Name Character Description Category Type Item
  Aeons of Wing and Flame Deal between six and nine summoning magic fire and non-elemental attacks to all targets. The user's Magic determines the number of hits. Super Summon Braska's Staff
  Aerial Loop Deal eight physical wind and non-elemental attacks to one target, and temporarily infuse the user with the power of wind. Super Physical Fang's Armguards
  Aetherial Pulse Grant Protect, Shell, and major Regen to all allies. Super Inborn Omnirod
  Ancient Lute Restore a large amount of HP to all allies, and grant them Haste. Super White Magic Ancient Lute
  Apocalypse Deal four ranged physical attacks to all targets, and grant Haste to all allies. Super Physical Apocalypse
  Arc Slash Deal four physical attacks to all targets, and temporarily lower their Attack and Magic a large amount. Super Physical Blank Blade
  Archadian Draught Restore a large amount of HP to all allies, and grant them Haste. Super White Magic Cloud Staff
  Aura (VIII) Remove delay from the actions of all allies for one turn, and grant them Last Stand and major Regen. Super Inborn Raijin's Pauldron
  Aurochs Reels Deal four ranged physical attacks to all targets, with a high chance to Blind and Poison them. Super Physical Over the Top
  Banishing Blade Deal five ranged physical attacks to one target, and temporarily lower its Attack and Defense a large amount. Super Physical Riot Blade
  Bardiche Deal five physical dark and non-elemental attacks to all targets, and temporarily lower their Attack and Defense a large amount. Super Physical Gigantaxe
  Bestial Roar Deal eight magic fire attacks to one target, and temporarily infuse the user with the power of fire. Super Black Magic Shortbarrel
  Big Brawl Deal physical wind damage to twelve random targets, and remove delay from the user's jump attacks for three turns. Super Physical Cid's Goggles
  Black Materia Deal four ranged physical attacks to one target, with a moderate chance to Sap it. Super Physical Yoshiyuki
  Blade Beam Deal three ranged physical attacks to all targets. Super Physical Organics
  Blasting Zone Deal four ranged physical attacks to one target. Super Physical Cutting Trigger
  Blazing Fists Deal eight physical attacks to one target, grant Haste to the user, and temporarily raise the user's Attack a moderate amount, and Defense a small amount. Super Physical Rising Sun
  Blessing of Light Temporarily raise the Attack of all allies a large amount, and grant them Last Stand. Super Inborn Holy Shield
  Blowback Deal five magic non-elemental attacks to all targets, and restore a moderate amount of HP to all allies based on their max HP. Super Black Magic Eternal Staff
  Breaker's Gift Deal three magic non-elemental attacks to all targets, and temporarily lower their Magic and Resistance a large amount. Super Black Magic Mythic Maracas
  Bushido Bloodmoon Deal three physical attacks to all targets, with a high chance to Stop them and interrupt their pending actions. Super Physical Murakumo
  Bushido Sky Deal four physical attacks to one target, and grant all allies a barrier that enables them to avoid one magic attack. Effective against most spells. Super Physical Mutsunokami
  Cerberus Grant Haste to all allies, and reduce their offensive magic casting time for three turns. Super Inborn Beast Killer
  Cerberus Shell Deal four magic non-elemental attacks to all targets, and temporarily raise the party's Magic a small amount. Super Black Magic Shotgun
  Chaincast Boltstorm Deal eight magic lightning and non-elemental attacks to one target. Super Black Magic Triton's Dagger
  Chainsaw Deal six physical attacks to random targets, and temporarily lower their poison resistance. Super Physical Chainsaw
  Chant Temporarily raise the critical hit damage of all allies, and grant them a barrier that negates attack damage up to 30% of their max HP. Super Inborn Genji Gloves
  Chaos Bringer Deal four physical dark attacks to random targets, healing the user for a portion of the damage dealt. Super Physical Soulrender
  Cherry Blossom Deal three ranged physical wind attacks to all targets, and remove delay from the user's jump attacks for three turns. Super Physical Dragon Knight's Greatcoat
  Combat King Deal eight instant physical attacks to random targets, temporarily raise the Attack of the user a moderate amount, and raise the Defense and Resistance of the user a small amount. Super Physical Crystal Glove
