Name Character Description Category
  Ace of Aces Gain a moderate amount of Attack and a small amount of Defense when a fist weapon is equipped. Status
  Air of Enchantment Gain a bonus to Magic, but lose Attack. Status
  Al Bhed Ingenuity Deal significantly more damage with thief abilities. Status
  Archer in White Gain a small amount of Mind when a bow is equipped. Status
  Artemis of Baron Gain a moderate amount of Mind when a bow is equipped. Status
  Awoken Powers Gain a large amount of Magic and lose a small amount of Defense. Status
  Beyond Oaths Gain a large amount of Magic when a thrown weapon is equipped. Status
  Blades Like Wind Deal significantly more wind damage. Status
  Blessing of Alexandria Gain Regen when low on HP.
(Can only trigger once per battle.)
Status
  Bloom of Cornelia Gain a bonus to Mind, but lose Magic. Status
  Bounty Hunter Begin battle drawing attacks away from allies. Status
  Brainwash Gain a bonus to Attack and Defense, but begin battle with Confuse. Status
  Burmecian Dragon Knight Deal slightly more damage with dragoon abilities. Status
  Captain of the Order Begin battle drawing black magic attacks away from allies, and gain a bonus to Resistance. Status
  Captain's Protection Restore 1 knight ability use at the start of battle. Status
  Charismatic Aura Begin battle with Regen, and gain a bonus to Attack and Defense. Status
  Chosen Sorceress Gain a small amount of Magic when a thrown weapon is equipped. Status
  Dagger's Will Gain a moderate amount of Magic and a small amount of Mind when a dagger is equipped. Status
  Dalmascan Royalty Deal significantly more lightning damage. Status
  Darkborn Knight Gain a moderate amount of Attack and a small amount of Defense when heavy armor is equipped. Status
  Defiant Archer Gain a large amount of Magic when a bow is equipped. Status
  Derisive Smile Gain a small amount of Magic when a rod is equipped. Status
  Desert Bloom Gain a bonus to Mind, but lose Attack and Magic. Status
  Devotion Gain a bonus to Magic, but lose Defense and Resistance. Status
  Devout Soul Begin battle with moderate Regen. Status
  Dragoon's Determination Gain a bonus to Attack, but begin battle with Sap. Status
  Duty Bound Begin battle with Sap, but gain a bonus to Attack and Magic. Status
  Empathic Soul Begin battle with major Regen. Status
  Eternal Optimist Gain a small amount of Attack and Defense when a fist weapon is equipped. Status
  Familial Bond Begin battle with Regen, and gain a small bonus to Magic. Status
  Feral Might Begin battle with Haste, and gain a bonus to Attack. Status
  First Princess Gain a large amount of Mind when a staff is equipped. Status
  Flesh Undying Gain a small amount of Magic when a gun is equipped. Status
  Forlorn Princess Avoid one magic attack.
(Effective against most spells. Can only trigger once per battle.)
Status
  Fragile Psyche Gain a bonus to Attack and Defense, but begin battle with Confuse. Status
  Frail Prince Gain a bonus to Defense and Resistance, but begin battle with Sap. Status
  Freedom's Wish Gain a bonus to Attack, but lose Defense. Status
  Fury of the Seas Deal significantly more damage when a bow is equipped. Status
  Granddaughter's Love Gain a small amount of Mind when a rod is equipped. Status
  Grim Determination Gain an increasing amount of Resistance as HP drops. Status
  Gun-Arm Master Deal significantly more damage when a gun-arm is equipped. Status
  Hawk Eye Begin battle with Haste, and never miss when using Attack. Status
  Heroic Stride Very slight chance to gain Protect after taking physical damage. Status
  Hope Not In Vain Deal significantly more black magic damage when a thrown weapon is equipped. Status
  Icy Veins Deal slightly more dark damage. Status
  Impetuous Youth Gain a bonus to Magic, but lose Resistance. Status
  Inevitable Fate Begin battle with Doom. Status
  Innate Healing Begin battle with Regen. Status
  Innocence Very slight chance to gain a small amount of HP after taking physical damage. Status
  Into the Fray Begin battle with Protect, Shell, and Haste. Status
  Jester Gain a small amount of Magic when an instrument is equipped. Status
  Light of Hope Gain a moderate amount of Magic. Status
  Lone Warrior Gain a bonus to Attack, but lose Defense. Status
  Louisoix's Heir Gain a small amount of Magic and Mind when a book is equipped. Status
  Loving Soul Gain a small amount of Mind when a staff is equipped. Status
