearing Gain a small amount of Attack and Magic when a fist weapon is equipped. Status
  Noble Beauty Deal slightly more damage with knight abilities. Attack
  Noble Intentions Gain a small amount of Attack and Mind. Status
  Oath of Tycoon Restore slightly more HP with white magic abilities. Magic
  Oathsworn Gain a moderate amount of Attack and a small amount of Defense when a dagger is equipped. Status
  Object of Hatred Deal significantly more dark damage. Status
  Omnicast Fire Attack becomes a group magic fire attack that deals light damage. Magic
  One Against Many Attack has a long delay, but hits all enemies. Attack
  One-Eyed General Deal significantly more physical damage when a sword is equipped. Attack
  Orphaned Cub Deal much more ice damage. Attack
  Paladin's Devotion Moderate chance to gain a small amount of HP after being hit by a physical attack. Status
  Palamecian Adventurer Gain a moderate amount of Attack and a small amount of Defense when light armor is equipped. Status
  Pirate's Code Deal slightly more physical damage when a dagger is equipped. Attack
  Pirate's Vanguard Moderate chance to restore 1 support ability use at the start of battle. Other
  Planet Guardian Begin battle with Reflect. Defense
  Planet's Salvation Gain a moderate amount of Magic and a small amount of Mind when a rod is equipped. Status
  Pluck Deal slightly more lightning damage. Magic
  Portent of Doom Attack deals light magic dark damage to all targets. Attack
  Power of Darkness Attack becomes a physical dark attack that deals light damage. Attack
  Power Pulse Deal significantly more damage with dragoon abilities. Attack
  Prayer of Mending Attack becomes a white magic ability that restores a small amount of HP to one ally. Magic
  Prayer of the Cetra Deal slightly more holy damage. Magic
  Precocious Youth Gain a large amount of Mind when a robe is equipped. Status
  Preemptive Strike Small chance to begin battle with a full ATB gauge. Other
  Prestidigitation Small chance for thief abilities to trigger twice. Attack
  Prey on the Weak Deal significantly more damage when attacking with an enemy's elemental weakness. Magic
  Pride of Figaro Deal significantly more physical damage when a spear is equipped. Attack
  Pride of Kashuan Begin battle with Protect. Defense
  Pride of the Red Wings Deal significantly more physical damage when a sword is equipped. Attack
  Pride's Sigil Gain a moderate amount of Defense when a sword is equipped. Status
  Princely Promise Gain a moderate amount of Attack and a small amount of Defense when a spear is equipped. Status
  Promised Power Attack becomes an instant physical attack that deals very heavy damage, but no longer fills the Soul Break gauge. Attack
  Protector of Eorzea Gain a moderate amount of Attack when a shield is equipped. Attack
  Proud Father Deal slightly more holy damage. Status
  Proud Tradition Attack has a moderate chance to become Jump. Attack
  PSICOM Marvel Attack becomes a group magic non-elemental attack that deals moderate damage, with a long delay. Magic
  Pugilist's Lore Deal slightly more physical damage when a fist weapon is equipped. Attack
  Pulse Kindness Attack becomes a white magic ability that restores a small amount of HP to one ally. Magic
  Qu Pathfinder Attack has a high chance to become Drain Strike. Attack
  Quiet Resolve Attack has a small chance to become Fires Within. Attack
  Rare Gift Attack has a slight chance to Petrify. Attack
  Raw Power Moderate chance to begin battle with a full ATB gauge. Other
  Rebel Sharpshooter Deal slightly more physical and black magic damage when a bow is equipped. Attack
  Rebel's Might Begin battle with Regen, and gain a small amount of Attack and Defense. Status
  Reborn Zeal Attack becomes a group magic non-elemental attack that deals moderate damage. Magic
  Reign of Arrows Deal much more physical damage when a bow is equipped. Status
  Reload I Moderate chance to restore 1 support ability use at the start of battle. Other
  Rightful Pride Gain a large amount of Defense when a bracer is equipped. Status
  Ringleader Attack has a slight chance to become Thief's Revenge. Attack
  Ripples of Magic Attack has a moderate chance to deal light black magic non-elemental damage. Attack
  Rising Pawn Gain a large amount of Magic when a fist weapon is equipped. Status
  Road to Peace Begin battle with Regen, and gain a small bonus to Mind. Status
  Rod Master Deal slightly more black magic damage when a rod is equipped. Attack
  Ronso Pride Deal slightly more physical damage when a spear is equipped. Attack
  Rose of Baron Gain a large amount of Mind when a bow is equipped. Status
  Royal Benediction Attack becomes a white magic ability that restores a small amount of HP to one ally. Magic
  Royal Charge Gain a moderate amount of Resistance when a shield is equipped. Attack
  Royal Imperative Gain a small amount of Mind and Resistance when a robe is equipped. Status
  Royal Song I Moderate chance to restore 1 bard ability use at the start of battle. Other
  Royal Song II Restore 1 bard ability use at the start of battle. Other
  Sacred Duty Moderate chance to restore 1 knight ability use at the start of battle. Attack
  Sacred Tradition Deal much more damage with ninja abilities. Attack
  Sage's Monograph Gain a small amount of Magic and Mind when a rod is equipped. Attack
  Sage's Reverie Gain a moderate amount of Magic and a small amount of Mind when a staff is equipped. Attack
  Sage's Sigil Attack has a moderate chance to deal light magic ice damage instead of physical damage. Magic
  Salve Attack has a moderate chance to cast Esuna on an ally. Other
  Samurai of Doma Deal significantly more damage with samurai abilities. Attack
  Samurai Spirit Gain Retaliate when low on HP.