  Convalescence Temporarily grant all allies Protect, Shell, and a barrier that enables them to avoid one debuff, and automatically heal damage they take for a short time (up to 2000 HP in total). Ultra White Magic Brightwing Staff
  Cosmic Ray Deal eight magic dark attacks to one target, and temporarily raise the user's Magic a moderate amount. Super Black Magic Golbez's Gauntlets
  Cross Cleave Deal five magic dark and non-elemental attacks to all targets, with a moderate chance to Petrify them, and temporarily infuse the user with the power of the dark. Super Black Magic Seymour's Robes
  Crushing Blow Deal five physical lightning attacks to all targets. Super Physical Peacemaker
  Dark Shot (VIII) Deal six ranged physical attacks to random targets, with a high chance to Slow and Blind them. Deals more damage to Slowed or Blinded targets. Super Physical Bismarck
  Darkborn Blade Deal three ranged physical dark attacks to all targets, and temporarily raise the user's Defense a very large amount, and temporarily attract single-target physical and black magic attacks. Super Physical Defender
  Darkflare Star Deal eight magic dark attacks to one target, and temporarily raise the party's Magic a small amount. Super Black Magic Punisher
  Death by Committee Deal eight physical dark, lightning, and wind attacks to one target, temporarily lower the user's Defense a moderate amount, and raise the Attack and Magic of all allies a moderate amount. Super Physical Seifer's Gloves
  Deathblow Deal six instant physical attacks to one target, with a high chance to interrupt its pending actions, and remove delay from user's actions for two turns. Super Physical Howling Soul
  Deployment Tactics Temporarily raise the Attack and Magic of all allies a moderate amount, and grant them a barrier that reflects damage back at the attacker. Super Inborn Evoker's Doublet
  Desperado Deal six ranged attacks to all targets, with a high chance to Slow them. Super Physical Machine Gun
  Diamond Dust Deal four physical ice attacks to all targets, and temporarily raise the party's Defense a moderate amount. Super Physical Power Circle
  Different Beat Deal eight physical attacks to one target, and temporarily raise the user's critical hit chance a moderate amount. Super Physical Ehrgeiz
  Divine Guardian Grant major Regen and Haste to the party and temporarily raise their Resistance a moderate amount. Super Inborn Wizard Rod
  Divine Heal Restore a large amount of HP to all allies, and enable each to avoid one magic attack. Effective against most spells. Super White Magic Artemis Bow
  Divine Ward Grant Protect and Shell to all allies, and automatically heal damage they take for a short time (up to 2000 HP in total). Super Inborn Lambent Hat
  Dolphin Blow Deal four physical attacks to one target, and temporarily raise the user's Attack a large amount. Super Physical Master Fist
  Doublecast Decay Deal four magic dark attacks to all targets. Super Black Magic Mace of Zeus
  Dragon's Roar Deal five summoning magic non-elemental attacks to all targets, and temporarily raise the party's Resistance a moderate amount. Super Summon Full Metal Rod
  Dreamstage Restore a large amount of HP to all allies and enable each to avoid one magic attack. Effective against most spells. Super White Magic Crescent Wish
  Duskblade Deal four physical dark and non-elemental attacks to all targets, and restore one ability use to each ally. Super Physical Gaffgarion's Shell
  Earth Blues Deal six white magic earth and non-elemental attacks to all targets, and temporarily lower their Attack and Defense a large amount. Super White Magic Gaia Bell
  Eblan Doppelganger Instantly blur the image of all allies, enabling them to avoid one physical attack, and grant them Last Stand and Haste. Super Inborn Red Jacket
  Endless Blessings Temporarily raise the Magic and Mind of all allies a moderate amount, and grant them Haste. Super Inborn Meteorblaze
  Enochian Blizzaja Deal five magic ice attacks to random targets, and temporarily infuse the user with the power of ice. Super Black Magic Stardust Rod
  Entrench Deal four physical attacks to one target, temporarily raise the party's critical hit chance a moderate amount, and temporarily counter physical attacks. Super Physical Battle Standard
  Enveloping Warmth Raise the Magic of all allies a moderate amount and Defense a small amount, and automatically heal damage they take for a short time (up to 3000 HP in total). Super Inborn Royal Gown
