FFRK Central

Name Character Description Category
  Ace Agent Begin battle with Haste, and gain a small bonus to Attack. Status
  Ace of Aces Gain a moderate amount of Attack and a small amount of Defense when a fist weapon is equipped. Status
  Ageless Maiden Begin battle with Regen. Status
  Air of Enchantment Gain a small amount of Magic, but lose a small amount of Attack. Status
  Al Bhed Ingenuity Deal significantly more damage with thief abilities. Status
  Ambitious Scion Gain a large amount of Attack when a gun is equipped. Status
  Ancient Spirit Deal much more physical damage when a hairpin is equipped. Status
  Archer in White Gain a small amount of Mind when a bow is equipped. Status
  Artemis of Baron Gain a moderate amount of Mind when a bow is equipped. Status
  Awoken Powers Gain a large amount of Magic and lose a small amount of Defense. Status
  Bellwether Gain a moderate amount of Magic and a small amount of Mind when a book is equipped. Status
  Beyond Oaths Gain a large amount of Magic when a thrown weapon is equipped. Status
  Bittersweet Vow Gain a large amount of Defense when light armor is equipped. Status
  Black Magic Marvel Gain a large amount of Magic when a rod is equipped. Status
  Blades Like Wind Deal significantly more wind damage. Status
  Blemished Insight Very small chance to counter physical attacks by temporarily gaining a small amount of Attack, and restoring a large amount of HP. Status
  Blessing of Alexandria Gain Regen when low on HP.
(Can only trigger once per battle.)
Status
  Bloom of Cornelia Gain a moderate amount of Mind, but lose a large amount of Magic. Status
  Bounty Hunter Gain a massive amount of Defense, and temporarily attract single-target physical attacks at the start of battle. Status
  Brainwash Gain a small amount of Attack and Defense, but begin battle with Confuse. Status
  Brink of Despair Gain a moderate amount of Attack and a small amount of Defense when a katana is equipped. Status
  Burmecian Dragon Knight Deal slightly more damage with dragoon abilities. Status
  Call of the Void Gain a moderate amount of Magic and a small amount of Resistance when heavy armor is equipped. Status
  Captain of the Order Gain a massive amount of Resistance, and temporarily attract single-target black magic attacks at the start of battle. Status
  Captain's Protection Restore 1 knight ability use at the start of battle. Status
  Card Wheeler Gain a small amount of Magic when a thrown weapon is equipped. Status
  Charismatic Aura Begin battle with Regen, and gain a small amount of Attack and Defense. Status
  Child of the Feymarch Gain a moderate amount of Magic and a small amount of Resistance when a whip is equipped. Status
  Chosen Sorceress Gain a small amount of Magic when a thrown weapon is equipped. Status
  Conqueror of Trials Gain a small amount of Defense and Resistance when heavy armor is equipped. Status
  Cool Head Deal significantly more damage when attacking with an enemy's elemental weakness. Status
  Dagger's Will Gain a moderate amount of Magic and a small amount of Mind when a dagger is equipped. Status
  Dalmascan Royalty Deal significantly more lightning damage. Status
  Darkborn Knight Gain a moderate amount of Attack and a small amount of Defense when heavy armor is equipped. Status
  Darkest Arts Deal slightly more damage with darkness abilities. Status
  Dawn's Star Gain a moderate amount of Defense and Resistance when light armor is equipped. Status
  Defensive Aspect Begin battle with Protect and Regen. Status
  Defiant Archer Gain a large amount of Magic when a bow is equipped. Status
  Derisive Smile Gain a small amount of Magic when a rod is equipped. Status
  Desert Bloom Gain a moderate amount of Mind, but lose a small amount of Attack and Magic. Status
  Devotion Gain a very large amount of Magic, but lose a small amount of Defense and Resistance. Status
  Devout Soul Begin battle with moderate Regen. Status
  Dragoon's Determination Gain a very large amount of Attack, but begin battle with Sap. Status
  Duty Bound Gain a small amount of Attack and Magic, but begin battle with Sap. Status
  Empathic Soul Begin battle with major Regen. Status
  Engineer's Mark Gain a moderate amount of Attack and a small amount of Resistance when a gun is equipped. Status
  Entrusted Ambition Gain a large amount of Attack, but lose a moderate amount of Defense. Status
  Errant Hound Gain a moderate bonus to Defense. Status
  Eternal Optimist Gain a small amount of Attack and Defense when a fist weapon is equipped. Status
  Familial Bond Begin battle with Regen, and gain a small bonus to Magic. Status
  Fate Usurper Deal much more black magic damage when a thrown weapon is equipped. Status
  Fencer's Baton Gain a moderate amount of Magic when a sword is equipped. Status
  Feral Might Begin battle with Haste, and gain a small amount of Attack. Status
  Firm Discipline Lightning attacks deal significantly more damage. Status
  First Princess Gain a large amount of Mind when a staff is equipped. Status
  First Sword Gain a moderate amount of Defense when a sword is equipped. Status
  Flesh Undying Gain a small amount of Magic when a gun is equipped. Status
  Forlorn Princess Avoid one magic attack.