(Can only trigger once per battle.)
Attack
  Savage Shots Deal slightly more damage with sharpshooter abilities. Attack
  Savior of Spira Deal much more damage with summoning abilities. Magic
  Scholar's Boon Deal much more damage when attacking with an enemy's elemental weakness. Magic
  Scion Thaumaturge Gain a moderate amount of Magic and a small amount of Resistance when a rod is equipped. Status
  Scourge of the Seas Deal significantly more physical damage when a helm is equipped. Status
  Secrets of Darkness Attack has a moderate chance to heal the user for a portion of the damage dealt. Attack
  Secrets of Eblan Moderate chance to restore 1 ninja ability use at the start of battle. Other
  Secrets of the Qu Deal significantly more damage with support abilities. Attack
  Secrets of the Red Mage Slight chance for black magic abilities to trigger twice. Attack
  Seething Mist Begin battle with Berserk. Attack
  Self Discipline Gain major Regen when HP drops below half.
(Can only trigger once per battle.)
HP
  Self-Sacrifice Gain a small amount of Attack and Defense, but begin battle with Sap. Status
  Selfless Summoner Gain a small amount of Magic, but lose a small amount of Resistance. Status
  Seto's Will Gain major Regen when low on HP.
(Can only trigger once per battle.)
HP
  Shadow Hunter Attack becomes a ranged physical attack that deals light damage. Other
  Sharlayan Prodigy Gain a small amount of Magic when a book is equipped. Magic
  Sharlayan Thaumaturge Deal significantly more black magic damage when a rod is equipped. Magic
  Shield of Dalmasca Deal slightly more damage when a shield is equipped. Attack
  Shinobi's Acumen Deal significantly more physical damage when a thrown weapon is equipped. Attack
  Shocking Demeanor Attack becomes a magic lightning attack that deals moderate damage. Attack
  Shrewd Negotiator Gain a large amount of Mind when a rod is equipped. Status
  Shuriken Master Deal slightly more physical damage when a thrown weapon is equipped. Attack
  Silver Genome Deal slightly more dark damage. Magic
  Silvered Warrior Gain a moderate amount of Magic and a small amount of Resistance when a thrown weapon is equipped. Status
  Sky Pirate's Pride Begin battle with Haste. Status
  Skyseer Adept Attack has a small chance to become Hell Thunder. Attack
  Sleeping Prince Gain a small amount of Attack and Defense, but begin battle with Sleep. Status
  Slots Attack has a moderate chance to become a random black magic ability. Magic
  Smoldering Fury Deal significantly more fire damage. Status
  Soaring Dreams Deal significantly more damage with machinist abilities. Attack
  Soft Power Gain a large amount of Mind when an instrument is equipped. Status
  SOLDIER Counter Small chance to counter physical attacks. Attack
  SOLDIER Strike Deal slightly more physical damage when a sword is equipped. Attack
  SOLDIER's Pride Deal slightly more physical damage when a sword is equipped. Attack
  SOLDIER's Resolve Moderate chance to take slightly reduced damage from melee attacks. Defense
  Solemn Protector Deal much more physical damage when a gun-arm is equipped. Status
  Solemn Soul Deal significantly more white magic damage. Attack
  Solemn Warrior Attack has a small chance to become Exploding Fist. Attack
  Solitude Gain a moderate amount of Attack and Defense for each KO'd ally or empty party slot. Attack
  Son of Beasts Gain a small amount of Attack, but lose a small amount of Defense. Status
  Sorceress's Vow Deal much more damage with black magic abilities. Magic
  Sorceror in Black Gain a moderate amount of Magic and a small amount of Defense when a rod is equipped. Status
  Spark of Life Deal much more fire damage. Attack
  Spark of Youth Deal slightly more damage with spellblade abilities. Status
  Spear of Gran Pulse Deal much more physical damage when a spear is equipped. Status
  Spearmaster Deal significantly more physical damage when a spear is equipped. Status
  Spellblade Master Small chance for spellblade abilities to trigger twice. Attack
  Spellblade Mastery I Moderate chance to restore 1 spellblade ability use at the start of battle. Attack
  Spellblade Mastery II Restore 1 spellblade ability use at the start of battle. Attack
  Spellblade Splendor Attack has a high chance to become a random spellblade ability. Attack
  Spirit of Sasune Gain a moderate amount of Defense when a shield is equipped. Status
  Spoony Bard Deal much more physical damage when an instrument is equipped. Attack
  Spring of Youth Begin battle with Regen, and gain a small amount of Attack. Status
  Stalwart Warrior Gain a moderate amount of Defense when heavy armor is equipped. Status
  Standard Bearer Attack becomes Thunder Strike. Attack
  Star Dreams Deal much more damage with dragoon abilities. Attack
  Steady Hand Gain a large amount of Defense when a shield is equipped. Status
  Steely Warrior Attack has a small chance to become Engulfing Twinstrike. Attack