  Exploding Volcano Kick Deal six ranged physical earth and non-elemental attacks to all targets, and temporarily lower their earth resistance. Super Physical Hell Claws
  Faithful Companion Deal three physical attacks to all targets, and grant major Regen to all allies. Super Physical Genji Blade
  Fang of Gagazet Deal five physical attacks to one target, and enable each ally to avoid one magic attack. Effective against most spells. Super Physical Twin Lance
  Fire Beam Deal four magic fire attacks to all targets, and temporarily infuse the user with the power of fire. Super Black Magic Tiara
  Fixed Dice Deal fixed damage to up to six random targets, and lower their Attack and Resistance a large amount. Super Inborn Fixed Dice
  Flames of Rebirth Grant Reraise and restore a moderate amount of HP to all allies. Allies are raised with moderate HP. Super White Magic Fairy Flute
  Forsaken Null Deal seven magic non-elemental attacks to random targets, and reduce the offensive magic casting time of all allies for three turns. Super Black Magic Nephilim Flute
  Freezing Barrage Deal seven ranged physical ice attacks to all targets, and temporarily lower their ice resistance. Super Physical Vega
  Frog Drop Deal four ranged physical attacks to all targets, and temporarily raise the Attack of all allies a large amount. Super Physical Golden Hairpin
  Fulminating Oblivion Deal four ranged physical dark attacks to all targets, with a high chance to interrupt their pending actions. Super Physical Chaos Blade
  Gaia Drum Deal four physical earth and non-elemental attacks to all targets, and temporarily lower their earth resistance. Super Physical Ogrekiller
  Gaia's Vengeance Deal five physical attacks to one target, and temporarily raise the user's Defense a very large amount, and temporarily attract single-target physical and black magic attacks. Super Physical Break Blade
  Gauntlet Instantly deal three ranged physical attacks to all targets, and enable each ally to avoid one physical attack. Super Physical Crystal Cross
  Genesis Rock Deal six magic dark attacks to all targets, and temporarily infuse the user with the power of the dark. Super Black Magic Golbez's Cloak
  Godsend Grant Protect and major Regen to all allies and temporarily raise their Magic a small amount. Super Inborn Sirius Sidearms
  Hallowed Bolt Deal four ranged physical attacks to all targets, with a moderate chance to Paralyze and Silence them. Super Physical Defender
  Hastening Gift Grant Shell and Haste to all allies, and temporarily raise their Resistance a moderate amount. Super Inborn Seraphic Rod
  Heart Piercer Deal five ranged physical attacks to all targets, and temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount. Super Physical Mythril Gun
  Hidden Bloom Instantly restore a large amount of HP to all allies, grant them Shell, and automatically heal damage they take for a short time (up to 2000 HP in total). Ultra White Magic Umbrella
  Highwind (XIII) Deal six fire and wind jump attacks to one target, and temporarily lower its Attack and Magic a large amount. Super Physical Punisher
  Highwind Secrets Deal six jump wind attacks to random targets, and infuse the user with the power of wind. Damage dealt increases for each hero in the party that can use dragoon abilities (up to 5). Super Physical Ricard's Cuirass
  Holy Knight Charge Deal seven physical holy and non-elemental attacks to one target, and temporarily infuse the user with the power of holy light. Super Physical Venetian Shield
  Hyper Grenade Bomb Deal ten ranged physical fire and non-elemental attacks to random targets, and temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount. Super Physical Heavy Vulcan
  Hyper Sniper Deal six ranged physical attacks to all targets, and temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount. Super Physical Exeter
  Ice Strike Deal six magic ice and non-elemental attacks to all targets. Super Black Magic Sorceress's Might
  Icy Smile Deal four magic ice attacks to all targets, and temporarily infuse the user with the power of ice. Super Black Magic Magician Mog
  Indomitable Blade Deal five physical attacks to one target and absorb enemy black and white magic to restore ability uses. Super Physical Excalibur
  Inferno Deal four instant ranged physical fire and non-elemental attacks to all targets. Super Physical Sasuke's Katana
  Inferno Deal five ranged physical fire and non-elemental attacks to all targets, and temporarily infuse the user with the power of fire. Super Physical Heart of Gold
