Name Character Description Category Type Item
  Adrenaline Temporarily raise the user's Attack a moderate amount. Default Inborn N/A
  Aeon of Storms Deal two summoning magic lightning attacks to all targets. Default Summon N/A
  Aero (VIII) Deal magic wind damage to one target. Default Black Magic N/A
  Angelo Cannon Deal ranged damage to one target. Default Inborn N/A
  Arcane Defense Temporarily raise the party's Resistance a small amount. Default Inborn N/A
  Astral Punch Deal two magic non-elemental attacks to one target. Default Inborn N/A
  Auto Crossbow Deal ranged damage to all targets. Default Physical N/A
  Axemaster Deal three physical attacks to one target. Default Physical N/A
  Backhand Blow Deal physical damage to one target, with a small chance to interrupt its pending actions. Default Physical N/A
  Balm Restore a moderate amount of HP to one target. Default Inborn N/A
  Basuna VI Cast Esuna on a single ally. Default White Magic N/A
  Beat Rush Unleash a flurry of punches on one target. Default Physical N/A
  Berserker's Rage Deal physical damage to one enemy on each of the next three turns. Default Physical N/A
  Big Shot Deal damage to one target. Default Physical N/A
  Binding Cold Small chance to Paralyze all targets. Default Inborn N/A
  Black Hole Deal magic non-elemental damage to one target. Default Inborn N/A
  Black Magic Chant Reduce the user's black magic casting time for the next three turns. Default Inborn N/A
  Blade Flurry Deal three successive attacks. Default Physical N/A
  Bless Grant Regen to all allies. Default Inborn N/A
  Blessed Cure Restore a moderate amount of HP to one ally. Default White Magic N/A
  Blindside Deal physical damage to one target. Default Physical N/A
  Blink Strike Deal physical damage to one target, and enable the user to avoid one physical attack. Default Physical N/A
  Blitz Deal physical non-elemental damage to all targets. Default Physical N/A
  Blizzard Mirajewel Deal magic ice damage to one target. Default Black Magic N/A
  Blood Weapon Steal HP from one target. Default Physical N/A
  Bluff Temporarily raise the user's Magic a moderate amount. Default Inborn N/A
  Boost Jump Launch a jump attack on one target. Default Physical N/A
  Bow Master Deal ranged damage to one target. Default Physical N/A
  Bravery Raise the target's Attack a moderate amount. Default Inborn N/A
  Bushido Fang Deal physical damage to one target. Default Physical N/A
  Call I Call a random summon to your aid. Default Summon N/A
  Calm Temporarily lower the Attack of one target a moderate amount. Default Inborn N/A
  Chivalry Temporarily raise the user's Defense a moderate amount. Default Inborn N/A
  Circle of Judgment Deal two physical attacks to one target, and temporarily raise the user's Defense a small amount. Default Physical N/A
  Class Change Temporarily raise the user's Attack and Magic a moderate amount, and Defense and Resistance a small amount. Default Inborn N/A
  Cleansing Tincture Cast Esuna on a single ally. Default White Magic N/A
  Clenched Fist Deal damage to one target. Default Physical N/A
  Control High chance to Confuse one target. Default Inborn N/A
  Copy Image I Enable the user to evade one physical attack. Default Inborn N/A
  Critical I Launch an all-or-nothing attack. Default Physical N/A
  Crushing Strike I Deal heavy physical damage to one target. Takes longer than most Soul Breaks to activate. Default Physical N/A
  Cry High chance to Confuse one target. Default Inborn N/A
  Dark Blade I Sacrifice HP to deal damage to one target. Default Physical N/A
  Darkbolt Deal magic dark damage to one target. Default Black Magic N/A
  Defend Grant Protect and Shell to the user. Default Inborn N/A
  Defense of Lust Temporarily raise the Defense of all allies a small amount. Default Inborn N/A
  Delay Attack Deal physical damage to one target, with a moderate chance to Slow it. Default Physical N/A
  Deshell Deal non-elemental magic damage to all targets and temporarily lower their Resistance a small amount. Default Black Magic N/A
  Dice Deal one of six amounts of fixed damage to one target. Default Inborn N/A
  Dice (VII) Deal one of six amounts of fixed damage to one target. Default Inborn N/A
  Dire Strike Temporarily raise the user's Attack a moderate amount, and temporarily lower the user's Defense a moderate amount. Default Inborn N/A
  Doom Doom one target. Default Inborn N/A
  Double Attack I Attack twice in quick succession. Default Physical N/A
  Double Jump Launch a jump attack on one target. Default Physical N/A
  Doublecast Fire Cast Fire twice in a row. Default Black Magic N/A
  Eat Deal physical damage to one target, with a small chance to KO it. Default Physical N/A