(Effective against most spells. Can only trigger once per battle.)
Status
  Fragile Psyche Gain a small amount of Attack and Defense, but begin battle with Confuse. Status
  Frail Prince Gain a small amount of Defense and Resistance, but begin battle with Sap. Status
  Freedom's Wish Gain a small amount of Attack, but lose a small amount of Defense. Status
  Friendly Skies Gain a moderate amount of Attack and a small amount of Defense when a gun is equipped. Status
  Fury of the Seas Deal significantly more physical damage when a bow is equipped. Status
  God of Ruin Gain a large amount of Magic when an instrument is equipped. Status
  Granddaughter's Love Gain a small amount of Mind when a rod is equipped. Status
  Grim Determination Gain a small amount of Resistance. Amount gained increases as HP drops. Status
  Gun-Arm Master Deal significantly more physical damage when a gun-arm is equipped. Status
  Hawk Eye Begin battle with Haste, and never miss when using Attack. Status
  Head Basher Gain a large amount of Attack when a spear is equipped. Status
  Heart of the Team Deal much more physical damage when a blitzball is equipped. Status
  Hero's Progeny Attack has a moderate chance to cast Esuna on an ally. Status
  Heroic Stride Very slight chance to gain Protect after taking physical damage. Status
  Hidden Burden Gain a moderate amount of Magic and a small amount of Mind when an instrument is equipped. Status
  Hidden Nature Gain a small amount of Magic, and avoid one magic attack. (Effective against most spells. Can only trigger once per battle.) Status
  Hidden Truths Gain a small amount of Attack and Defense, but begin battle with Confuse. Status
  Hope Not In Vain Deal significantly more black magic damage when a thrown weapon is equipped. Status
  Icy Veins Deal slightly more dark damage. Status
  Impetuous Youth Gain a small amount of Magic, but lose a small amount of Resistance. Status
  Inevitable Fate Begin battle with Doom. Status
  Innate Healing Begin battle with Regen. Status
  Innocence Very small chance to gain a small amount of HP after being hit by a physical attack. Status
  Into the Fray Begin battle with Protect, Shell, and Haste. Status
  Jester Gain a small amount of Magic when an instrument is equipped. Status
  Knight Inviolate Gain a moderate amount of Defense and Resistance when heavy armor is equipped. Status
  Legendary Witch Deal much more black magic damage when a staff is equipped. Status
  Life's Protector Begin battle with Haste, and gain a small amount of Attack and Resistance. Status
  Light of Hope Gain a moderate amount of Magic. Status
  Lingering Nightmare Gain a moderate amount of Defense and Resistance when a gun is equipped. Status
  Lone Warrior Gain a small amount of Attack, but lose a small amount of Defense. Status
  Louisoix's Heir Gain a small amount of Magic and Mind when a book is equipped. Status
  Loving Soul Gain a small amount of Mind when a staff is equipped. Status
  Lucian Heir Defend becomes a heal that restores a very small amount of HP to the user, proportional to max HP. Status
  Mad Obsession Gain a moderate amount of Magic and a small amount of Defense when a staff is equipped. Status
  Maester of Yevon Gain a small amount of Magic when a rod is equipped. Status
  Mage Aspirant Gain a small amount of Magic when a staff is equipped. Status
  Magic Madness Gain a small amount of Magic, but lose a small amount of Defense. Status
  Master Dealer Gain a moderate amount of Magic when a thrown weapon is equipped. Status
  Master of Shadows Gain a small amount of Attack and Magic, and avoid one physical attack. (Effective against most physical attacks. Can only trigger once per battle.) Status
  Master's Bearing Begin battle with Retaliate and Regen. Status
  Master's Guise Gain a moderate amount of Magic and a small amount of Mind when a hat is equipped. Status
  Master's Touch Begin battle with Reflect. Status