  Intercession Deal three white magic holy attacks to one target, and restore a large amount of HP to the party. Super White Magic Holy Rod
  Jecht Shot Deal three ranged physical water attacks to one target. Super Physical Force Sabre
  Jin-Chi-Ten Deal four physical wind attacks to all targets, and grant Haste to all allies. Super Physical Air Knives
  Jump Start Deal five physical lightning and non-elemental attacks to random targets, and temporarily lower their lightning resistance. Super Physical Thor's Hammer
  Kashuan's Resolve Temporarily raise the Attack and Magic of all allies a moderate amount, and enable each ally to avoid one physical attack. Super Inborn Gungnir
  Kiss of the Jugulator Deal four instant physical poison and non-elemental attacks to all targets, with a high chance to interrupt their pending actions. Super Physical Augmented Ninja Tekko
  Last Gasp Temporarily raise the Attack and Magic of all allies a moderate amount, remove delay from their actions for one turn, and afflict the user with Doom. Super Inborn Bomb Core
  Last Judgment Grimoire Deal three physical earth attacks to all targets. Super Physical Last Judgment Grimoire
  Last Resort Deal eight magic holy attacks to one target. Super Black Magic Hawkeye
  Ley Lines Temporarily raise the Magic of all allies a moderate amount, reduce their magic attack casting time for three turns, and grant them Haste. Super Inborn Wizard's Gloves
  Lightning Strike Deal eight ranged physical lightning and non-elemental attacks to all targets, and temporarily infuse the user with the power of lightning. Super Physical Etro's Embrace
  Liquid Steel Deal six physical water attacks to one target, and temporarily infuse the user with the power of water. Super Physical Warrior's Gloves
  Lord of Arms Deal five ranged physical attacks to one target, with a high chance to Blind it. Super Physical Masamune
  Lunarian Might Temporarily lower the dark resistance of all targets, and raise the party's Magic and Mind a moderate amount. Super Inborn Radiant Robe
  Mach Wave Deal five ranged physical or magic dark and non-elemental attacks to all targets, and remove delay from the actions of all allies for one turn. Attack type depends on the stats of the user. Super Inborn Consul's Brigandine
  Maelstrom's Bolt Deal four magic lightning and non-elemental attacks to all targets, and restore a small amount of HP to all allies. Amount healed depends on their max HP. Super Black Magic Stoneblade
  Magitek Missile Deal ten magic non-elemental attacks to one target. Super Inborn Maduin's Horn
  Mako Barrage Deal six ranged physical dark and non-elemental attacks to all targets, and temporarily lower their resistance to dark. Damage dealt increases when facing fewer enemies. Super Physical Combat Shotgun
  Manufacted Marvel Grant all allies Protect, Shell, and a barrier that negates attack damage up to 30% of their max HP. Super Inborn Staff of the Magi
  March of the Moogles Deal eight magic ice attacks to random targets. Super Black Magic Rune Mog
  Master Thief Deal six physical attacks to one target, temporarily lower its Attack and Resistance a large amount, and raise the user's Attack a moderate amount, and Resistance a small amount. Super Physical Force Knuckles
  Meteor Rage Deal three ranged physical attacks to all targets, and deal two additional ranged physical attacks to all targets for three turns. Super Physical Shiny Thing
  Mighty Guard (VI) Grant Protect and Shell to all allies, and temporarily raise their Resistance a large amount. Super Inborn Whale Whisker
  Mighty Guard (VIII) Grant Shell, Haste, and major Regen to all allies. Super Inborn Red Scorpion
  Miracle Prayer Restore a large amount of HP and one ability use to all allies. Super White Magic Physician's Staff
  Miracle Veil Restore a large amount of HP to all allies, and automatically heal additional damage taken for a short time (up to 2000 HP in total). Super White Magic Chaos Rod
  Mist Overload Deal seven ranged physical attacks to one target and temporarily lower its Attack, Magic, Defense, and Resistance a large amount. Super Physical Traitor's Bow
  Moment of Clarity Deal eight physical attacks to one target, temporarily raise the user's Attack a moderate amount and Defense a small amount, and remove delay from the user's attacks for two turns. Super Physical Survival Vest