  Stern Discipline Wind attacks deal significantly more damage. Status
  Stubborn Ox Deal significantly more physical damage when a hammer is equipped. Status
  Successor's Power Deal much more damage with witch abilities. Status
  Summoner of Mist Gain a small amount of Magic when a whip is equipped. Magic
  Summoner's Prayer Gain a moderate amount of Mind when a rod is equipped. Status
  Summoner's Quality Deal significantly more summon magic damage. Magic
  Summoner's Resolve Deal significantly more summon magic damage. Attack
  Summoning Spring I Moderate chance to restore 1 summoning ability use at the start of battle. Magic
  Summoning Spring II Restore 1 summon magic use at the start of battle. Magic
  Sunny Disposition Begin battle with Regen. Status
  Super Critical Attack has a small chance to deal a very large amount of additional damage. Attack
  Survival Instinct Restore 1 support ability use at the start of battle. Attack
  Sword Attested Gain a moderate amount of Defense and Resistance when a sword is equipped. Status
  Tantalus Code Deal much more damage with thief abilities. Attack
  Tempered Blade Deal significantly more damage with knight abilities. Status
  Tender Touch Restore slightly more HP with white magic abilities. Magic
  Terse Beauty Attack has a moderate chance to cast Esuna on an ally. Attack
  The Fairies' Boon Deal slightly more physical damage when a gun is equipped. Attack
  The Last Dragoon Deal significantly more damage with dragoon abilities. Attack
  The Promised One Gain a moderate amount of Attack and a small amount of Defense when a sword is equipped. Status
  The Stranger Gain a small amount of Defense when light armor is equipped. Status
  The Zangan Way Deal significantly more physical damage when a fist weapon is equipped. Attack
  Thief's Code Begin battle with Haste. Status
  Thief's Pride I Moderate chance to restore 1 thief ability use at the start of battle. Status
  Thief's Pride II Restore 1 thief ability use at the start of battle. Status
  Thirst for Power Attack has a high chance to become Drain. Attack
  Thunderstroke Attack has no delay. Attack
  Timeless Wisdom Gain a moderate amount of Magic and a small amount of Mind when a staff is equipped. Status
  Tiny Sprite Gain a small amount of Magic, but begin battle with Blind. Status
  Tough Love Attack hits all targets, but deals only light damage. Attack
  Treasure Hunter's Zeal Moderate chance to restore 1 celerity ability use at the start of battle. Status
  Trepies Forever Deal much more poison damage. Attack
  Trick Attack Deal significantly more physical damage when a dagger is equipped. Attack
  True Madness Deal much more dark damage. Magic
  True Path Gain a large amount of Magic when a sword is equipped. Status
  True Treasure Hunter Deal much more damage with celerity abilities. Attack
  Truthseeker Deal much more physical damage when a sword is equipped. Attack
  Turks' Technique Attack has a small chance to become Tempest Snipe. Attack
  Twisted Summoner Attack has a slight chance to become a random summon magic ability. Other
  Unbending Loyalty Gain a large amount of Defense when heavy armor is equipped. Status
  Unbreakable Spellblade Deal significantly more damage with spellblade abilities. Attack
  Unbroken Promise Gain a large amount of Magic when a whip is equipped. Status
  Uncanny Ability Attack has a small chance to become Thundering Twinstrike. Attack
  Undaunted Dragon Knight Attack has a moderate chance to become Leeching Leap. Attack
  Unerring Shot Deal significantly more physical damage when a gun is equipped. Attack
  Unexpected Assault Attack deals three consecutive physical attacks that deal light damage. Attack
  Unforeseen Power Gain a moderate amount of Attack and a small amount of Defense when a thrown weapon is equipped. Status
  Unseen Valor Gain a moderate amount of Magic and small amount of Mind when a robe is equipped. Status
  Untapped Power Gain a small amount of Attack. Amount gained increases as HP drops. Attack
  Untapped Talent Small chance for the user to earn double EXP. Other
  Untarnished Prince Moderate chance to restore 1 white magic ability use at the start of battle. Other
  Untarnished Spirit Deal much more damage with samurai abilities. Attack
  Untempered Giant Deal much more physical damage when an axe is equipped. Attack
  Unwavering Devotion Gain a moderate amount of Defense and Resistance when a shield is equipped. Status
  Unwavering Vision Gain a large amount of Magic when a staff is equipped. Status
  Unyielding Fang Gain a small amount of Attack and Defense when an axe is equipped. Attack
  Unyielding Resolve Attack becomes Jump. Attack
  Unyielding Will Gain a moderate amount of Defense when light armor is equipped. Status
  Uplifting Melody Gain a large amount of Mind when an instrument is equipped. Status
  Vanish Avoid 1 physical attack when low on HP.