  Matoya's Treasure Gain a moderate amount of Defense and Resistance when a robe is equipped. Status
  Might of the l'Cie Gain a small amount of Attack and Magic when a fist weapon is equipped. Status
  Mischievous Sprite Gain a large amount of Magic, but begin battle with Blind. Status
  Misplaced Faith Gain a small amount of Defense. Amount gained increases as HP drops. Status
  Moment of Truth Gain a moderate amount of Attack and Defense for each KO'd ally or empty party slot. Status
  Moogle Gallantry Gain a large amount of Mind when a spear is equipped. Status
  Moogle Ward Begin battle with major Regen. Status
  Moogle Warrior Gain a moderate amount of Mind, but lose a large amount of Magic. Status
  Musical Inclination Gain a small amount of Mind when an instrument is equipped. Status
  Mystic Bloodlines Deal significantly more water damage. Status
  Noble Bearing Gain a small amount of Attack and Magic when a fist weapon is equipped. Status
  Noble Intentions Gain a small amount of Attack and Mind. Status
  Oathsworn Gain a moderate amount of Attack and a small amount of Defense when a dagger is equipped. Status
  Object of Hatred Deal significantly more dark damage. Status
  Paladin's Devotion Moderate chance to gain a small amount of HP after being hit by a physical attack. Status
  Palamecian Adventurer Gain a moderate amount of Attack and a small amount of Defense when light armor is equipped. Status
  Planet's Salvation Gain a moderate amount of Magic and a small amount of Mind when a rod is equipped. Status
  Precocious Youth Gain a large amount of Mind when a robe is equipped. Status
  Pride's Sigil Gain a moderate amount of Defense when a sword is equipped. Status
  Princely Promise Gain a moderate amount of Attack and a small amount of Defense when a spear is equipped. Status
  Proud Father Deal slightly more holy damage. Status
  Rebel's Might Begin battle with Regen, and gain a small amount of Attack and Defense. Status
  Reign of Arrows Deal much more physical damage when a bow is equipped. Status
  Rightful Pride Gain a large amount of Defense when a bracer is equipped. Status
  Rising Pawn Gain a large amount of Magic when a fist weapon is equipped. Status
  Road to Peace Begin battle with Regen, and gain a small bonus to Mind. Status
  Rose of Baron Gain a large amount of Mind when a bow is equipped. Status
  Royal Imperative Gain a small amount of Mind and Resistance when a robe is equipped. Status
  Scion Thaumaturge Gain a moderate amount of Magic and a small amount of Resistance when a rod is equipped. Status
  Scourge of the Seas Deal significantly more physical damage when a helm is equipped. Status
  Self-Sacrifice Gain a small amount of Attack and Defense, but begin battle with Sap. Status
  Selfless Summoner Gain a small amount of Magic, but lose a small amount of Resistance. Status
  Shrewd Negotiator Gain a large amount of Mind when a rod is equipped. Status
  Silvered Warrior Gain a moderate amount of Magic and a small amount of Resistance when a thrown weapon is equipped. Status
  Sky Pirate's Pride Begin battle with Haste. Status
  Sleeping Prince Gain a small amount of Attack and Defense, but begin battle with Sleep. Status
  Smoldering Fury Deal significantly more fire damage. Status
  Soft Power Gain a large amount of Mind when an instrument is equipped. Status
  Solemn Protector Deal much more physical damage when a gun-arm is equipped. Status
  Son of Beasts Gain a small amount of Attack, but lose a small amount of Defense. Status
  Sorceror in Black Gain a moderate amount of Magic and a small amount of Defense when a rod is equipped. Status
  Spark of Youth Deal slightly more damage with spellblade abilities. Status
  Spear of Gran Pulse Deal much more physical damage when a spear is equipped. Status
  Spearmaster Deal significantly more physical damage when a spear is equipped. Status
  Spirit of Sasune Gain a moderate amount of Defense when a shield is equipped. Status