  Monkey Wrench Deal six ranged physical attacks to all targets, and temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount. Super Physical Cid's Gloves
  Moogle Dance Temporarily lower the Attack, Magic, Defense, and Resistance of all enemies a large amount, and grant major Regen to all allies. Super Inborn Green Megaphone
  Neo Almagest Deal four magic dark attacks to all targets, and enable each ally to avoid one magic attack. Effective against most spells. Super Black Magic Exdeath's Cuirass
  Northswain's Strike Deal four ranged physical attacks to all targets, and temporarily lower their Attack a large amount. Super Physical Coral Sword
  Odin Deal six summoning magic non-elemental attacks to all targets with a high chance to instantly KO them, and temporarily raise the Defense of all allies a moderate amount. Super Summon Mystic Whip
  Onion Slice Deal between eight and eleven physical attacks to one target, and temporarily lower its Defense and Resistance a large amount. The number of attacks dealt depends on the user's Speed. Super Physical Onion Sword
  Phantom Deal six physical attacks to all targets, with a high chance to interrupt their actions, and lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount. Damage dealt increases when facing fewer enemies. Ultra Physical Faris's Longcoat
  Phantom Rush Deal eight physical attacks to one target, and enable each ally to avoid one physical attack. Super Physical Tigerfang
  Pilot's Steel Temporarily raise the party's Attack a large amount, and grant them Haste. Super Inborn Javelin
  Pinpoint Deal eight ranged physical lightning and non-elemental attacks to random targets, and temporarily lower their lightning resistance. Super Physical Yoichi Bow
  Pirate's Knives Deal six physical water attacks to one target, temporarily lower its Attack and Resistance a large amount, raise the user's Attack a moderate amount, and Resistance a small amount. Super Physical Thief's Gloves
  Portrait of Lakshmi Restore a large amount of HP to all allies, and grant them major Regen. Super White Magic Chocobo Brush
  Power of the Void Deal six magic dark and non-elemental attacks to one target, and temporarily raise the Magic of all allies a moderate amount and their Resistance a small amount. Super Black Magic Enuo's Scourge
  Power Throw Deal eight ranged physical attacks to one target, and temporarily raise the user's Attack a moderate amount, and Defense a small amount. Critical hits deal additional damage. Super Physical Rising Sun
  Pride of Tycoon Restore a large amount of HP to all allies, and temporarily raise their Resistance a moderate amount. Super White Magic Mace of Zeus
  Princess's Prayer Restore a large amount of HP to all allies, and enable each ally to avoid one magic attack. Effective against most spells. Super White Magic Healing Staff
  Prison of Sorrow Deal eight magic dark and non-elemental attacks to one target, and grant all allies a barrier that reflects damage. Super Black Magic Emperor's Cloak
  Protector's Roar Temporarily raise the Attack and Mind of all allies a moderate amount, and their Defense a small amount. Super Inborn Crystal Comb
  Pulse of Life Grant Reraise and restore a moderate amount of HP to all allies. Allies are raised with moderate HP. Super White Magic Wizard Staff
  Pyroclasm Deal four ranged physical attacks to all targets, temporarily lower their Attack a large amount, and raise the user's Attack a large amount. Super Physical Kagenui
  Radiant Sword Deal eight physical attacks to all targets, and enable each ally to avoid one physical attack. Super Physical Braveheart
  Red Card Deal seven ranged physical attacks to random targets, and temporarily lower their Attack, Magic, Defense, and Resistance a large amount. Small chance to double the number of attacks to fourteen. Super Physical Death Tarot
  Renewing Rains Grant Shell and major Regen to all allies and enable each to avoid one magic attack. Effective against most spells. Super White Magic Elder Staff
  Rising Drive Deal four jump attacks to one target, and remove delay from the user's jump attacks for three turns. Super Physical Wyvern Lance
  Roiling Memories Deal six magic lightning and non-elemental attacks to random targets, temporarily lower their lightning resistance, and raise the user's Magic a moderate amount. Super Black Magic Ancient Sword
  Ruin Impendent Deal six ranged physical attacks to one target, and enable each ally to avoid one physical attack. Super Physical Defender