  Eblan Stunner Deal physical damage to one target, with a small chance to Paralyze it. Default Physical N/A
  Electrocute Deal magic lightning damage to all targets. Default Inborn N/A
  Electrostatic Rod Deal physical lightning damage to one target, with a small chance to Stop it. Default Physical N/A
  Element Reels Deal water damage to all targets. Default Physical N/A
  Energy Drain Deal magic non-elemental damage to one target, healing the user for a portion of the damage dealt. Default Black Magic N/A
  Exhilarating Magic Cast a random black magic spell. Default Black Magic N/A
  Fast Blade Deal three physical attacks to one target. Default Physical N/A
  Fearsiphon Deal damage and grant Haste to the user. Default Physical N/A
  Featherfoot Blur the image of the user, enabling her to avoid one physical attack. Default Inborn N/A
  Feral Strike Deal damage to one target. Default Physical N/A
  Finest Fists Deal physical damage to one target. Default Physical N/A
  Fire Mirajewel Deal physical fire damage to one target. Default Physical N/A
  Fires of War Deal physical damage to all targets. Default Physical N/A
  Fists of Fury Deal physical damage to one target. Default Physical N/A
  Fluid Aura Deal magic water damage to one target. Default Black Magic N/A
  Focus Temporarily raise the user's Attack a moderate amount. Default Inborn N/A
  Focus Magic Temporarily raise the user's Magic a moderate amount. Default Inborn N/A
  For the Homeland Deal physical damage to all targets. Default Physical N/A
  Freeze Deal magic ice damage to all targets. Default Black Magic N/A
  Gallantry Temporarily raise the party's Defense and Resistance a small amount. Default Inborn N/A
  Grand Summon I Deal summoning magic non-elemental damage to all targets. Default Summon N/A
  Greased Lightning Deal physical damage to one target. Default Physical N/A
  Grenade Deal physical damage to all targets. Default Physical N/A
  Head of Steam Temporarily raise the user's Attack and Defense a small amount. Default Inborn N/A
  Head Shot Deal four ranged physical attacks to one target. Default Physical N/A
  Healing Gift Grant Regen to all allies. Default Inborn N/A
  Healing Step Temporarily raise the user's Mind a small amount, and restore a moderate amount of their HP. Default Inborn N/A
  Hi-Potion (VIII) Restore a moderate amount of HP to one ally. Default Inborn N/A
  Hidden Potential Temporarily raise the user's Attack and Magic a moderate amount, and Defense and Resistance a small amount. Default Inborn N/A
  High Jump Launch a jump attack on one target. Default Physical N/A
  Hurt Deal two physical attacks to one target, with a moderate chance to Confuse it. Default Physical N/A
  Hypnotize Moderate chance to Confuse all targets. Default Inborn N/A
  Inner Focus I Temporarily raise the user's Attack a small amount and restore a moderate amount of HP. Default Inborn N/A
  Judgment Blade Deal physical damage to one target, with a moderate chance to Stop it. Default Physical N/A
  Judgment Grimoire Call forth a giant sword to strike all targets. Default Physical N/A
  Kick (IV) Deal physical damage to all targets. Default Physical N/A
  Knight Shield Temporarily raise the user's Defense a moderate amount. Default Inborn N/A
  Knight's Shield I Temporarily raise the user's Defense a moderate amount. Default Inborn N/A
  Leading Light Deal white magic holy damage to all targets. Default White Magic N/A
  Leaf Swirl Deal physical damage to all targets. Default Physical N/A
  Lethargy Moderate chance to Slow one target. Default Inborn N/A
  Magic Shell Temporarily raise the party's Resistance a small amount. Default Inborn N/A
  Magic Shield Temporarily raise the party's Resistance a moderate amount. Default Inborn N/A
  Magick Lore Temporarily raise the user's Magic a moderate amount. Default Inborn N/A
  Mark of the Warrior Temporarily raise the user's Attack a moderate amount. Default Inborn N/A
  Martial Arts Raise the user's Attack and Accuracy a moderate amount. Default Inborn N/A
  Mass Regen Grant Regen to all allies. Default White Magic N/A
  Mass Shell Grant Shell to all allies. Default White Magic N/A
  Mass Shell Grant Shell to all allies. Default White Magic N/A
  Master of the Sea Deal physical water damage to all targets. Default Physical N/A
  Mediguard Grant Regen and Protect to the user. Default Inborn N/A
  Morphing Time! Temporarily raise the user's Attack a moderate amount. Default Inborn N/A
  Nekodamashi Deal physical damage to one target, with a small chance to interrupt its pending actions. Default Physical N/A
  No Mercy Deal physical damage to one target. Default Physical N/A