  Spring of Youth Begin battle with Regen, and gain a small amount of Attack. Status
  Stalwart Warrior Gain a moderate amount of Defense when heavy armor is equipped. Status
  Stalwart Watch Begin battle with Protect. Status
  Staunch Ally Gain a small amount of Defense. Amount gained increases as HP drops. Status
  Steady Hand Gain a large amount of Defense when a shield is equipped. Status
  Stern Discipline Wind attacks deal significantly more damage. Status
  Stern Stuff Moderate chance to gain Haste after being Slowed. Status
  Stubborn Ox Deal significantly more physical damage when a hammer is equipped. Status
  Successor's Power Deal much more damage with witch abilities. Status
  Summoner's Prayer Gain a moderate amount of Mind when a rod is equipped. Status
  Sunny Disposition Begin battle with Regen. Status
  Sword Attested Gain a moderate amount of Defense and Resistance when a sword is equipped. Status
  Tempered Blade Deal significantly more damage with knight abilities. Status
  The Promised One Gain a moderate amount of Attack and a small amount of Defense when a sword is equipped. Status
  The Stranger Gain a small amount of Defense when light armor is equipped. Status
  Thief's Code Begin battle with Haste. Status
  Thief's Pride I Moderate chance to restore 1 thief ability use at the start of battle. Status
  Thief's Pride II Restore 1 thief ability use at the start of battle. Status
  Timeless Wisdom Gain a moderate amount of Magic and a small amount of Mind when a staff is equipped. Status
  Tiny Sprite Gain a small amount of Magic, but begin battle with Blind. Status
  Treasure Hunter's Zeal Moderate chance to restore 1 celerity ability use at the start of battle. Status
  True Path Gain a large amount of Magic when a sword is equipped. Status
  Unbending Loyalty Gain a large amount of Defense when heavy armor is equipped. Status
  Unbroken Promise Gain a large amount of Magic when a whip is equipped. Status
  Unforeseen Power Gain a moderate amount of Attack and a small amount of Defense when a thrown weapon is equipped. Status
  Unseen Valor Gain a moderate amount of Magic and small amount of Mind when a robe is equipped. Status
  Unwavering Devotion Gain a moderate amount of Defense and Resistance when a shield is equipped. Status
  Unwavering Vision Gain a large amount of Magic when a staff is equipped. Status
  Unyielding Will Gain a moderate amount of Defense when light armor is equipped. Status
  Uplifting Melody Gain a large amount of Mind when an instrument is equipped. Status
  Vow of Vengeance Gain a small amount of Magic, but lose a small amount of Attack. Status
  War Ballad Begin battle with Regen, and gain a small amount of Attack. Status
  Ward of Heaven Avoid one magic attack.
(Effective against most spells. Can only trigger once per battle.)
Status
  Warrior Extraordinaire Gain a small amount of Attack and Defense when light armor is equipped. Status
  Waxing Moon Gain a small amount of Magic and Mind. Status
  Weapons Master Gain a moderate amount of Attack. Status
  White Magic Marvel Gain a large amount of Mind when a hat is equipped. Status
  White Shepherd Gain a small amount of Mind when a staff is equipped. Status
  Wild Child Gain a small amount of Attack, but lose a small amount of Defense. Status
  Wild Side Gain a small amount of Attack, but lose a small amount of Defense. Status
  Will of the Commons Gain a small amount of Attack, but lose a small amount of Defense. Status
  Winning Spirit Gain Haste when low on HP.
(Can only trigger once per battle.)
Status
  Wisdom Beyond Years Gain a small amount of Magic and Mind when a staff is equipped. Status
  Word of the Mother Gain a moderate amount of Attack and a small amount of Defense when a shield is equipped. Status
  Worthy Hero Begin battle with Haste, and gain a small bonus to Attack and Defense. Status
  Yeul's Blessing Begin battle with Regen. Status
  Zeal Begin battle with Haste. Status