  Saint's Fall Deal three physical holy attacks to one target. Super Physical Lustrous Sword
  Seal Evil (FFT) Deal eight ranged physical attacks to random targets with a high chance to Silence, Paralyze, and Stop them. Deals more damage to Silenced, Paralyzed or Stopped targets. Super Physical Romandan Pistol
  Seiken Shock Deal eight physical attacks to one target, and enable each ally to avoid one magic attack. Effective against most spells. Super Physical Ragnarok
  Seraph's Wing Deal six magic non-elemental attacks to random targets, reduce the user's magic casting time for four turns, raise the user's Magic a moderate amount, raise Resistance a small amount, and afflict the user with Doom. Super Black Magic Cid's Finery
  Seraphic Ray Deal five magic holy attacks to all targets, and temporarily lower their holy resistance. Super Black Magic Raines's Gloves
  Serpent's Gale Deal four ranged physical wind and lightning attacks to all targets, and temporarily lower their wind resistance. Super Physical Faris's Bracers
  Shadow Fang Deal eight instant physical attacks to one target, and enable the user to evade two physical attacks. Super Physical Ichigeki
  Shadowbringer Deal six physical attacks to one target and deal moderate damage to the user based on his max HP. Super Physical Deathbringer
  Sheepsong Grant Haste and major Regen to all allies, and temporarily raise their Magic a moderate amount. Super Inborn Fire Lash
  Shift Break Deal four ranged physical attacks to all targets, temporarily lower their Attack a large amount, and temporarily raise the user's Attack a moderate amount. Super Physical Orichalcum
  Shining Blade Deal six physical holy attacks to all targets, and temporarily infuse the user with the power of holy light. Super Physical Diamond Helm
  Shock Deal six ranged physical holy and non-elemental attacks to all targets, and temporarily lower their resistance to holy. Damage dealt increases when facing fewer enemies. Super Physical Imperial Highblade
  Shout Temporarily raise the party's Attack a large amount, and grant them Haste. Super Inborn Platinum Sword
  Six Dragons Deal six ranged physical wind attacks to one target, and temporarily infuse the user with the power of wind. Super Physical Trident
  Snow Crush Deal six physical ice and non-elemental attacks to all targets, and grant Haste to all allies. Super Physical Josef's Cloak
  Snows of Death Deal four ranged physical ice and non-elemental attacks to all targets, and restore a moderate amount of HP to all allies based on their max HP. Super Physical Bracers
  Soul Spiral Restore a moderate amount of HP to all allies proportional to their max HP, temporarily raise their Defense a large amount, and cast Esuna on them. Super Inborn Sabin's Armlet
  Southern Cross Deal eight ranged physical fire and non-elemental attacks to one target, and temporarily infuse the user with the power of fire. Super Physical Locke's Jacket
  Stardust Ray Deal ten ranged physical attacks to random targets, and grant Shell to all allies. Super Physical Magic Comb
  Storm Impulse Deal eight physical wind and non-elemental attacks to one target, and temporarily infuse the user with the power of wind. Super Physical Zidane's Vest
  Strahl Strafe Deal ranged physical fire damage to six random targets and temporarily lower their fire resistance. Super Physical Aldebaran
  Summoner's Dream Reduce the offensive magic casting time of all allies for three turns, temporarily raise their Magic a moderate amount, and grant them major Regen. Super Inborn High Summoner's Robe
  Sword Art Climhazzard Deal five physical attacks to all targets. Damage dealt depends on the user's Defense. Super Physical Excalibur
  Sword Dance Deal physical earth and wind damage to seven random targets, and grant Haste to all allies. Super Physical Sword of Paine
  Sword Magic Firaga Deal four physical fire attacks to all targets, and temporarily lower their fire resistance. Super Physical Tin Armor
  Swordshower Deal eight ranged physical wind attacks to one target, and temporarily raise the party's Defense a moderate amount. Super Physical Lust Dagger
  Sync Restore a large amount of HP to all allies and grant them Haste. Super White Magic Seraphim's Mace
  The Choco-Chick Temporarily raise the Attack of all allies a large amount, and enable them to avoid one magic attack. (Effective against most spells.) Super Inborn Canopus AMPs