  No Mercy Deal physical damage to one target. Default Physical N/A
  Normal Ammo Fire successive shot attacks. Default Physical N/A
  Oblivion Deliver a lightning-quick sword slash. Default Physical N/A
  Onion Dicer Deal three physical attacks to one target. Default Physical N/A
  Panacea Remove all debuffs from one ally. Default White Magic N/A
  Pray Restore a small amount of HP to all allies. Default White Magic N/A
  President's Predilection Grant Protect and Shell to the user. Default Inborn N/A
  Pummel Deal three ranged physical attacks to one target. Default Physical N/A
  Punch Rush Deal damage to one target. Default Physical N/A
  Rage I Automatically attack with Cat Scratch for the next three turns. Default Physical N/A
  Raging Fist Deal physical damage to one target. Default Physical N/A
  Rampart Temporarily raise the party's Defense and Resistance a small amount. Default Inborn N/A
  Recall Cast a random black magic spell. Default Black Magic N/A
  Recovery Shift Grant major Regen to the user. Default Inborn N/A
  Red Spiral Deal physical damage to one target. Default Physical N/A
  Reis's Wind Grant Regen to all allies. Default White Magic N/A
  Rest In Peace Deal magic dark damage to one target, with a moderate chance to Sleep it. Default Black Magic N/A
  Ricochet Snipe Deal ranged physical damage to one target. Default Physical N/A
  Rope Knife Deal ranged damage to one target. Default Physical N/A
  Roundhouse Deal physical damage to all targets. Default Physical N/A
  Rush Deal physical damage to one target. Default Physical N/A
  Safeguard Remove all debuffs from one ally. Default Inborn N/A
  Seal Evil High chance to Stop and Silence all targets. Default White Magic N/A
  Seed Cannon Deal ranged damage to one target. Default Physical N/A
  Seraph Blade Deal two physical holy attacks to one target. Default Physical N/A
  Shield Toss Deal physical damage to one target and raise the user's Defense a small amount. Default Physical N/A
  Shirahadori Temporarily lower the Defense of one target a small amount, and raise the user's Attack a small amount. Default Inborn N/A
  Shuriken Strike Deal ranged physical damage to one target. Default Physical N/A
  Sled Fang Deal physical damage to one target. Default Physical N/A
  Slow IX Small chance to Slow all targets. Default White Magic N/A
  Sneak Attack Strike from the back row with no penalty. Default Physical N/A
  Song of Memories Temporarily raise the party's Attack a small amount. Default Inborn N/A
  Sonic Break Unleash three rapid sword slashes. Default Physical N/A
  Spear Master Deal physical damage to one target. Default Physical N/A
  Sphere Shot Deal ranged physical damage to one target. Default Physical N/A
  Spinning Edge Deal two physical attacks to one target. Default Physical N/A
  Steady Shot I Fire an unerring shot. Default Physical N/A
  Strike Energy Deal magic holy damage to one target. Default White Magic N/A
  Summon Eidolon I Deal summoning magic non-elemental damage to all targets. Default Summon N/A
  Sustaining Strike Deal magic lightning damage to three random targets. Default Black Magic N/A
  Swiftness Reduce the user's black magic casting time for two turns. Default Black Magic N/A
  Tachi Enpi Deal two physical attacks to one target. Default Physical N/A
  Teleport (FFT) Remove the delay from the user's actions for one turn. Default Black Magic N/A
  Tentacle of Pain Deal three magic non-elemental attacks to one target. Default Black Magic N/A
  Threaten Deal damage to one target, with a moderate chance to Stop it. Default Physical N/A
  Thunder Fury Deal two magic lightning attacks to one target. Default Black Magic N/A
  Thunder II Deal magic lightning damage to one target. Default Black Magic N/A
  Trance Attack Enter Trance and deal physical damage to one target. Default Physical N/A
  Triple Attack Deal three physical attacks to one target. Default Physical N/A
  Triple Cut Deal three successive attacks. Default Physical N/A
  Trueshot Bow Deal ranged physical damage to one target. Default Physical N/A
  Turbo-Hit Deal three physical attacks to one target. Default Physical N/A
  Valor Minuet I Temporarily raise the party's Attack a small amount. Default Inborn N/A
  Wall Grant Protect and Shell to one ally. Default Inborn N/A
  What's That!? Moderate chance to Stop all targets. Default Inborn N/A
  White Magic Cure Restore a moderate amount of HP to one target. Default White Magic N/A
  World-weary Blade Deal physical dark damage to all targets, with a moderate chance to Blind them. Default Physical N/A
  Wound Deal two magic non-elemental attacks to one target, with a small chance to Sap it. Default Black Magic N/A