  Mage Aspirant Gain a small amount of Magic when a staff is equipped. Status
  Magic Madness Gain a bonus to Magic, but lose Defense. Status
  Matoya's Treasure Gain a moderate amount of Defense and Resistance when a robe is equipped. Status
  Might of the l'Cie Gain a small amount of Attack and Magic when a fist weapon is equipped. Status
  Misplaced Faith Gain an increasing amount of Defense as HP drops. Status
  Moment of Truth Gain a bonus to Attack and Defense for each KO'd ally or empty party slot. Status
  Moogle Ward Begin battle with major Regen. Status
  Moogle Warrior Gain a bonus to Mind, but lose Magic. Status
  Mystic Bloodlines Deal significantly more water damage. Status
  Oathsworn Gain a moderate amount of Attack and a small amount of Defense when a dagger is equipped. Status
  Object of Hatred Deal significantly more dark damage. Status
  Paladin's Devotion Moderate chance to gain a small amount of HP after taking physical damage. Status
  Palamecian Adventurer Gain a moderate amount of Attack and a small amount of Defense when light armor is equipped. Status
  Planet's Salvation Gain a moderate amount of Magic and a small amount of Mind when a rod is equipped. Status
  Pride's Sigil Gain a moderate amount of Defense when a sword is equipped. Status
  Proud Father Deal slightly more holy damage. Status
  Rebel's Might Begin battle with Regen, and gain a bonus to Attack and Defense. Status
  Road to Peace Begin battle with Regen, and gain a small bonus to Mind. Status
  Rose of Baron Gain a large amount of Mind when a bow is equipped. Status
  Scion Thaumaturge Gain a moderate amount of Magic and a small amount of Resistance when a rod is equipped. Status
  Self-Sacrifice Gain a bonus to Attack and Defense, but begin battle with Sap. Status
  Selfless Summoner Gain a bonus to Magic, but lose Resistance. Status
  Shrewd Negotiator Gain a large amount of Mind when a rod is equipped. Status
  Sky Pirate's Pride Begin battle with Haste. Status
  Smoldering Fury Deal significantly more fire damage. Status
  Son of Beasts Gain a bonus to Attack, but lose Defense. Status
  Spirit of Sasune Gain a moderate amount of Defense when a shield is equipped. Status
  Stalwart Warrior Gain a moderate amount of Defense when heavy armor is equipped. Status
  Summoner's Prayer Gain a moderate amount of Mind when a rod is equipped. Status
  Sword Attested Gain a moderate amount of Defense and Resistance when a sword is equipped. Status
  Tempered Blade Deal significantly more damage with knight abilities. Status
  The Promised One Gain a moderate amount of Attack and a small amount of Defense when a sword is equipped. Status
  The Stranger Gain a small amount of Defense when light armor is equipped. Status
  Thief's Code Begin battle with Haste. Status
  Thief's Pride I Chance to restore 1 thief ability use at the start of battle. Status
  Thief's Pride II Restore 1 thief ability use at the start of battle. Status
  Timeless Wisdom Gain a moderate amount of Magic and a small amount of Mind when a staff is equipped. Status
  Tiny Sprite Gain a bonus to Magic, but begin battle with Blind. Status
  Treasure Hunter's Zeal Chance to restore 1 celerity ability use at the start of battle. Status
  True Path Gain a large amount of Magic when a sword is equipped. Status
  Unbroken Promise Gain a large amount of Magic when a whip is equipped. Status
  Unseen Valor Gain a moderate amount of Magic and small amount of Mind when a robe is equipped. Status
  Unyielding Will Gain a moderate amount of Defense when light armor is equipped. Status
  Vow of Vengeance Gain a bonus to Magic, but lose Attack. Status
  War Ballad Begin battle with Regen, and gain a bonus to Attack. Status
  Warrior Extraordinaire Gain a small amount of Attack and Defense when light armor is equipped. Status
  Weapons Master Gain a moderate amount of Attack. Status
  White Shepherd Gain a small amount of Mind when a staff is equipped. Status
  Wild Child Gain a bonus to Attack, but lose Defense. Status
  Will of the Commons Gain a bonus to Attack, but lose Defense. Status
  Winning Spirit Gain Haste when low on HP.
(Can only trigger once per battle.)
Status
  Wisdom Beyond Years Gain a small amount of Magic and Mind when a staff is equipped. Status
  Worthy Hero Begin battle with Haste, and gain a small bonus to Attack and Defense. Status
  Yeul's Blessing Begin battle with Regen. Status
  Zeal Begin battle with Haste. Status