  Thunder XVI Deal four magic lightning attacks to all targets, and temporarily raise the party's Magic a small amount. Super Black Magic Artemis Bow
  Time Crush Deal five magic dark attacks to one target, and temporarily lower its dark resistance. Super Black Magic Sorceress Gown
  Transience Deal ten physical dark attacks to one target, and temporarily infuse the user with the power of the dark. Super Physical Sephiroth's Glove
  True Demolition Deal four physical earth and fire attacks to all targets, temporarily lower their Defense and Resistance a large amount, and raise the user's Attack a moderate amount and Defense a small amount. Super Physical Temple Cyclas
  Trueblade of Legend Deal five physical attacks to one target and temporarily raise the party's Defense a moderate amount. Super Physical Excalibur
  Turk Bombshell Deal three magic non-elemental attacks to all targets, with a high chance to Silence and Sleep them. Super Inborn Light Rod
  Twin Snake Dragon Kick Deal six physical attacks to one target, temporarily lower its Defense by a large amount, and raise the party's Attack a moderate amount. Super Physical Sphairai
  Twin Star Temporarily raise the Attack of all allies a moderate amount, Mind a small amount, and critical hit chance a large amount. Super Inborn Feathered Cap
  Twincast Magic Barrage Deal eight magic holy and fire and lightning attacks to all targets, and temporarily lower their Magic and Resistance a large amount. Super Black Magic Asura Rod
  Ultima Arrow Deal five magic non-elemental attacks to all targets, with a high chance to Slow them. Super Black Magic Starseeker
  Ultimate Jecht Shot Deal seven ranged physical attacks to one target, and temporarily raise the party's critical hit chance a moderate amount. Super Physical Sin's Fang
  Ungarmax Deal ranged physical damage to ten random targets, and temporarily lower their Attack and Defense a large amount. Super Physical Barret Bracers
  Unshaken Resolve Deal four physical attacks to one target. Remove all buffs and debuffs from the user, temporarily granting Invulnerable and raising Attack a large amount. Super Physical Titan's Gloves
  Unspoken Bond Deal eight summoning magic non-elemental attacks to one target, and reduce the offensive magic casting time of all allies for three turns. Super Summon Beast Killer
  Valiant Strike Deal eight physical attacks to one target, dealing more damage the lower the user's HP. Super Physical Valiant Knife
  Vidofnir Deal eight magic non-elemental attacks to random targets, and reduce the user's offensive magic casting time for five turns. Super Black Magic Jupiter's Staff
  Visions of the Past Deal six ranged physical attacks to one target, and temporarily raise the Attack of all allies a large amount. Super Physical Sirius
  Wandering Flame Deal seven summon magic fire and non-elemental attacks to one target, and temporarily infuse the user with the power of fire. Super Summon High Summoner's Staff
  Warder's Apocrypha Temporarily grant all allies Haste and a barrier that enables them to avoid one debuff, automatically heal damage they take for a short time (up to 2000 HP in total), and remove delay from the user's actions for two turns. Ultra Inborn Keeper's Frock Coat
  Will of the White Mage Instantly restore a large amount of HP to the party. Super White Magic Healing Staff
  Winds of Home Deal six physical wind attacks to random targets, temporarily lower the user's Defense a moderate amount, and raise the Attack and Magic of all allies a moderate amount. Super Physical Dorgann's Blade
  Wings of Pride Deal six physical holy and non-elemental attacks to one target, temporarily raise the Defense of all allies a large amount, and grant them major Regen. Super Physical Hewley Buster
  Wishing Star Deal five magic non-elemental attacks to random targets. Super Inborn Cardinal
  Witch's Brew Temporarily raise the Attack and Magic of all allies a moderate amount, and grant them major Regen. Super Inborn Black Robe
  Word of Kindness Instantly restore a large amount of HP to all allies, and enable them to avoid one physical attack. Super White Magic White Mage Robe
  Zan Deal eight instant magic wind and non-elemental attacks to one target, and temporarily infuse the user with the power of wind. Super Black Magic Fujin's Jacket
  Zantetsuken Reverse Deal three physical attacks to all targets with a high chance to instantly KO them, and temporarily raise the party's Defense a moderate amount. Super Physical Almasy Revolver