(Effective against most physical attacks. Can only trigger once per battle.)
Defense
  Veldt Mischief Attack has a high chance to become Cat Scratch, dealing very heavy damage. Attack
  Veteran General Attack has a slight chance to become Saint Cross. Attack
  Viera Virtuoso Deal significantly more physical damage when a bow is equipped. Attack
  Vigor of Youth Gain a small amount of Attack and Mind. Attack
  Violent Ambition Attack has a small chance to become Doppelblade. Attack
  Vow of Vengeance Gain a small amount of Magic, but lose a small amount of Attack. Status
  Wandering Gambler Attack has a small chance to become Rapid Fire. Attack
  War Ballad Begin battle with Regen, and gain a small amount of Attack. Status
  Ward of Heaven Avoid one magic attack.
(Effective against most spells. Can only trigger once per battle.)
Status
  Ward of the Snow Plains Deal significantly more ice damage. Attack
  Warrior Extraordinaire Gain a small amount of Attack and Defense when light armor is equipped. Status
  Warrior's Burden Gain a small amount of Defense when heavy armor is equipped. Defense
  Waxing Moon Gain a small amount of Magic and Mind. Status
  Way of the Fist Deal slightly more physical damage when a fist weapon is equipped. Attack
  Way of the Samurai I Moderate chance to restore 1 samurai ability use at the start of battle. Attack
  Way of the Samurai II Restore 1 samurai ability use at the start of battle. Attack
  Way of the Thief Attack has a moderate chance to steal target's HP. Attack
  Weapons Master Gain a moderate amount of Attack. Status
  Well-Oiled Machine Deal much more poison damage. Magic
  White Magic Adept Very small chance for white magic abilities to trigger twice. Magic
  White Magic Marvel Gain a large amount of Mind when a hat is equipped. Status
  White Magic Prodigy Gain a moderate amount of Mind when a staff is equipped. Magic
  White Shepherd Gain a small amount of Mind when a staff is equipped. Status
  Wild Child Gain a small amount of Attack, but lose a small amount of Defense. Status
  Wild Side Gain a small amount of Attack, but lose a small amount of Defense. Status
  Will of the Commons Gain a small amount of Attack, but lose a small amount of Defense. Status
  Wind Wanderer Deal slightly more wind damage. Attack
  Winds of Darkness Attack becomes a group magic wind attack that deals light damage. Attack
  Winds of Rabanastre Small chance for celerity abilities to trigger twice. Attack
  Wings Unfurled Deal much more physical damage when a dagger is equipped. Attack
  Winning Spirit Gain Haste when low on HP.
(Can only trigger once per battle.)
Status
  Wisdom Beyond Years Gain a small amount of Magic and Mind when a staff is equipped. Status
  Witch of Succession Deal significantly more black magic damage. Magic
  Witch's Cackle Deal much more black magic damage when a staff is equipped. Attack
  Witch's Sight Slight chance for black magic abilities to trigger twice. Magic
  Witch's Tonic Moderate chance to restore 1 black magic ability use at the start of battle. Magic
  Wizard's Beard Deal slightly more black magic and white magic damage when a rod is equipped. Attack
  Woman of Mystery Deal slightly more damage with spellblade abilities. Attack
  Word of the Mother Gain a moderate amount of Attack and a small amount of Defense when a shield is equipped. Status
  Words of Truth Attack becomes a white magic non-elemental attack that deals moderate damage. Magic
  World Traveler Deal much more wind damage. Attack
  Worthy Hero Begin battle with Haste, and gain a small bonus to Attack and Defense. Status
  Worthy Rival Attack has a small chance to become Gaia's Cross. Attack
  Yeul's Blessing Begin battle with Regen. Status
  Zeal Begin battle with Haste. Status
  Zealot Attack hits all targets, but deals only light damage. Attack